So far, Inquartata seems to provide a fixed 10% bonus to parry, effectively giving 15% parry rate againstanything remotely relevant, and capping parry at 35% instead of 25% (it the cap is actually 20%, then I'll have to keep parsing on Adoulin content to see if that 15% I first parsed is actually a low sample 20%).
http://www.bluegartr.com/threads/115...=1#post5662029
Oh, and RUN definitely needs a boost against physical attacks. On Adoulin, I'm parsing 15% evasion at most, and my defense with Emboldened Prot IV I think it's around 525. Too many hits pass through the evasion/parry, and those that pass hit too hard. Without any self-healing abilities (other than Regen IV, which is nice, but just that), RUN maybe can tank thanks to its many enmity-generating JAs, but will be a big MP sponge and thus not actually useful in its tanking role.
Suggestions:
- Increase the benefit from Inquartata. 20 to 25% floored parry rate would help a lot.
- Let Embolden work for spells cast by other players: Embolden + Prot V from a WHM/RDM/SCH will give 262 defense instead of 175. That, plus defense food could reduce damage taken to reasonable levels.
- Dramatically increase the evasion of Foil: I've yet to evade a TP move with it. The closer I've been to evade one is getting very low damage from that Chapuli's AoE TP move that moves it like a ninja, which I suspect indicates several hits. I could have avoided some hits, explaining the low damage.
I know comparing with Aegis/Ochain PLDs is not fair, but then again I don't see any PLD without either of those, and they are far, far, far better tanks than we are. I'm not asking to tank an entire Lair Reive like an Ochain PLD can do, god, no. I only want to be able to survive if I link something... because so far, I can kill most Adoulin monsters solo, but it's not easy, and a link means automatic death.

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