ya i think it would be nice if rune get some kinda parry buff.
Seigan third eye type Ability but with parry.
lower the time on some Abilities it seems a bit long. this job got so much potential. the new parry/magic tank. i cant wait to see the new af, merits. and buffs with it. if pup and sch was able to shine then rune will be on the way!
I agree with your assessment of how run is supposed to hold hate, but I disagree with what you think flash is for on the job. Yes, it could be used for that, but it really appears as though SE has designed rune fencer around being a twitch-reflex tank job. Flash to blind the enemy just before he weaponskills your buddy, foil to allow you to dodge WSs if you time it right, liement to absorb incoming massive magic damage, one for all and valiance to save your party from incoming magic damage.
Now, I partly agree with the OP and think RUN has a ways to go before they can really prove themselves useful, but I think we should keep in mind the "OSHI-" nature of RUN when suggesting improvements. A big thing I think RUN could benefit from would be a "flash" type spell for magic (drastically lowers an enemy's magic accuracy for a short duration).
Edit: Oh yeah, and more barspells. Barspells out the ass. Barlight, bardark, barsilence, barstun, barterror, bardoom, barcurse, bardeath, barweakened, barbind. Hell, give them a bareverything spell which only lasts 5 seconds, but casts quickly so they can block bad breath.
Last edited by Yinnyth; 04-06-2013 at 04:47 AM.
Since I got RUN 99, I've been playing around, testing different sub jobs, and I'm currently testing out RUN/MNK, so far I've seen that there isn't much point in /MNK, but the Counter is nice. So, another suggestion; being that RUN is Rune Fencer and there is a "Counter Attack" in fencing, AND RUN is supposed to be a tank, why not give RUN a tier 1 Counter trait? I don't think tier 1 would be broken, as it seems to only be a 10% chance, where SAM's Seigan is a 25% chance.
A Chakra-like healing JA would be nice, too.
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