
Originally Posted by
Caketime
Obviously fun has a wide definition, long winded explanations aren't required, and often miss the point. What I'm saying here is that from ToAU until this release the game has had a distinct lack of fun activities, the only entertainment available during these boring hamster maze sessions is joking around with friends. That does not make events fun, it makes them tolerable. We also have that wonderful timer attached to every event that guarantees only certain jobs may participate in most cases because of the gross imbalance between jobs and their potential damage output/overall worth to a group.
Some may say that the solution is to level and gear a job that the player may not necessarily enjoy, just to complete an event and get gear for a job they actually like playing. Getting to the actual event and completing it is most often an exercise in running around looking for an exit or a particular monster or beating down a horde of trash mobs. This is not fun content, it is designed to be the opposite to give players a false sense of triumph when they're finally done slogging through it.
Now we have content that's fresh, accessible, and has visible progress in multiple forms. You can take your Abyssea and ToAU and shove them both straight back up Tanaka's colon where they came from. Playing with someone's fecal material never struck me as entertaining, but diff'rent strokes I guess.