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  1. #1
    Player Godofgods's Avatar
    Join Date
    Mar 2011
    Posts
    711
    Character
    Godofgods
    World
    Odin
    Main Class
    DRK Lv 99

    Enmity imbalance?

    I heard they adjusted the enmity for damage dealt, but was this result intended?
    I was in abyssea going for rani, after pulling him, attacking several round, and landing a large WS; then whm then took his first action of the fight and cast a single cure 5 on me. And that alone was enough to take hate. - After an accomplice and another ws, whm cast a cure on himself form the atk, which took hate again and got him killed.

    And this has happened in other places, not just aby. Cures seem to take a massive amount of hate compared to damage dealt to a mob. Is this just an imbalance, or the new face of fighting?
    (7)

  2. #2
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,037
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    I as well noticed pretty quickly that I have to be doing things to bad things more than before, or they'll do bad things more often or more readily to them healers.

    At least they already mentioned that they are indeed looking into adjustments for at least Cure V.

    However, I thought the damage dealers wouldn't be restricted as much either, and I don't really see that. The healers go past them very quickly, and this isn't exactly what I find a good direction to go for. This goes for cures other than Cure V, too. Even the little cures seem to go to the top on enmity pretty easily. :/

    Overall it makes things less controllable, methinks.
    (3)
    Last edited by Dragoy; 03-31-2013 at 12:46 AM.
    ...or so the legend says.


  3. #3
    Player katiekat's Avatar
    Join Date
    Mar 2011
    Location
    sandy
    Posts
    169
    Character
    Katiekat
    World
    Shiva
    Main Class
    BLM Lv 99
    so does this mean duoing in abyssea is pretty much not posable atm?
    (0)
    am dyslexic and have a learning disablement from when i died as a baby and sustained brain damage do to lack of oxygen pleas pardon my bad spelling and grammar

  4. #4
    Player Dragoy's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    2,037
    Character
    Dragoy
    World
    Fenrir
    Main Class
    RNG Lv 99
    katiekat,

    Depends on how close to impossible you were before. ^^;

    It is not an issue to me at all, that's not what I'm saying. It's just that I notice very easily that there was a change and that I definitely need to be doing more to keep the attention of a target (meaning you can't just hit them a few times, and/or weapon skill, then stop and wait for people to trigger weaknesses or whatever).

    It hasn't been an issue at all to me yet while actually actively fighting a thing, but I haven't fought something like the Rani and friends after the change. I don't think it will be a real issue at all, especially since Cure V is going to see a change... probably.

    I do, however, feel that there might be further adjustments to be made.
    (1)
    Last edited by Dragoy; 03-31-2013 at 03:58 AM.
    ...or so the legend says.


  5. #5
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    So far hate issues is not the only problem we are dealing with. There is also big problem with defense and how much damage you are taking as melee DD. Overall these new updates are just plain old terrible, not implemented well and did not even go through a proper testing. Welcome to the new FFXI, say goodbye to fun accessible events and get ready for shouts and LFG for a perfect party with your perfect jobs and E/M/R shouts or you get nowhere in this game.
    (9)

  6. #6
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Quote Originally Posted by Luvbunny View Post
    So far hate issues is not the only problem we are dealing with. There is also big problem with defense and how much damage you are taking as melee DD. Overall these new updates are just plain old terrible, not implemented well and did not even go through a proper testing. Welcome to the new FFXI, say goodbye to fun accessible events and get ready for shouts and LFG for a perfect party with your perfect jobs and E/M/R shouts or you get nowhere in this game.
    Sorry but the expansion is not one big fail, imo the only major issue at the moment is the lack of content because I really don't see much there as far as an expansion goes. All they have done is bring back strategy to a strategy MMO. Sorry it's not WoW but if that's the game you like then there are plenty of the same old MMO's out there. The defence update I actually haven't had much of a problem with because it only really effects mobs of much higher level. I still managed to take on the 6 gear train in silver sea remnants I, solo with 4 archaic gears links, meaning 10 at a time as thf/dnc. I had no issues whatsoever proving that defence hasn't effected anything pre 99.

    The things it has effected are 99 events which have been scaled. The whole idea of the change was to bring back jobs that don't get chosen due to zerging everything and bring back strategy so goes completely against what you're saying, and yes you need a good setup, being a tank healer and 4 DD, same as it always was and always should be. You still have the events that can be zerged, take Qilin for example, I don't see people changing strategy on VW proving it works just fine.

    The hate issues can be worked on and will be, the expansion is only a few days old, what do you expect? At least they have corrected a couple of their mistakes already. I'm basically counting this release as their beta which is kinda wrong but hey this is SE, it's to be expected! All I can see this expansion as doing is allowing people to play FFXI like they know and love from pre-abyssea while also keeping post abyssea content possible, with the exception of NNI, which strategy has been forcibly changed by SE.
    (6)
    Last edited by Jaall; 03-31-2013 at 03:55 AM.

  7. #7
    Player Oddwaffle's Avatar
    Join Date
    Jun 2011
    Posts
    69
    Character
    Yummypie
    World
    Leviathan
    Main Class
    WHM Lv 99
    At the moment, I'm taking 600-800 damage per hit from the hydra boss in salvage on Monk with Whm taking 300-400 damage per hit and pull hate very often. This doesn't count the fact that the boss can hit multiple times that can instantly kill pretty much anyone not a tank now. The damage taken is too much for 1 Whm to cure without getting massive amount of enmity. We often do salvage with only 3-4 people to keep it easier to get unlocks. I think with a low-man content, 3-4 people is about right.

    We normally do it with 2 DD 1 healer or 1 extra thf. We could do it with 1 pld 1 thf 1 healer and 1 DD but that will slow us down a lot. The update seems to restrict people from doing things without a certain kind of party config as well as make content harder than it was.
    (3)

  8. #8
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    It makes content harder but that just brings it back to the level FFXI was for 7 years. Before Abyssea it was considered the hardest MMO for a reason, after that it kinda slipped up and just became another WoW. Now it looks like it's back on track in that respect and has something different from the rest. I personally very much miss that satisfaction when you got something that was very hard to obtain, like take CoP 6-4 for example, took a lot of people 30+ tries, at 45 mins per try where most would fail due to the time limit. If you add it all up that's a lot of time and the satisfaction you got when you beat it was incredible. There was no way around that but to have a PLD, and no way that amazing gear would significantly help, just a case of knowing what to do and when, where skill was actually involved. That's what this new update seems to be about and I'm happy for that. It's about time people got some skill, besides all you see everyday is people complaining how Abyssea is "easy mode" then you go complain that it's too hard to get gear. It's not too hard you just need to think about things before you go do them.
    (6)

  9. #9
    Player Limecat's Avatar
    Join Date
    Mar 2011
    Posts
    303
    Character
    Limecat
    World
    Carbuncle
    Main Class
    WHM Lv 99
    Luckily, I found an instructional video that explains the new flow of combat.

    http://www.youtube.com/watch?v=sstCC7T0Do4
    (0)

  10. #10
    Player Ravensbane's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Ravensbane
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99

    SE's typical over compensation

    Anyone playing BST solo in the new areas has probably died while trying to use Snarl and have hate return to them after 1 hit. I used a pet TP move followed by reward and was killed for using Spectral Jig and never hitting the mob myself. SE's attempts to "fix" things in the game almost always result in frustration and irritation. I think I will just take a break from anything involving the "fix" and wait for the repairs to be made. Which means I get to either craft or solo quests that do not require help. Time to get acquainted with the new areas and work on fame there.
    (13)

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