I was responding more to this post, but was too lazy to quote:
As for the motion sickness issues... I'm no doctor, I don't understand the mechanics of how motion sickness works in detail, and I don't get motion sickness from these spheres so regrettably there's nothing I can really add to the conversation.
Wonder how they do the Sphere: effects from armour that has it without having the effects GEO has? Meaning... Wonder if could do it like them in some regards?
Couldn't they do something along the lines of how they do Sphere Effect bodies?
The Geo- spells are somewhat tricky due to the fact that they are treated as pets, so we would have to take a different approach to make graphical adjustments due to this special characteristic.
While we can't promise anything, we will continue to look into ways to improve the geomancer's spell graphics and let you know once we have an update.
That's essentially how they work. That has nothing to do with graphics- Sphere bodies have no graphic indicating their area of effect.
Anyway, they should have been able to optimize these effects better. While every kind of spell effect should have a toggle for various reasons, they should have tested this more thoroughly so that they could give us an indication of effect radius without hurting FPS on low end machines (I've had no issues with this personally and my machine isn't exactly top of the line, but if you're playing on a PC made for the game when it was new, I can see that)
Hopefully they can do something without making drastic alterations, because I like the current spell effects. It's just a shame there were some unintended consequences.
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