I agree with your assessment of how run is supposed to hold hate, but I disagree with what you think flash is for on the job. Yes, it could be used for that, but it really appears as though SE has designed rune fencer around being a twitch-reflex tank job. Flash to blind the enemy just before he weaponskills your buddy, foil to allow you to dodge WSs if you time it right, liement to absorb incoming massive magic damage, one for all and valiance to save your party from incoming magic damage.
Now, I partly agree with the OP and think RUN has a ways to go before they can really prove themselves useful, but I think we should keep in mind the "OSHI-" nature of RUN when suggesting improvements. A big thing I think RUN could benefit from would be a "flash" type spell for magic (drastically lowers an enemy's magic accuracy for a short duration).
Edit: Oh yeah, and more barspells. Barspells out the ass. Barlight, bardark, barsilence, barstun, barterror, bardoom, barcurse, bardeath, barweakened, barbind. Hell, give them a bareverything spell which only lasts 5 seconds, but casts quickly so they can block bad breath.


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