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  1. #1
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    With how GEO is currently, its likely going to be /RDM. For the cures, haste, fast cast, and the MAB traits. The MAB traits are really important for being able to nuke, which from playing SCH makes it rather evident. /RDM gets the same amount of MAB as /BLM but offers more utility.

    /WHM would likely be a close second only cause of the -na's and earlier haste.

    If GEO had more than just mage armors, /NIN or /DNC might of been an option as with a B? club skill and WHM hammers the melee could of supplemented what else it is supposed to do while being up towards the front like most of its unique abilities want to put GEO.
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  2. #2
    Player Obysuca's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    116
    Character
    Obysuca
    World
    Siren
    Main Class
    PUP Lv 99
    Quote Originally Posted by Hawklaser View Post
    If GEO had more than just mage armors, /NIN or /DNC might of been an option as with a B? club skill and WHM hammers the melee could of supplemented what else it is supposed to do while being up towards the front like most of its unique abilities want to put GEO.
    GEO's dagger skill isn't bad either. It's about the same as club, at least for my lvl it is.
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  3. #3
    Player Hawklaser's Avatar
    Join Date
    Mar 2013
    Posts
    243
    Character
    Loftythoughts
    World
    Siren
    Main Class
    DRG Lv 99
    It has a C? in dagger, as it fell behind my club skill within the first 20 levels. Elemental was also B? and Dark was C?. Yet to get geomancy and handbell capped, though Geo is definitely meant to use clubs thanks to WHM hammers, don't know if it gets Hexa strike yet, but it does get the other early job restricted club weaponskills.
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