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  1. #1
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    I'm a little puzzled what it might be about the aura effects that would trigger epeleptic events, there's nothing particularly flashy or intense about the visual effect. Motion sickness makes more sense; the game doesn't have many other visual effects that are continuous.

    Regardless, good on SE for putting in the opiton, since we can toggle most other visual effects as well. I haven't really had performance issues myself but I've seen quite a few people talking about it.
    (2)

  2. #2
    Player Yinnyth's Avatar
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    I'm no expert on the topic, but I'm pretty sure a visible ring rendered at ground level around the caster would eat up as much processing power as a sphere around its center. Yes, a circle is simpler in nature than a sphere, but ground is uneven, so that's a calculation which must be made based on the current terrain. A sphere, however, is always a sphere.

    Edit: except for when it's a hypersphere. But your eyes can't comprehend that anyways, so meh.
    (0)

  3. #3
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    Quote Originally Posted by Yinnyth View Post
    I'm no expert on the topic, but I'm pretty sure a visible ring rendered at ground level around the caster would eat up as much processing power as a sphere around its center. Yes, a circle is simpler in nature than a sphere, but ground is uneven, so that's a calculation which must be made based on the current terrain. A sphere, however, is always a sphere.
    Its not about lowering processing power, but making the effect not hurt peoples eyes or head.
    (4)

  4. #4
    Player Yinnyth's Avatar
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    Quote Originally Posted by Demon6324236 View Post
    Its not about lowering processing power, but making the effect not hurt peoples eyes or head.
    I was responding more to this post, but was too lazy to quote:
    Quote Originally Posted by Kaisha View Post
    Any longer-term plans like offering an optional simplified version of the spherical effect for both performance reasons, and being able to see what you're doing?
    As for the motion sickness issues... I'm no doctor, I don't understand the mechanics of how motion sickness works in detail, and I don't get motion sickness from these spheres so regrettably there's nothing I can really add to the conversation.
    (0)

  5. #5
    Player Delvish's Avatar
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    Delvish
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    Asura
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    SCH Lv 99
    What about a half sphere, essentially cutting off the animation at ankle or knee height. This would give you the circle effect on the ground regardless of terrain, and give off the vision that the effects are being drawn from the earth.
    (0)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

  6. #6
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    Quote Originally Posted by Delvish View Post
    What about a half sphere, essentially cutting off the animation at ankle or knee height. This would give you the circle effect on the ground regardless of terrain, and give off the vision that the effects are being drawn from the earth.
    No ill explain with this reply why not:
    Quote Originally Posted by Alhanelem View Post
    I'm a little puzzled what it might be about the aura effects that would trigger epeleptic events, there's nothing particularly flashy or intense about the visual effect. Motion sickness makes more sense; the game doesn't have many other visual effects that are continuous.

    Regardless, good on SE for putting in the opiton, since we can toggle most other visual effects as well. I haven't really had performance issues myself but I've seen quite a few people talking about it.
    It has to do with the drastic color change. there is dence patches then all of a sudden you see no color.

    cutting this off to be at knee level on a cheater might just make it worse because now you are starring at normal with the flash in flash out. It needs to be more "solid" and not moving. Like anti zone barrier in wow gave me no issues:

    http://www.tentonhammer.com/image/view/41664/preview
    if you do first person or angle the camera to be more behind the character you see the sphere lie ffxi.. only it does not make you sick..

    Quote Originally Posted by Okipuit View Post
    Sorry for the delay! Due to the special nature of geomancy spells’ effects, it took some time to check up on this.

    We are currently working on making it so can toggle the effect of the Indi- geomancy spells ON/OFF. As long as there are no major issues, we are aiming to implement this feature during the version update, which is scheduled for the end of this month.
    can they make the filter labels not be confusing while they are at this? (well actually that is more for chat filters)
    (0)
    Last edited by Rambus; 04-29-2013 at 10:43 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  7. #7
    Player Infidi's Avatar
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    WAR Lv 99
    Wonder how they do the Sphere: effects from armour that has it without having the effects GEO has? Meaning... Wonder if could do it like them in some regards?
    (0)

  8. #8
    Player Arkista's Avatar
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    Arkista
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    Odin
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    BLU Lv 99
    Couldn't they do something along the lines of how they do Sphere Effect bodies?
    (0)

  9. #9
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    Quote Originally Posted by Arkista View Post
    Couldn't they do something along the lines of how they do Sphere Effect bodies?
    That's essentially how they work. That has nothing to do with graphics- Sphere bodies have no graphic indicating their area of effect.

    Anyway, they should have been able to optimize these effects better. While every kind of spell effect should have a toggle for various reasons, they should have tested this more thoroughly so that they could give us an indication of effect radius without hurting FPS on low end machines (I've had no issues with this personally and my machine isn't exactly top of the line, but if you're playing on a PC made for the game when it was new, I can see that)

    Hopefully they can do something without making drastic alterations, because I like the current spell effects. It's just a shame there were some unintended consequences.
    (0)

  10. #10
    Community Rep Okipuit's Avatar
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    Quote Originally Posted by Harle View Post
    What about geo- spells ... The luopan aura is just as sickening as the geomancer's ...
    The Geo- spells are somewhat tricky due to the fact that they are treated as pets, so we would have to take a different approach to make graphical adjustments due to this special characteristic.

    Quote Originally Posted by Delvish View Post
    What about a half sphere, essentially cutting off the animation at ankle or knee height. This would give you the circle effect on the ground regardless of terrain, and give off the vision that the effects are being drawn from the earth.
    While we can't promise anything, we will continue to look into ways to improve the geomancer's spell graphics and let you know once we have an update.
    (2)

    Okipuit - Community Team

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