I've been having similar issues to the BST problem on SMN. Almost any action will result in the mob going off your pet and attacking you and when you only have 800~1k HP, this becomes a problem fast.
I've been having similar issues to the BST problem on SMN. Almost any action will result in the mob going off your pet and attacking you and when you only have 800~1k HP, this becomes a problem fast.
The most probable reason enmity is really wonky now is due how things were adjusted. Remember there are two parts to enmity. There is the more volatile part determined mostly by raw damage and healing numbers, and the more static part which is generated by actions. The volatile portion got reduced to about 30% of what it was for endgame content, and the reductions begin around level 50 content. The static portion was not adjusted. So what this means is will not be able to tank by pure damage like many seem to have gotten used to. So abilities like provoke, flash, and ninjitsu enfeebles will need to be used again, along with enmity+/- equipment depending on jobs.
The more static enmity generation of non-damage spells and abilities will likely be adjusted in the near future, hopefully as a stop gap till the system as a whole gets reworked.
Now this hurts pet jobs more than others, because pets generate their enmity almost exclusively by damage. While pet commands generate the more static enmity which was not adjusted. Anyone who leveled BST or SMN pre-GoV by soloing mobs can tell you on longer fights it took longer and longer for the pet to regain agro when just the basic fight commands were used, let alone when issued other commands as well.
I support anything that removes the easy mode bulls**t of abyssea and the mentality of players its created.
Most of the threads on the forum at the moment are proof of the mentality Abyssea has created, some people want it so easy but I don't get where the fun is in having gear handed to you.
I find the OP's situation a bit hard to believe. If my math is correct it takes about 1100 damage (after the reduction that occured this patch, before it it was more like 300) against a level 99 target to get the same amount of hate as a Cure V. Even if we assume that he lost a bit of hate from getting hit there's something weird going on if several hits and a big WS wasn't enough to keep hate from a Cure V.
Either this is some kind of bug or the OP is leaving something out of his story.
I felt the "improvement to enimty" was lazy. It wasn't a revamp, they just came up with the easiest way to "fix" the problem, and surprisingly it didn't work. That's what happens when you half ass things.
I objected to the 100% increase in damage taken, even under specific conditions it was totally stupid. Hopefully it will be reduced to 25-50% max.
I notice for whatever reason, now e.p. mobs and lower are landing enfeebling magic a bit more often.
Seems my CDC has gone down in damage? Now on this one I'm not sure, I just started using Phorcys Korazin and Wanion belt over twilight mail and the kuk boss belt from aby, and I am elvaan. So maybe I'm missing on one of my hits (i'll have to check my tp gain after I ws and run a few tests), but then again, this is on e.p mobs, I shouldn't be missing.
Cure enimity is totally busted, atm, dispite player based pleas for enmity adjustments for JA and curing to go with the adjustments to damage...
P.S.- on a side note, if your company just suffered a serve setback from releasing FFXIV too early, maybe releasing this add-on like previous add-ons isn't such a smart idea at this point in time, without the full content avialable it gives a extreme case of buyers remorse. Which, since 14 flopped, isn't the position you want to put your company in, but hey, I'm not JP so WTF could I know...
Last edited by Concerned4FFxi; 04-01-2013 at 02:43 AM.
Originally Posted by Kincard
The only time I've had cure 3 take hate off me is if someone decide to cast cure III on me as soon as I begin engaging an enemy and my HP was low from a previous enemy, in which case a provoke will instantly bring the target back towards me. What you're describing simply isn't possible unless someone is doing something horribly wrong (Doing bad damage, taking way more damage than they should be, etc) or there's a bug somewhere in the system, because both cures and damage enmity were adjusted to 30% of their original values. If there is anything that was broken by the update, it's that pet jobs are now almost impossible to play because any commands will generate significantly more enmity than the pet is generating through damage.
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