I figure I might as well just post my thoughts on some of RUN's spells here.
Bar Spells
Not much to say makes sense based on the idea of a magic tank in low man situations where the healer shouldn't be running into the fight, though why no Barsilence?
How about creating a few just for RUN like Barstun, Barterror, Bardeath, and Barzombie.
Blink and Stoneskin
Okay so we're supposed to use these to absorb/negate damage that kind of makes sense except for the fact that RUN doesn't get native Fast Cast.
Maybe the thought was that well enemy spells take long to cast, except at 10 seconds (Stoneskin) and 6 seconds (Blink) we aren't going to get those cast before most spells and even less when you factor in most mage enemies have native Fast Cast so at best they might help absorb Ancient Magic/2 maybe.
I'm sure now some are thinking RUN gets Fast Cast gear, and you're right but even then you aren't going to be casting these spells mid battle without the enemy being kept from attacking without native Fast Cast.
If you're with a WHM Stoneskin is completely useless.
Foil
Sounds great but why is it only 30 seconds? I guess a more important question is does "Special Attacks" equate to only monster's TP moves like we think. If it does then how many TP moves do you expect to be done within 30 seconds unless the monster is being zerged (which doesn't require a tank job)? If you don't want it to block that many moves then make it work like Migawari: Ichi extend the duration and have it wear off after 1 move.
Regens
Could these be changed to be a different buff? Otherwise I just don't see the point outside of soloing.

Reply With Quote