
Originally Posted by
Jaall
Candi I think the point is, or at least my point is, that the feeling of accomplishment has moved from exp'ing to endgame and was a necessary move by SE to encourage newer players to join. The game was becoming very scarce with the need to merge servers and most of the reason they were losing players and never gaining any was because people would join the game and give up at lvl 20. By making it easier to lvl they increased the player base which in turn increased the majorities happiness because you didn't have to lfp for hours and hours, standing around doing nothing, which I think we can all agree wasn't fun in the slightest. No, exp'ing is no longer an achievement but it's still slightly satisfying knowing that you have a job at 99 and you can go out and experience all the fun of endgame providing you've taken the time to gear up properly and skill the job, which if you're a good player will do. Satisfaction is only what you make of it and some of the new endgame has some very satisfying rewards, like clearing NNI floor 100.
I had 8 jobs at lvl 75 "back in the day" which was a fair amount for a casual player, but I don't consider any of that levelling as much of an achievement as getting a Hagun for example, or going 1/20 on CoP 6-4. Levelling was just a small part of the satisfaction gained from the game and yea I do feel Abyssea lost the satisfaction but that was mainly due to it being so easy and nothing to do with EXP. Now though, the new expansion seems to be bringing back that satisfaction with harder content and content which looks to be like the old days, so I would highly recommend waiting on your opinion and trying to move away from exp'ing as you "reason for playing" as such and more focus on events you can duo/trio. Make a few friends, gear up and work towards higher content and you'll find that nostalgic social aspect once again, but just in a different manner to exp'ing.