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  1. #21
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    Aug 2011
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    Quote Originally Posted by saevel View Post
    Also screw the buffs, take a long hard look at the debuffs.
    This is Geomancer in a nutshell. Geomancer is not good at a lot of things right now, but Geomancer is VERY good at putting a 13% Defense Down effect that can sometimes go up to ~15-25% with certain job abilities.

    Being that the job isn't good at much else, I'm not sure where Geomancer would fit in a small groups or even six-man parties as a mage who can't heal that well and isn't Bard. I could definitely see a Geomancer sitting in an alliance's "Misc. Non-Melee (and One Sad Thief)" party while laying down Geo-Frailty Luopans anywhere that melee have to eat Pizza, though.
    (2)

  2. #22
    Player Luvbunny's Avatar
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    Mar 2011
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    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by SpankWustler View Post
    I could definitely see a Geomancer sitting in an alliance's "Misc. Non-Melee (and One Sad Thief)" party while laying down Geo-Frailty Luopans anywhere that melee have to eat Pizza, though.
    LOL you nailed it, right now the job is a misc.non-melee but not exactly a mage or a buffer type. Maybe the job will prove quite useful at something on SoA events. Assuming the team actually test this job and not just creating it in vacuum, which right now, it seems like they did not bother doing any testing on all the updates on March 27.
    (1)

  3. #23
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Luvbunny View Post
    Shhhh, don't post any good or great findings here. Remember the Embrava adjustment? If it is indeed good - whatever strategy you come up with, keep it a secret and post somewhere else.
    brb, finding posts where Perfect Defense tactics were in discussion
    (0)

  4. #24
    Player
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    Mar 2011
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    Ru'Lude Gardens!
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    4,310
    Quote Originally Posted by Quetzacoatl View Post
    brb, finding posts where Perfect Defense tactics were in discussion
    Thats simple, go look at the ADL thread over in Battle Content, right here. Its still a load of lol but it does exist, same as the Chocobo Blinker thread popped up shortly before its nerf, and the NNI threads are all over those need not be mentioned.
    (0)

  5. #25
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Demon6324236 View Post
    Thats simple, go look at the ADL thread over in Battle Content, right here. Its still a load of lol but it does exist, same as the Chocobo Blinker thread popped up shortly before its nerf, and the NNI threads are all over those need not be mentioned.
    I meant to be smartass in saying that, but thanks lol
    (0)

  6. #26
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    Mar 2011
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    Ru'Lude Gardens!
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    Quote Originally Posted by Quetzacoatl View Post
    I meant to be smartass in saying that, but thanks lol
    :x
    BlahblahImmaderp
    (0)

  7. #27
    Player saevel's Avatar
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    Apr 2011
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    2,350
    Quote Originally Posted by Luvbunny View Post
    LOL you nailed it, right now the job is a misc.non-melee but not exactly a mage or a buffer type. Maybe the job will prove quite useful at something on SoA events. Assuming the team actually test this job and not just creating it in vacuum, which right now, it seems like they did not bother doing any testing on all the updates on March 27.
    Their definitely have elemental damage down, they just bring so much more to a group of casters. Drop Magic Defense / Evasion down near the NM then run back and do a magic buff (accuracy, attack or refresh) for the BLMs and SCHs. Then just start your own nukes as /RDM. Geo gets Tier IV nukes, MAB II from /RDM and access to all the nice nuking gear. Absolutely no reason they can't be chain nuking with the best of them, especially after SE introduces the elemental magic cast/recast update.
    (0)
    Quote Originally Posted by Raelix
    Ragnarok's aftermath is only 5% crit rate, even with lv99, so there's almost no point in using Scourge, you just spam Resolution. Even then you become just a boring meathead DD.

    Apoc with both Catastrophe and Entropy gives you crazy sustain of both HP and MP. With the Haste aftermath you can wear a ton of -PDT and solo almost any 75 content.
    Doing damage is for WAR's, DRK is about soloing 75 content yo.....

  8. #28
    Player Luvbunny's Avatar
    Join Date
    Mar 2011
    Posts
    1,395
    Character
    Luvbunny
    World
    Bahamut
    Main Class
    SMN Lv 99
    So I guess they will put in the mage or misc non DD group in big alliance events, but not really a job you will bring on smaller events since SCH, WHM, BRD, COR, and RDM is a lot more useful than GEO. Does not seem that useful for Abysea farm, not sure for Dynamis, unless there is a glitch that lets them proc magic all the time.... And if this job indeed is more useful than Sch or Rdm, and has a few tricks up its sleeve perhaps no need to post it here lol. In case it become too apparent that it is great - we don't need another adjustment similar to how to adjust Embrava.
    (0)

  9. #29
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    Aug 2011
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    Quote Originally Posted by Luvbunny View Post
    the mage or misc non DD group
    Currently, this is the same party, which is why it would generally benefit from Indi-Refresh. I just find the term "mage party" weird when its more accurately "the guys just here to Stun" or "the guys just here to Proc" with a few unfortunate one-handed melee thrown in for utility in 95% of current content. Geomancer would fit in well as the "the guy just here to provide Defense Down".

    The Development Bros taking a view on magic damage that players might have if Marches didn't exist could be one reason Geomancer is a bit of a letdown other than its enfeebling effects. The job's Elemental Magic is obviously meant to provide another side to Geomancer beyond throwing out auras given all the unique spells and abilities it has to enhance the stuff.
    (0)

  10. #30
    Player Merton9999's Avatar
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    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    I'm enjoying the job so far, and am intrigued about some of the enfeebling effect potency. The defense down stacking with other sources of defense down is nice, but I'm more excited about what the magic defense down one does for mages, especially with other changes to magic damage coming.

    As far as potency and utility, I'll wait for the AF and other adjustments before going crazy. Although, with the current development team I'm not so sure they'll come as fast as the first crop of excellent SCH adjustments did

    One thing I will point out now though is the sore lack of self-preservation elements. I believe GEO is the only mage now with no native sleep. Of course I can get a decent SS, Blink and Aquaveil from several subs, at least as good as I'm used to on BLM/?. At the moment, however, sleeping an aggro mob requires /SCH for the dark arts that bumps enfeebling up to a place that can land sleep. /SCH certainly has other benefits but I hate being tied to it for that one utility, then miss out on all the benefits /RDM brings, especially the FC on geomancy that /SCH arts can't give.

    It wouldn't be the first time I felt stapled to one subjob, of course, but I hope GEO is given some form of sleep. I can see why running around with an unresistable sleep aura might concern the balance guys. There are other approaches, however. I simple native enfeebling skill would allow for /RDM and /BLM sleeps to land. Or SE could add a new sleep spell, usable by multiple jobs including GEO, that is part of the dark magic category.
    (0)
    Last edited by Merton9999; 04-03-2013 at 11:20 AM.

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