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  1. #1
    Player Horadrim's Avatar
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    Jul 2011
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    Windurst
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    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Demon6324236 View Post
    So your talking about a tank job using a weapon type that does not exist for it, and even if it did or you had something like Kclub you are feeding a mob a load of TP which will get you killed, that sounds more suicidal than overpowered. I am still waiting for the unfair super combo of additional effects that will be so broken it becomes unfair. Using old en-shaving tactics are not unfair, they are weak now days especially by what you are talking about. I understand the idea of how some of the effects may seem overpowered, but I have yet to see any combo of effects which would really be overpowered in practice.
    The point is there's no reason why additional effects should stack. There's just absolutely no reason for it -- Frankly, there's no reason why people should be clamoring for RUN to sub Dancer, either. I do perfectly fine solo'ing with /WHM and /PLD as long as I keep aquaveil fresh between fights, hell even when I'm /SAM an Embolden'd Protect IV, Phalanx, and Regen IV works quite fine. As far as tanking goes, the job needs more gear and probably some merit abilities before that's a practical possibility.

    There's absolutely nothing of substance to be gained by allowing Additional effects to stack -- most of the additional effects are incredibly limited in their usefulness as-is, and stacking them will never have any real benefit. It's like saying you should be able to stack Protect IV and Protect V together, except at least that would have some practical use.
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  2. #2
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Horadrim View Post
    There's absolutely nothing of substance to be gained by allowing Additional effects to stack -- most of the additional effects are incredibly limited in their usefulness as-is, and stacking them will never have any real benefit. It's like saying you should be able to stack Protect IV and Protect V together, except at least that would have some practical use.
    Well, lets see, for a DRK they could gain the additional effects of their Apoc actually blinding a mob for them, added with their normal WS to allow for ever greater survival, where as right now they often give that up for Endark's attack bonus. RDMs and PLDs have a similar problem with Excalibur, where their En-spells must be avoided to take advantage of Excalibur's effect. Many other weapons are of a similar nature, where you must choose between them, sometimes I can understand, in the event of relics which take quite a bit of effort more than the average weapon, I believe this should be different. In the event of additional effects being given by a long recast ability such as Blood Weapon they should also be adjusted to be allowed to stack. The last of these exceptions should be in cases like RUN, where an additional effect ability is a great feature of the job, which restricts them greatly in their use of additional effects. In RUN's case why should a job be so restricted from additional effects on weapons and other abilities due to its design? It seems to me as though it should be exempt from such problems since they stem from its design itself.
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  3. #3
    Player Horadrim's Avatar
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    Jul 2011
    Location
    Windurst
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    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Irrelevant stuff

    EDIT:

    I'm going to just accept not understanding why this matters and leave it at that.
    (1)
    Last edited by Horadrim; 04-03-2013 at 04:00 AM.
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  4. #4
    Player Losie's Avatar
    Join Date
    Apr 2013
    Posts
    33
    Character
    Losie
    World
    Valefor
    Main Class
    DNC Lv 75
    Quote Originally Posted by Horadrim View Post
    The point is there's no reason why additional effects should stack. There's just absolutely no reason for it -- Frankly, there's no reason why people should be clamoring for RUN to sub Dancer, either. I do perfectly fine solo'ing with /WHM and /PLD as long as I keep aquaveil fresh between fights, hell even when I'm /SAM an Embolden'd Protect IV, Phalanx, and Regen IV works quite fine. As far as tanking goes, the job needs more gear and probably some merit abilities before that's a practical possibility.

    There's absolutely nothing of substance to be gained by allowing Additional effects to stack -- most of the additional effects are incredibly limited in their usefulness as-is, and stacking them will never have any real benefit. It's like saying you should be able to stack Protect IV and Protect V together, except at least that would have some practical use.
    No, that isn't the point, you just keep trying to come up with extreme situations to prove your point.

    Unless a dev straight out says "only one additional effect should ever work, ever, and that is how it should work," then it's fair to discuss this. Should Sambas and rune fencer's abilities and such stuck? I don't know, should cocoon and protect? Why can you double up on def, but not additional effects? The obvious answer is the way the engine is programmed. Maybe people would care more about some weapons with additional effects IF stacking were viable.

    It's also worth noting that Runes take precedence OVER any weapon affects, so.. hope there's not any snazzy additional effect things out there, because runes prevent them from ever working ( I had assumed the weapon would overtake whenever it proc'd, but not so. )

    But yeah, you've got a weird standpoint based on some baseless assumptions. There is something of substance, and that is to allow better synergy between a few jobs and the way they interact in groups and as main/sub, and also to make weapons with additional effects more generally useful and interesting.
    (1)

  5. #5
    Player Horadrim's Avatar
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    Jul 2011
    Location
    Windurst
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    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Losie View Post
    No, that isn't the point, you just keep trying to come up with extreme situations to prove your point.

    Unless a dev straight out says "only one additional effect should ever work, ever, and that is how it should work," then it's fair to discuss this. Should Sambas and rune fencer's abilities and such stuck? I don't know, should cocoon and protect? Why can you double up on def, but not additional effects? The obvious answer is the way the engine is programmed. Maybe people would care more about some weapons with additional effects IF stacking were viable.
    They've said several times over the years that they intentionally did not want them to stack. JA/Spell Additional effects are a choice -- you choose which ones you want, and if you want them to work over a weapon's base effect that's your decision.

    That's why the conversation is asinine. It was their call, they made it, and there's no real justification for trying to call it a glitch or a flaw when it was a decision they consciously made. You can call it a bad decision, sure, but it's not a "flaw" in the system when it was something specifically designed to work a certain way.

    Quote Originally Posted by Spiritreaver View Post
    It is amazing that you can tell me what i think. good job. Seriously though guy, shove off. If i wanted to play a word game, i'd go dig one out of the closet. Anyone not looking to get into a silly and pointless argument over nothing should be able to get my point, as i'm sure the OP who i was addressing did.

    Our dialog is done. Go find another soul to hound.
    Yeah that's pretty much how it goes.

    Quote Originally Posted by Demon6324236 View Post
    Actually what you said at the start and finish is that you believe SE could already do it if they wanted to...



    where as I think they cant, as they basically said in that post up above...
    To me this implies they can not simply allow both effects, one has to have a higher priority, in this case, Enlight.
    Actually, they say that they can. They just don't want to -- they intentionally designed it to work the way it does and to make it work differently they'd have to rework the design -- which is exactly what was said.

    That does not even remotely sound like "We can't do it." It sounds significantly more like "We could, but why would we do that?"

    It's like building a house and then deciding you want the front room to be a garage. Yeah, its right by the drive way -- you could convert it into a garage with some effort, time, and money; but if your original intention was to have a game room instead of keeping your car inside, why would you go though the hassle?

    SE just doesn't WANT to make changes to a system that is functioning exactly how they originally wanted it to. Nothing they said implies otherwise.
    (1)
    Last edited by Horadrim; 04-09-2013 at 01:39 AM.
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