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  1. #1
    Player Thegreatmonkey's Avatar
    Join Date
    Mar 2011
    Posts
    117
    Character
    Thegreatmonkey
    World
    Asura
    Main Class
    BLM Lv 99

    option on lvl cap

    Hello,

    Could you maybe add something in so that we could maybe have the options to put on a lvl restriction on some of the old or even new quest/missions. I think this would be nice because it would give some players the option the challenge that the game dose not seem to have for the most part anymore.

    Thank you.
    (5)

  2. #2
    Player Kodiak's Avatar
    Join Date
    Jan 2013
    Posts
    3
    Character
    Kodiak
    World
    Shiva
    Main Class
    SAM Lv 99
    Amen to that, I miss the old days 10 years ago. Missions have no challenges anymore and would like the new people challenging there skills
    (0)

  3. #3
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    I'd love to do an Old School lvl 30 capped Promyvion fight. Tie the CoP ring upgrades to it and it would be Glorious. The level 30 Promyvion fights were great because it wasn't a total zerg fest. a variety of jobs could go and everyone has to be on their game and had to have weakness items to have a good chance to win.
    (0)

  4. #4
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Unfortunately I've learned that Level Sync can't be used in BCNM zones, so you can't try, say, the rank 2 final mission capped at 25 now even if you tried.
    (0)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  5. #5
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I'm entirely fine with making easy/hard modes for missions like that. It shouldn't take too much resources to make, I think.

    It could have some vanity item rewards or something for those who wants to do the fights as they were to begin with.
    (0)

  6. #6
    Player Mayoyama's Avatar
    Join Date
    Mar 2011
    Location
    Windurst!
    Posts
    338
    Quote Originally Posted by Mirage View Post
    I'm entirely fine with making easy/hard modes for missions like that. It shouldn't take too much resources to make, I think.

    It could have some vanity item rewards or something for those who wants to do the fights as they were to begin with.
    Inb4 having to redo all of CoP on "hard mode" to get updated lv99 version of the rajas/tamas/sattva rings!
    (0)
    As I stand looking out from my mog house window, I reminisce about the old days and the many ups and downs of my adventures throughout Vana'diel.

    It is then that I know achievement.

  7. #7
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Pfft, some of us did it on hard mode before it was cool.
    (2)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  8. #8
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Not everyone can be winners, Ziyyigo.
    (0)

  9. #9
    Player Teraniku's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    671
    Character
    Teraniku
    World
    Shiva
    Main Class
    WHM Lv 99
    Quote Originally Posted by Mayoyama View Post
    Inb4 having to redo all of CoP on "hard mode" to get updated lv99 version of the rajas/tamas/sattva rings!
    For some of us that was normal mode...
    (2)

  10. #10
    Player Elphy's Avatar
    Join Date
    Jul 2011
    Posts
    235
    Character
    Lynsara
    World
    Bahamut
    Main Class
    WHM Lv 99
    I say just make the fights scale to the amount of ppl who enter the bcnm and their lvl. But scale to the higher end and not the lower.

    The higher the gap between player lvls would widen the gap in the difficulty. So say a lvl 30 would enter with a lvl 99, scale it to a fight meant for 2 lvl 99s but if a lvl 80 enters with a lvl 99 have it scale to a fight that could possibly be solo'd by a 99 with skills but more managable by the two. When a soloist enters it would scale to their lvl. So a lvl 30 soloist would face a fight meant for a lvl 30, a lvl 50 would find a fight suited to a lvl 50 and so on. Still makes the content doable yet challanging for soloists but doesnt make it laughable or allow rmt or anyone to just blast u threw it for a price. This could also be where strategic play Matsui is talking about could come in. Dont make the fight rely on the highest damage in the shortest amount of time, make the fights strategic.

    Scaleable storyline content is becoming more common in mmos and makes said content a ton more enjoyable for the hardcore without making it impossible for casuals or soloists. You dont need any fancy scaled rewards or anything of that sort, leave that for the real endgame.
    (0)

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