Slow down the rate of exp gain BUT add really fun and exciting content that you don't HAVE to be level 99 to do? All you have right now are Garrison, Expeditionary Forces and Eco-warrior for group events. And to be honest, you have to agree that they all suck compared to the current high level content.
If you give a player fun content from level 1-99, you won't have people wanting to get there so fast just to have "fun".
CoP was an event that lower level players could contribute to at lower levels (and could access easily) but when SE removed the level cap, the issue is moot now.
Some problems I expressed in the past (copied/pasted):
1) Another problem plaguing the game is the exploitation of EXP chains. They were designed to reward players who killed monsters, one at a time, but in quick succession. This was done through efficient fishing (pulling) tactics. This is aspect that I love about FFXI. Japanese parties did it very well.
I feel that killing large groups of monsters with a rapid use of WS AoEs or magic AoEs, reduces the skillful play style that the game should encourage. Getting 10 exp chains from 10 people using AoEs at once (in the span of 30 seconds) wasn't really how the system was intended to work. I'd like to see extra exp awarded through skillful game play then through repeated use of one simple tactic (AoE repeated use).
2) Abby needs to be restricted to level 75+. This would get rid of all the leechers there.
3) A voluntary level cap for CoP areas so new players (or vets who soloed it after the cap was lifted) can experience CoP the way it was designed to be. Like I said, the cap should be voluntary... maybe with some nice trinkets for those who completed it the "hard" way.
4) [sic](in relation to gear vs levels)....Well said. I think the matter at hand is to examine why. Both are progress, both make you more powerful. I think herein lies the answer. The gap. The inability of lower level players able to play with higher ones. Why? Level synch is still there... I think the problem is inherent in the system that enables you to group up with others. I really hope SE sees that the game needs a massive overhaul to its user interface. There should be little to no work in finding a party. It's a simple as that. The clunky old LFP system was a MAJOR complaint the entire length of the of the lifetime of this game and it has not been addressed. The only thing that was added was a little hard to find "comment" area to a player's name on the server list.
What the game needs is an overhauled GUI (like I said many times before) that makes it as easy as point and click, to find players to do the SAME quest with or level with. This feature should not be an inactive/active one but ALWAYS active. A player should always see 24/7 a list of quests I am on (and I am flagging that I need help with). It should always be active and not have to be reset when I log back on. It would allow players to click on their quest they are on, click on "Look for members needing help" and POOF. A list of players should appear. They should be able to click on a player and engage in a /tell. There should also be an option to go /anon so one is not spammed if they are doing something important that needs concentration.
Why oh why was this not added YEARS ago is beyond me. Instead of fixing the problem, they decide that exp is broken and they eliminate the exp ladder (and group events for lower level players... and a vast amount of content) almost altogether. This was the #1 reason why people left the game, it was the #1 reason why people complain about "leveling in the old days". This is why to some, gaining exp was fun, to others a big hassle. I never had problems finding a party, I made one. Maybe this is one reason why I found those good ol' days fun and not others?


Reply With Quote




