Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast
Results 41 to 50 of 62
  1. #41
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Yinnyth View Post
    I'm no expert on the topic, but I'm pretty sure a visible ring rendered at ground level around the caster would eat up as much processing power as a sphere around its center. Yes, a circle is simpler in nature than a sphere, but ground is uneven, so that's a calculation which must be made based on the current terrain. A sphere, however, is always a sphere.
    Its not about lowering processing power, but making the effect not hurt peoples eyes or head.
    (4)

  2. #42
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Its not about lowering processing power, but making the effect not hurt peoples eyes or head.
    I was responding more to this post, but was too lazy to quote:
    Quote Originally Posted by Kaisha View Post
    Any longer-term plans like offering an optional simplified version of the spherical effect for both performance reasons, and being able to see what you're doing?
    As for the motion sickness issues... I'm no doctor, I don't understand the mechanics of how motion sickness works in detail, and I don't get motion sickness from these spheres so regrettably there's nothing I can really add to the conversation.
    (0)

  3. #43
    Player Infidi's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    283
    Character
    Infidi
    World
    Fenrir
    Main Class
    WAR Lv 99
    Wonder how they do the Sphere: effects from armour that has it without having the effects GEO has? Meaning... Wonder if could do it like them in some regards?
    (0)

  4. #44
    Player Jem's Avatar
    Join Date
    Mar 2011
    Posts
    16
    Character
    Jehm
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Okipuit View Post
    Sorry for the delay! Due to the special nature of geomancy spells’ effects, it took some time to check up on this.

    We are currently working on making it so can toggle the effect of the Indi- geomancy spells ON/OFF. As long as there are no major issues, we are aiming to implement this feature during the version update, which is scheduled for the end of this month.
    It's a start! I might be able to level GEO now if I don't use Geo-spells. But until Geo-spells are also filtered or long term fixes are in place Geomancers might still be asked to come other jobs to do content.
    (0)

  5. #45
    Player Arkista's Avatar
    Join Date
    Aug 2012
    Posts
    48
    Character
    Arkista
    World
    Odin
    Main Class
    BLU Lv 99
    Couldn't they do something along the lines of how they do Sphere Effect bodies?
    (0)

  6. #46
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Quote Originally Posted by Harle View Post
    What about geo- spells ... The luopan aura is just as sickening as the geomancer's ...
    The Geo- spells are somewhat tricky due to the fact that they are treated as pets, so we would have to take a different approach to make graphical adjustments due to this special characteristic.

    Quote Originally Posted by Delvish View Post
    What about a half sphere, essentially cutting off the animation at ankle or knee height. This would give you the circle effect on the ground regardless of terrain, and give off the vision that the effects are being drawn from the earth.
    While we can't promise anything, we will continue to look into ways to improve the geomancer's spell graphics and let you know once we have an update.
    (2)

    Okipuit - Community Team

  7. #47
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,142
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Arkista View Post
    Couldn't they do something along the lines of how they do Sphere Effect bodies?
    That's essentially how they work. That has nothing to do with graphics- Sphere bodies have no graphic indicating their area of effect.

    Anyway, they should have been able to optimize these effects better. While every kind of spell effect should have a toggle for various reasons, they should have tested this more thoroughly so that they could give us an indication of effect radius without hurting FPS on low end machines (I've had no issues with this personally and my machine isn't exactly top of the line, but if you're playing on a PC made for the game when it was new, I can see that)

    Hopefully they can do something without making drastic alterations, because I like the current spell effects. It's just a shame there were some unintended consequences.
    (0)

  8. #48
    Player Zirael's Avatar
    Join Date
    Mar 2011
    Posts
    259
    Character
    Zirael
    World
    Ragnarok
    Main Class
    THF Lv 99
    Sometimes the simplest of solutions work the best.



    (17)
    Quote Originally Posted by SpankWustler View Post
    The Developer smiled and replied, "During the worst times, I was riding on your back and whipping you with a stick and laughing."
    Quote Originally Posted by Camate View Post
    [...]-Dipper Yuly, Faithful Falcorr
    ※These pets will have a base of Treasure Hunter I, but by using equipment that has “Pet: Treasure Hunter +” the effect will become stronger.
    Quote Originally Posted by Okipuit View Post
    [...] There was no promise to create gear that would counter the reduction of treasure hunter on beastmaster pets Dipper Yuly and Faithful Falcorr.

  9. #49
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Okipuit View Post
    The Geo- spells are somewhat tricky due to the fact that they are treated as pets, so we would have to take a different approach to make graphical adjustments due to this special characteristic.
    I had assumed Luopans were simply a stationary graphic that gives off the same aura graphic as a GEO PC.
    (0)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  10. #50
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Okipuit View Post
    The Geo- spells are somewhat tricky due to the fact that they are treated as pets, so we would have to take a different approach to make graphical adjustments due to this special characteristic.
    Possible for the devs to make it apply for the avatar 'glow' effect also since it's all under Pets to begin with? Would be win-win for a lot of folks in terms of areas where the framerate on FFXI's engine struggles on modern hardware.
    (0)

Page 5 of 7 FirstFirst ... 3 4 5 6 7 LastLast

Tags for this Thread