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  1. #31
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    After playing around with Geo more, and being around some. There does need to be something to adjust level of display of the Geo's auras. As depending on location and what aura is up, depends on how bad things get. Not too bad for me, but after a while in some spots they do start to bug me.
    (0)

  2. #32
    Community Rep Okipuit's Avatar
    Join Date
    Apr 2012
    Posts
    285
    Sorry for the delay! Due to the special nature of geomancy spells’ effects, it took some time to check up on this.

    We are currently working on making it so can toggle the effect of the Indi- geomancy spells ON/OFF. As long as there are no major issues, we are aiming to implement this feature during the version update, which is scheduled for the end of this month.
    (25)

    Okipuit - Community Team

  3. #33
    Player
    Join Date
    Jul 2011
    Posts
    597
    Quote Originally Posted by Okipuit View Post
    Sorry for the delay! Due to the special nature of geomancy spells’ effects, it took some time to check up on this.

    We are currently working on making it so can toggle the effect of the Indi- geomancy spells ON/OFF. As long as there are no major issues, we are aiming to implement this feature during the version update, which is scheduled for the end of this month.
    Any longer-term plans like offering an optional simplified version of the spherical effect for both performance reasons, and being able to see what you're doing?
    (4)

  4. #34
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Okipuit View Post
    Sorry for the delay! Due to the special nature of geomancy spells’ effects, it took some time to check up on this.

    We are currently working on making it so can toggle the effect of the Indi- geomancy spells ON/OFF. As long as there are no major issues, we are aiming to implement this feature during the version update, which is scheduled for the end of this month.
    Thank you! This is a good start. I agree with Kaisha, though. The optimal solution is a an option for a simplified ring that still allows the aura border to be visible.
    (3)

  5. #35
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,922
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    I'm a little puzzled what it might be about the aura effects that would trigger epeleptic events, there's nothing particularly flashy or intense about the visual effect. Motion sickness makes more sense; the game doesn't have many other visual effects that are continuous.

    Regardless, good on SE for putting in the opiton, since we can toggle most other visual effects as well. I haven't really had performance issues myself but I've seen quite a few people talking about it.
    (2)

  6. #36
    Player Harle's Avatar
    Join Date
    Nov 2012
    Posts
    26
    Character
    Harle
    World
    Bahamut
    Main Class
    PUP Lv 99
    Quote Originally Posted by Okipuit View Post
    Sorry for the delay! Due to the special nature of geomancy spells’ effects, it took some time to check up on this.

    We are currently working on making it so can toggle the effect of the Indi- geomancy spells ON/OFF. As long as there are no major issues, we are aiming to implement this feature during the version update, which is scheduled for the end of this month.
    What about geo- spells ... The luopan aura is just as sickening as the geomancer's ...
    (1)

  7. #37
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    10,922
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Harle View Post
    What about geo- spells ... The luopan aura is just as sickening as the geomancer's ...
    Might be a little more complicated b/c its a pet or something. IDK, but hopefully they can sort it out.
    (1)

  8. #38
    Player Kitkat's Avatar
    Join Date
    Mar 2011
    Posts
    436
    Character
    Kaliyah
    World
    Fenrir
    Main Class
    BLU Lv 99
    Quote Originally Posted by Okipuit View Post
    Sorry for the delay! Due to the special nature of geomancy spells’ effects, it took some time to check up on this.

    We are currently working on making it so can toggle the effect of the Indi- geomancy spells ON/OFF. As long as there are no major issues, we are aiming to implement this feature during the version update, which is scheduled for the end of this month.
    Would be better if you could set up another effect that is still visible when the spell effect is turned off. Something like a visible ring that shows area of effect. Due to the nature of the job it goes without saying that the player needs to have some tool to know they are within range for the benefits of the spell to be gained by other players. It should not be left up to players to have to go through trial and error to figure this out, or deal with effects that cause motion sickness, or even resort to 3rd party tools to know they are within an established distance for the effects to work. A simple on/off switch is not exactly what the players want..they want to avoid the issue the animation causes, but still have something to tell them if they are within range or not.
    (2)

  9. #39
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    I'm no expert on the topic, but I'm pretty sure a visible ring rendered at ground level around the caster would eat up as much processing power as a sphere around its center. Yes, a circle is simpler in nature than a sphere, but ground is uneven, so that's a calculation which must be made based on the current terrain. A sphere, however, is always a sphere.

    Edit: except for when it's a hypersphere. But your eyes can't comprehend that anyways, so meh.
    (0)

  10. #40
    Player Delvish's Avatar
    Join Date
    Mar 2011
    Location
    Bastok Rank 10
    Posts
    338
    Character
    Delvish
    World
    Asura
    Main Class
    SCH Lv 99
    What about a half sphere, essentially cutting off the animation at ankle or knee height. This would give you the circle effect on the ground regardless of terrain, and give off the vision that the effects are being drawn from the earth.
    (0)
    Samurai Archery is said to be a thing of the past, but it isn't dead yet!

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