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  1. #11
    Player Damane's Avatar
    Join Date
    Mar 2011
    Posts
    715
    Character
    Damane
    World
    Phoenix
    Main Class
    DNC Lv 99
    Quote Originally Posted by Oddwaffle View Post
    Err.. no that is wrong. I still take similar damage without berserk by using counterstance. Unless you really really want SE to remove counterstance and put it with Footwork (rarely used and completely useless).

    Also, Provoke wasn't use to grab hate at start of battle for paralyze/slow...etc. I have been playing since 2003 (before xbox) and it was used to keep hate from cures. Also, if you sub /Sam you can't use provoke. Forcing provoke as a requirement reduces flexibility and choices from players, encourages cookie cutters parties and increase alienation of jobs that aren't in the cookie cutter setup (bst, pup and smn was very marginal back then).

    A lot of people seems to want to go back to the good-old-days. I remember those days! 6 hours waiting for a 1 Pld to seek so people could make a party. It was horrible. The harder the content becomes the more cookie cutter settings will be used. At the rate it's going. You will need a specific setup for most events. You'll need a Pld and a Whm for core and supports/DD. Without that setup, you'll have to wait or beg or just go fishing. Just like the horrible old days.

    The direction will also make 3-man events difficult. There is a reason SE made certain events 3-man. It takes too much time looking for 5 other people. People wanted to log on, spend 15min of preparations and do what they want. If you make it so people have to get enough people for events (Voidwatch, Meebles, NNI) then you're looking at 15m-2hours of doing nothing but waiting for members to join. People with little time to play (less than 3hours a day) are forced into static PT.
    The enmity and defense/attack adjustments are good. By makeing the Support Job choices again relevant for different tasks I would say they are good then. If you want to hold hate Sub or Main a job that lets you keep hate. That is the whole point of the Subjob system. If you cant be arsed to use /war to keep hate on you, then by all means let your whm mule be beaten up to crap until it dies. The adjustments are fine and actually finally brought again some strategy and thinking into fighting.

    By all mean I dont want to go back to the old days, and we arent there at all. You can still tank as a melee, you just need to adjust yoru playstyle and actually put some thought behind your support job choice and what abilitys you are gonna use in a fight. Its simple as that. The same goes for mages now too. -Enmity/+Enmity actually matters now.
    (1)
    Last edited by Damane; 04-03-2013 at 04:13 PM.