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  1. #11
    Player Xerius's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    190
    Character
    Zerius
    World
    Asura
    Main Class
    THF Lv 99
    I've been having similar issues to the BST problem on SMN. Almost any action will result in the mob going off your pet and attacking you and when you only have 800~1k HP, this becomes a problem fast.
    (8)

  2. #12
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    The most probable reason enmity is really wonky now is due how things were adjusted. Remember there are two parts to enmity. There is the more volatile part determined mostly by raw damage and healing numbers, and the more static part which is generated by actions. The volatile portion got reduced to about 30% of what it was for endgame content, and the reductions begin around level 50 content. The static portion was not adjusted. So what this means is will not be able to tank by pure damage like many seem to have gotten used to. So abilities like provoke, flash, and ninjitsu enfeebles will need to be used again, along with enmity+/- equipment depending on jobs.

    The more static enmity generation of non-damage spells and abilities will likely be adjusted in the near future, hopefully as a stop gap till the system as a whole gets reworked.

    Now this hurts pet jobs more than others, because pets generate their enmity almost exclusively by damage. While pet commands generate the more static enmity which was not adjusted. Anyone who leveled BST or SMN pre-GoV by soloing mobs can tell you on longer fights it took longer and longer for the pet to regain agro when just the basic fight commands were used, let alone when issued other commands as well.
    (5)

  3. #13
    Player nyheen's Avatar
    Join Date
    Nov 2011
    Posts
    197
    Character
    Nyheen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Hawklaser View Post
    The most probable reason enmity is really wonky now is due how things were adjusted. Remember there are two parts to enmity. There is the more volatile part determined mostly by raw damage and healing numbers, and the more static part which is generated by actions. The volatile portion got reduced to about 30% of what it was for endgame content, and the reductions begin around level 50 content. The static portion was not adjusted. So what this means is will not be able to tank by pure damage like many seem to have gotten used to. So abilities like provoke, flash, and ninjitsu enfeebles will need to be used again, along with enmity+/- equipment depending on jobs.

    The more static enmity generation of non-damage spells and abilities will likely be adjusted in the near future, hopefully as a stop gap till the system as a whole gets reworked.

    Now this hurts pet jobs more than others, because pets generate their enmity almost exclusively by damage. While pet commands generate the more static enmity which was not adjusted. Anyone who leveled BST or SMN pre-GoV by soloing mobs can tell you on longer fights it took longer and longer for the pet to regain agro when just the basic fight commands were used, let alone when issued other commands as well.
    seems like SE is trying to bring back the old tanking ways. looks like enmity gear/abilities voke are making a come back. but it does need a bit fixing. but so far i like the way they trying to go with it
    (1)

  4. #14
    Player Winrie's Avatar
    Join Date
    Jun 2011
    Posts
    177
    Character
    Winrie
    World
    Valefor
    Main Class
    WHM Lv 99
    I support anything that removes the easy mode bulls**t of abyssea and the mentality of players its created.
    (3)

  5. #15
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Most of the threads on the forum at the moment are proof of the mentality Abyssea has created, some people want it so easy but I don't get where the fun is in having gear handed to you.
    (3)

  6. #16
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I find the OP's situation a bit hard to believe. If my math is correct it takes about 1100 damage (after the reduction that occured this patch, before it it was more like 300) against a level 99 target to get the same amount of hate as a Cure V. Even if we assume that he lost a bit of hate from getting hit there's something weird going on if several hits and a big WS wasn't enough to keep hate from a Cure V.

    Either this is some kind of bug or the OP is leaving something out of his story.
    (1)

  7. #17
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Winrie View Post
    I support anything that removes the easy mode bulls**t of abyssea and the mentality of players its created.
    OK, sweet. I propose that all monster abilities instantly kill anyone they hit that isn't a PLD with an Aegis in one hand an an Ochain in the other. That'll show those Abynoobs how it's done! Thank you for your support!
    (13)

  8. #18
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99
    Quote Originally Posted by Kincard View Post
    I find the OP's situation a bit hard to believe. If my math is correct it takes about 1100 damage (after the reduction that occured this patch, before it it was more like 300) against a level 99 target to get the same amount of hate as a Cure V. Even if we assume that he lost a bit of hate from getting hit there's something weird going on if several hits and a big WS wasn't enough to keep hate from a Cure V.

    Either this is some kind of bug or the OP is leaving something out of his story.
    Im not leaving anything out of my story. Ive been duoing colonization reives a lot lately and the same thing is happening. 80%+ of the time a simple cure 3 will take hate off a DD. Much less a cure 5...
    (2)

  9. #19
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Luvbunny View Post
    So far hate issues is not the only problem we are dealing with. There is also big problem with defense and how much damage you are taking as melee DD. Overall these new updates are just plain old terrible, not implemented well and did not even go through a proper testing. Welcome to the new FFXI, say goodbye to fun accessible events and get ready for shouts and LFG for a perfect party with your perfect jobs and E/M/R shouts or you get nowhere in this game.
    I felt the "improvement to enimty" was lazy. It wasn't a revamp, they just came up with the easiest way to "fix" the problem, and surprisingly it didn't work. That's what happens when you half ass things.

    I objected to the 100% increase in damage taken, even under specific conditions it was totally stupid. Hopefully it will be reduced to 25-50% max.

    I notice for whatever reason, now e.p. mobs and lower are landing enfeebling magic a bit more often.

    Seems my CDC has gone down in damage? Now on this one I'm not sure, I just started using Phorcys Korazin and Wanion belt over twilight mail and the kuk boss belt from aby, and I am elvaan. So maybe I'm missing on one of my hits (i'll have to check my tp gain after I ws and run a few tests), but then again, this is on e.p mobs, I shouldn't be missing.

    Cure enimity is totally busted, atm, dispite player based pleas for enmity adjustments for JA and curing to go with the adjustments to damage...

    P.S.- on a side note, if your company just suffered a serve setback from releasing FFXIV too early, maybe releasing this add-on like previous add-ons isn't such a smart idea at this point in time, without the full content avialable it gives a extreme case of buyers remorse. Which, since 14 flopped, isn't the position you want to put your company in, but hey, I'm not JP so WTF could I know...
    (8)
    Last edited by Concerned4FFxi; 04-01-2013 at 02:43 AM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  10. #20
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    Quote Originally Posted by Godofgods View Post
    Im not leaving anything out of my story. Ive been duoing colonization reives a lot lately and the same thing is happening. 80%+ of the time a simple cure 3 will take hate off a DD. Much less a cure 5...
    The only time I've had cure 3 take hate off me is if someone decide to cast cure III on me as soon as I begin engaging an enemy and my HP was low from a previous enemy, in which case a provoke will instantly bring the target back towards me. What you're describing simply isn't possible unless someone is doing something horribly wrong (Doing bad damage, taking way more damage than they should be, etc) or there's a bug somewhere in the system, because both cures and damage enmity were adjusted to 30% of their original values. If there is anything that was broken by the update, it's that pet jobs are now almost impossible to play because any commands will generate significantly more enmity than the pet is generating through damage.
    (2)

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