Yes I know this, I already post it before and did shout to tell people please dont kill the root too fast and put your weakest DD to hit it while the rest should kill the respawn mob over and over. I am not sure if the goal is to kill these in 3 mnts and move to the next one since you get far more bayld if you keep "farming" the normal mobs. Apparently a lot of people think you should kill these ASAP in zerg mode. SE should give us more detailed explanation on how this works. Otherwise it's roots zerg fest for more logs and crap craft stuffs all over again instead of Logwatch.
Lol I love how every single one of your posts is pretty much exactly the same - 1 sentence of useful SoA hate, rest of your post about how all it is, is hitting roots... Yea we get it, you don't like hitting roots lol, and we get that you absolutely HATE the expansion. But not all of us hate that and actually most people enjoy it. Go have a look around Adoulin, there's a lot more to do and if you don't like Rieves, go do a scout mission or something. There's so much more to do but you're obviously so against it so there's no helping you. It's completely your own fault for buying it when it first came out though cause everyone knows expansions for FFXI are released "half-baked" especially when they clearly say there isn't gonna be a beta!
I actually tried very hard to like it, but there is very little to like. And unlike you, I am being honest albeit very critical on my view about this expansion. Because I know, and you all know, that SE can do better than this. Now please go back and hit the root again and again, certainly that foster a skillful game play. Or perhaps you want to do the "Stone..." mining quest? The one that is just atrociously broken? And yeah I am fully aware of the other non battle mission too. This whole expansion reeks of WoTG, which is forgivable the first time, BUT not the second time around when they have a good 6 years experience under their belts on what works and what does not since WoTG. People complaint that Abyssea is too easy blah blah blah - it was not easy when it was first introduced and level cap was 90. But the expansion has clear objectives and goal. The same goes for Voidwatch, in 2011 you need a good shell for this and a strategy to overcome it. At least those are a bit more well thought of (not the logs and RNG lol). Meeble is also quite well designed for low man group and require teamworks and communication.
Last edited by Luvbunny; 04-02-2013 at 11:54 PM.
waa waa waa... this game is too hard this game is too hard...
obviously not as hard as having to do promyvion-holla 5 times since you decided to risk it and go w/o 3 smns... not as hard as making sure you had a good stunner for diabolos... and heaven forbid you have to do airship fight 50 times before you finally succeed...
We are returning to that difficult style of thinking, and I love it, so all the haters on the new exp... the players that played the game pre abyssea then I feel bad for you, just try to remember why you started and continually played this very difficult time consuming game... as for all of you post-abyssea people YOU NEED TO LEARN HOW TO PLAY THE GAME, I understand that most people these days don't get time to study jobs/ect. since the new trend seems to be abyssea 30-99 (that used to take months and even years just to get 1-75), then worry about maybe gearing later if not you always got pearle azure and pink gear... wake up, the game has more job specific equipment that will make you decent enough so work on that first, then get an empy, then go do this "hard" stuff so it's not impossible, not to sound mean or anything (I am a bit tired... so I'll admit I am a little grouchy) but if you played this for expecting a slapped on final fantasy label without requiring good players... and the ability to do whatever you want... you picked the wrong game... lately it's been a lot easier than normal to do anythnig, now it's harder than prime to get that stuff done... and doing that stuff is awesome for making your storybook.
Holy walls of text, Batman!
There's Pink and Perle geared people everywhere, I'm reminded of the power rangers. So far though, Reives seem like an idiot check. They're rather easy with a PLD tagging along, last night we had several of them holding mobs with a couple of BLU to AoE them down. Unfortunately there were too many people piled on the roots, so it ended after about 15 minutes, but it was still quite fun to swing my hammer and toss cures in a setting that's not Abyssea.
Why don't you just stick to older content then? "And unlike you, I am being honest albeit very critical on my view about this expansion." um... since when was I lying about MY view on the expansion. I like this expansion, as hard as it may be to believe, at the end of the day it's extra content, SE didn't have to make it but they did so anything's better than nothing. The changes to enmity etc could be argued because nobody has a choice in that but as far as the expansion goes you didn't HAVE to buy it, but still chose to without seeing how it was in the first place therefore the blames on you. From what I have heard the majority actually like the expansion and from what you can see, Reives are very popular. Why can't you accept that not everyone thinks like you and that although SE "could have done better", they have done something rather than leaving FFXI to die like I would have expected at this point in its lifetime. It doesn't appeal to everyone, nothing appeals to everyone but really, you probably should have waited before buying if you're that easy to give up on new content or at least done your research to find out that the main content is, as you put it "just hitting roots".
I am sticking to the older content for now since SoA is not yet worth playing till end of this year. Btw, it is NOT extra content. You actually have to pay $30-40 for this! Remember that. And no, I do not have to buy it for the PC version, which I am waiting till the price drop to $10 - probably soon. But you do have to buy the Xbox version ASAP or you will have to pay for inflated price. My expectation was somewhat low, I know they cannot and will not be able to top ToAU - Abyssea edition ever again. So the golden age ends there. Right now they need money very badly since FF14 is not exactly printing money yet. And yes we know they could have done better, and we are paying to play a beta SoA since most of the content won't be released until summer of 2013 (probably early fall 2013). Granted not everything is about action, some people love just to explore the corridors and find out new mobs and new areas and just testing different jobs combination. Between the launch fiasco, the problem with exp for mages and support jobs, the enmity imbalance, the defense craptacular spectacular - this is just not very good, maybe in 2003 you can forgive all of these, but not in 2013. Not when they have a full 10 years experience of what is working and what is not working.
you already know that skirmish and naukal fight sucks?
the more people do reives/coaliton mission the faster it unlock
it's just like sayin that core FFXI wasn't worth playing because you didnt like XPPTs
yes low rank coalition mission might be boring, but the more poeple do 'em, the faster will get higher rank ones
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |