First of all I want to state something very clearly: this is not a debate about the state of the game or how it compares to what the game used to be. This is just a discussion about the possibility of a progression server and why it might be a good thing to implement.
As I stated, the game is not better or worse than it was when it first came out, but it certainly has changed a lot. A person who hasn't played in a few years can really get lost in all the changes. Some people may like all the new stuff, some people may find themselves disappointed that the game isn't the same as they remember. With all these changes, it isn't hard to believe that there are some people out there who want to play a game the way it used to be rather than the way it is now. I think there is a demand for this type of thing (albeit niched), and it has the potential to bring back players who prefer the game the way it was.
With that said, how difficult is it to implement a server with patch 1.0 or 1.xxx whatever along the way? Using Everquest as an example, it appears that it can be done and that there is a demand (niched of course) for this type of thing. It makes me wonder if such a server could be implemented with FFXI, and if there would be a similar group of players who would be willing to play on such a server.
I know that square enix hasn't really shown any overt interest in such a server, but I think it is something worth considering. I kind of enjoy the game as it is, and I can see how people who have continued to play it would rather it stay the way it is. However, having played on Uthgard (a popular Dark Age of Camelot classic server) it makes me think that there is a renewed demand for "old school" MMOs that require grouping for almost every aspect of the game.
So do you think it could be done? What are some of the reasons that they might opt against making a progression server? Would you play on the server or would you prefer to stay where you are?