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  1. #21
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Jaall View Post
    It makes content harder but that just brings it back to the level FFXI was for 7 years. Before Abyssea it was considered the hardest MMO for a reason, after that it kinda slipped up and just became another WoW. Now it looks like it's back on track in that respect and has something different from the rest. I personally very much miss that satisfaction when you got something that was very hard to obtain, like take CoP 6-4 for example, took a lot of people 30+ tries, at 45 mins per try where most would fail due to the time limit. If you add it all up that's a lot of time and the satisfaction you got when you beat it was incredible. There was no way around that but to have a PLD, and no way that amazing gear would significantly help, just a case of knowing what to do and when, where skill was actually involved. That's what this new update seems to be about and I'm happy for that. It's about time people got some skill, besides all you see everyday is people complaining how Abyssea is "easy mode" then you go complain that it's too hard to get gear. It's not too hard you just need to think about things before you go do them.
    See, your on drg right? I'm on pld, and i use cdc. As a Paladin, without berserker up, I'm not even breaking 2k on e.p. mobs anymore. I just figured it out now, I thought it was because i adjusted my ws gear set, but its not. It's because as a Paladin, without berserker or food up, I'm sitting at around 500-600attack in my non tanking tp set. the attack nerf is going to kill anyone that's not a serious dd job, also, the defence nerf is killing anyone not a tank. the enmity from ja and cures is unbalanced greatly. I understand all this will be adjusted, but I don't feel the DEV have any plans to reduce the adjustments for attack and defence (i feel 100% increase was overkill, literally, 25-50-% incease is more balanced, they just trashed the game because they dont play and have no clue)

    I'm no game designer, but if I add 100% more of an ingredient to any reciept that somewhat tasty before, I guaruntee it's coming out screwed up.

    P.S. Where is this "balance" the DEV speak of? If there were balance, it wouldn't be increasing perimeters by 100%.
    (6)
    Last edited by Concerned4FFxi; 04-01-2013 at 07:08 AM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  2. #22
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Concerned4FFxi View Post
    P.S.- on a side note, if your company just suffered a serve setback from releasing FFXIV too early, maybe releasing this add-on like previous add-ons isn't such a smart idea at this point in time, without the full content avialable it gives a extreme case of buyers remorse. Which, since 14 flopped, isn't the position you want to put your company in, but hey, I'm not JP so WTF could I know...
    Totally agree. At this point they should just postpone the launch till August when they have a proper EXPANSION somewhat done. Right now we are buying a beta testing opportunity for SoA, with 2 new jobs that is barely finished. The two new activities are just plain atrocious and worse than Campaign. I mean, I understand this kind of attitude if this is an expansion released in 2004, but this is nine years later, things have changed A LOT. It seems like like they are not that stupid, Abyssea proved that they are entirely capable to create a complete content that is well thought of. Even the stuffs added after Abyssea continue this trend, as much as random number generation ruin most of them. So now we are dealing with Rieve where your mages get screwed, you can't just go in and play, there is no way of knowing where these things are unless you play jobs xyz, and all these defense enmity adjustment just wreak havoc on the whole game.

    There are a lot of good ideas on SoA, but most of them are not properly finished. It is very clear at this stage that this expansion is not ready for launch and missing a lot of things. They should have postpone this, they know they are not ready, seems like Summer 2013 would be a better date. For everyone else, don't bother getting it till summer or fall 2013. Unless you are on Xbox, in which case get this now at any cost, since waiting further may result you are paying for inflated prices at Ebay.
    (5)
    Last edited by Luvbunny; 04-01-2013 at 07:28 AM.

  3. #23
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    It's a shame they don't have a test server where they can test changes before being implemented on the live worlds. Oh well, maybe one day!
    (11)

  4. #24
    Player raps1355's Avatar
    Join Date
    Sep 2011
    Posts
    56
    Yeah going to agree the hate has become extreme, thf hits the mobs 4 times and i cast dia 2 and pull hate just like that. Any form of healing and mob is bouncing between me and DD (cure 3s) even buffs like haste, protect etc are pulling massive hate. Needs serious revision or endgame will grind to a halt.
    (10)

  5. #25
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Camiie View Post
    It's a shame they don't have a test server where they can test changes before being implemented on the live worlds. Oh well, maybe one day!
    I thought they do have a test server, for the PC people. It's forever on the logging screen right before you hit play. It is clearly they did not test all these new changes, and it is truly a shame indeed.
    (3)

  6. #26
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Luvbunny View Post
    I thought they do have a test server, for the PC people. It's forever on the logging screen right before you hit play. It is clearly they did not test all these new changes, and it is truly a shame indeed.
    Wooosh~...
    (5)

  7. #27
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I am seriously wondering what in the hell you people are doing that is causing your cures to instantly take hate. Aside from the amount of damage to match a cure V being really low (about 1300 as previously stated), you have a lot of default enmity- from Tranquil Heart. Try capping your skills and stop facetanking everything with berserk up and maybe you won't stop leaking hate from every pore of your body.
    (3)

  8. #28
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    The hate adjustment is seriously messed up, for whm and beast and summoner, pretty much everything. You should try it. As beast master, you will loose hate by doing the simplest thing, even if you are not attacking the mob at all. Any thing you do will get hate - it's totally broken right now. And it is not fun running around finding the next tree root to kill, with an hour spawn rate, run around and round. This is better than abyssea? At least there you have proper mob to kill and actual NMs that gets you seal reward. Even voidwatch and meeble is better than this kill the stupid root over and over again....
    (3)

  9. #29
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Luvbunny View Post
    The hate adjustment is seriously messed up, for whm and beast and summoner, pretty much everything. You should try it. As beast master, you will loose hate by doing the simplest thing, even if you are not attacking the mob at all. Any thing you do will get hate - it's totally broken right now.
    On topic.
    And it is not fun running around finding the next tree root to kill, with an hour spawn rate, run around and round. This is better than abyssea? At least there you have proper mob to kill and actual NMs that gets you seal reward. Even voidwatch and meeble is better than this kill the stupid root over and over again....
    Not on topic.
    (4)

  10. #30
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    I do find hate to be tenuous for certain things you wouldn't necessarily expect. I can't really quantify it yet or give a better description then "my healer seems to be higher on the the hate list than expected." Not a fan of the enmity adjustment at the moment, but this is just the first iteration and I think things will be addressed.
    (2)

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