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  1. #1
    Player Hayward's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    325
    At this early stage it's very difficult to fully assess either job since many of the JAs haven't been put to use extensively enough to tell how effective they are. On top of that, no one really knows what equipment would make either job more effective at what they do. Also, I suspect people are trying to play these jobs as if they were any of the 20 previous jobs. That, in my view, might only serve to add to confusion and misinformation (Think back to the introduction of SCH and PUP, though S-E had more than a small hand in the latter debacle). I personally have no intention of leveling either job until more information comes in as to their functions in battle and the effective uses of their abilities and spells.
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    Hayward: Cerberus-San d'Oria

    5/5 +1: Cirque [4/5], Tantra [4/5], Ferine [4/5], Estoqueur's [1/5], Sylvan, Navarch's [1/5], Savant's, Orison [1/5], Charis [2/5]

    5/5 +2: Creed, Caller's, Unkai, Iga, Raider's, Lancer's, Mavi, Ravager's, Goetia, Bale, Aoidos'

  2. #2
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    Quote Originally Posted by Hayward View Post
    At this early stage it's very difficult to fully assess either job since many of the JAs haven't been put to use extensively enough to tell how effective they are.
    This I would agree on, but it is much easier to access where RUN stands currently than GEO. And would be even easier if traditional XP parties were still around. For RUN, since its design goal was to be a tank for magic damage, things to access it by is can it hold hate on normal mobs well enough for a group to kill said mob, and against magic heavy mobs does it do better than NIN and PLD? Other than that it would be a more generic DD and just needs to keep pace.

    GEO, however, has quite a bit more that complicates things for it.
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  3. #3
    Player
    Join Date
    Nov 2012
    Location
    United states
    Posts
    588
    Quote Originally Posted by Hayward View Post
    At this early stage it's very difficult to fully assess either job since many of the JAs haven't been put to use extensively enough to tell how effective they are. On top of that, no one really knows what equipment would make either job more effective at what they do. Also, I suspect people are trying to play these jobs as if they were any of the 20 previous jobs. That, in my view, might only serve to add to confusion and misinformation (Think back to the introduction of SCH and PUP, though S-E had more than a small hand in the latter debacle). I personally have no intention of leveling either job until more information comes in as to their functions in battle and the effective uses of their abilities and spells.
    The puppet master is just that... a puppet master ... a jester the joker... think back like old school dragon warrior a tad skillful in everything! as for sch well helix and storms play an integral part in it's spell casting but i never see alot of schs bother with storms.... maybe they might use them more often in audolin... it might be useful.. as for geo it's usefulness might be in how effective the plaer is at playing the job.. it is obvious it has some powerful elemental spells... i cant wait until i get SoA so i can try Geo out a bit inbetween exploring ulbaka
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