Well, everytime I've tried a reive, it's ended badly because of one idiot who runs straight in to attack the obstacle, sending 7-10 mobs to kill the 4 people who've been there, waiting for backup. THEN...No raises.
For those who haven't noticed yet, if you attack the obstacle (such as Rotted Root) the Reive mobs become hostile and aggro/link/kill everyone. If you see a few people standing there, not fighting, there's a reason, DO NOT head straight for the obstacle and attack it, you will kill yourself and everyone else. You need crowd control first.
Also, Reives seem to be the best way to get Bayld, For me, it seems to be the only way. I get too bored soloing Tough mobs, I think SE should add some lower mobs and have mobs increase in difficulty the further you get from Adoulin.
If I see dead people in the field, they become comfy seats. Think about that for a moment.
As to above post, White Mages are not obligated to heal or raise anyone outside of their party, and in fact are often discouraged from doing so due to a great number of buffs being self target AoE or PT target onry. I would suggest next time to bring a friend with Raise, and I also suggest making fun of any WHM that hits for 0 mercilessly until said WHM puts away the hammer out of embarrassment.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |