like I said, the trickle-in of content is intentional. It prevents us from running out of it too fast.
like I said, the trickle-in of content is intentional. It prevents us from running out of it too fast.
that and if you remember with the other expansions and add-ons they were tweaking things with each update to make sure the content played the way they wanted it too,
they will do that with this too,
and if they released it all at once it would give them so much more to fix we would likely see a lot of glitches with quests that don't get fixed for months or maybe never
Try to have fun or it isn't worth playing
Necro-bump!
Just curious if this is planned any time soon![]()
WHATWHATWHAT!?
...
It's probably just a text command placeholder.............
And indeed. Getting the AFs and then jobemotes happens much later than getting the job.
(though with resources now, and the fact that AF1 is 109 and 119 gear... I wonder why someone doesn't take 5min to make the lv30 torque augments and then a weekend to animate the jobemote... I feel that it's a quick and easy thing to do... and seeing as how relic and empy sets are no longer the "high-end" AFs... don't see why this can't be done in an update's time.)
Job emotes or neither job is ever getting leveled past 12![]()
Don't wish. Don't start.
Welp, my turn to necro-bump this, I guess. It's been quite some time now, and still I haven't seen Adoulin furniture nor new job emotes. I hope the kind developers will give a reply sooner or later^^;
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San d'Oria, Windurst, Bastok: Rank 10
ZM:O CoP:O AU:O ACP:O
Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)
If they ever address this they could use the opportunity to also have Job Emotes working with the "motion" command.
I want to be able to use all those cool emotes without spamming everyone's chatlog in the process. orz
They actually did reply to this question before. They said that since some job emotes target other players (SMN, RNG, DRK, WHM...), it would be all too easy to be targeted for harassment by players spamming those emotes on you. If "motion" subcommand was available, people could spam you with those emotes and harass you without you being able to report them because you would be unable to see their name (and in crowded places, it can be hard to see someone doing the motion).
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San d'Oria, Windurst, Bastok: Rank 10
ZM:O CoP:O AU:O ACP:O
Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)
Someone said the same in the thread I made, but while the restriction makes some (not much) sense for targetable Emotes it doesn't make any sense whatsoever for non-targetable ones.
At the very least they should allow those non-targetable emotes to work with the motion command.
I think it's how the emotes are coded that they can't make it so that only the targeted get this change only.
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