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  1. #11
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,089
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    like I said, the trickle-in of content is intentional. It prevents us from running out of it too fast.
    (0)

  2. #12
    Player wildsprite's Avatar
    Join Date
    Mar 2011
    Location
    Heavens Tower, Basement, Windurst
    Posts
    520
    Character
    Kitanashia
    World
    Cerberus
    Main Class
    SMN Lv 99
    that and if you remember with the other expansions and add-ons they were tweaking things with each update to make sure the content played the way they wanted it too,

    they will do that with this too,

    and if they released it all at once it would give them so much more to fix we would likely see a lot of glitches with quests that don't get fixed for months or maybe never
    (0)
    Try to have fun or it isn't worth playing

  3. #13
    Player Vivivivi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    554
    Character
    Bananavivi
    World
    Asura
    Main Class
    BLM Lv 99
    Necro-bump!

    Just curious if this is planned any time soon
    (1)

  4. #14
    Player FaeQueenCory's Avatar
    Join Date
    Jun 2013
    Posts
    500
    Character
    Eliosha
    World
    Odin
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zarchery View Post
    The job emotes are already sorta in there. If you type "/jobemote RUN" or "/jobemote GEO", you get the message stating that you cannot use that job emote. If you did something like "/jobemote RTY", you get a message saying that a command error occurred or something like that.

    Let's not forget that this is just the beginning and features will be added. BLU, COR, and PUP didn't even have AF when TOAU came out. Now they have all 3 sets of AF.
    WHATWHATWHAT!?
    ...
    It's probably just a text command placeholder.............

    And indeed. Getting the AFs and then jobemotes happens much later than getting the job.
    (though with resources now, and the fact that AF1 is 109 and 119 gear... I wonder why someone doesn't take 5min to make the lv30 torque augments and then a weekend to animate the jobemote... I feel that it's a quick and easy thing to do... and seeing as how relic and empy sets are no longer the "high-end" AFs... don't see why this can't be done in an update's time.)
    (0)

  5. #15
    Player Sapphire's Avatar
    Join Date
    Mar 2011
    Location
    BACK IN BASTOK!
    Posts
    267
    Character
    Seigyoku
    World
    Sylph
    Main Class
    BRD Lv 99
    Job emotes or neither job is ever getting leveled past 12
    (0)
    Don't wish. Don't start.

  6. #16
    Player Kjara's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Saruhiko
    World
    Bahamut
    Main Class
    SAM Lv 99
    Welp, my turn to necro-bump this, I guess. It's been quite some time now, and still I haven't seen Adoulin furniture nor new job emotes. I hope the kind developers will give a reply sooner or later^^;
    (1)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    San d'Oria, Windurst, Bastok: Rank 10
    ZM:O CoP:O AU:O ACP:O
    Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)

  7. #17
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    If they ever address this they could use the opportunity to also have Job Emotes working with the "motion" command.

    I want to be able to use all those cool emotes without spamming everyone's chatlog in the process. orz
    (1)

  8. #18
    Player Kjara's Avatar
    Join Date
    Mar 2011
    Posts
    251
    Character
    Saruhiko
    World
    Bahamut
    Main Class
    SAM Lv 99
    Quote Originally Posted by Raydeus View Post
    If they ever address this they could use the opportunity to also have Job Emotes working with the "motion" command.

    I want to be able to use all those cool emotes without spamming everyone's chatlog in the process. orz
    They actually did reply to this question before. They said that since some job emotes target other players (SMN, RNG, DRK, WHM...), it would be all too easy to be targeted for harassment by players spamming those emotes on you. If "motion" subcommand was available, people could spam you with those emotes and harass you without you being able to report them because you would be unable to see their name (and in crowded places, it can be hard to see someone doing the motion).
    (0)
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    San d'Oria, Windurst, Bastok: Rank 10
    ZM:O CoP:O AU:O ACP:O
    Italian Dragoon FTW! <3 Azure 4Ever. (Roleplayer)

  9. #19
    Player Raydeus's Avatar
    Join Date
    Jun 2013
    Location
    MogVault 101
    Posts
    603
    Quote Originally Posted by Kjara View Post
    They actually did reply to this question before. They said that since some job emotes target other players (SMN, RNG, DRK, WHM...), it would be all too easy to be targeted for harassment by players spamming those emotes on you. If "motion" subcommand was available, people could spam you with those emotes and harass you without you being able to report them because you would be unable to see their name (and in crowded places, it can be hard to see someone doing the motion).
    Someone said the same in the thread I made, but while the restriction makes some (not much) sense for targetable Emotes it doesn't make any sense whatsoever for non-targetable ones.

    At the very least they should allow those non-targetable emotes to work with the motion command.
    (1)

  10. #20
    Player Lithera's Avatar
    Join Date
    Mar 2011
    Posts
    733
    Character
    Lithera
    World
    Shiva
    Main Class
    BST Lv 1
    I think it's how the emotes are coded that they can't make it so that only the targeted get this change only.
    (0)

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