I been trying to think of how I may turn this into a question, but I cannot so I just have a comment. From what I have read so far it seems as if Rune Fencer is a damage dealing PLD with the best RDM abilities.
I been trying to think of how I may turn this into a question, but I cannot so I just have a comment. From what I have read so far it seems as if Rune Fencer is a damage dealing PLD with the best RDM abilities.
Surprise??
Not really a fair comparison, but I can see where you get it.
I will say, the parallel gives them excuse to buff the magic side of RDM and make their debuffs more potent -- such that we actually really want them in PTs. (I want to see Slow effective up to 30-40% ATSPD)
Somewhere in space... this could be happening right now.
RUN is basically the self-buffing section from RDM combined with light armor from BLU and given high powered STR based WS's. They even threw in Flash for sh!ts and giggles.
Regen I ~ IV
Refresh
Barspells
Phalanx
JA form of enspells
So yeah it's pretty much melee RDM with light armor and good WS selection. It doesn't get OaT Fulg which REALLY hurts it's potential. It does get STR Magain so there is hope for a decent Weapon. And before anyone mentions bora know that it has a 0.13% drop rate, your not going to be seeing many of those and I wouldn't plan on getting one.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
Borealis is still on the table as a great weapon. Just cause Ryunohige is hard to obtain doesn't mean its not considered with DRGs :Q
Though, I'll probably be rocking the Potato Peeler for a while (Jingang). That said, Its technically... much better than RDM in terms of melee, its gear options are much better. I don't expect it to be anything to write home about, But its Magical defenses are rather impressive, its just selective.
I mean, Yah, Aegis exists so PLD still wins in that department, But RUN's are AoE iirc, and they even have the ability to annul certain elemental damage, or absorb(I think absorb, cant remember).
Either way, its an Evasive tank with AoE MDef Buffs... Which seems to be good considering most of Adoulins big baddies right now have a specific element associated with them.
I think Rune Fencer is an expression of what they wanted Red Mage and then eventually Dark Knight to be. A job the merges both the magical side and the physical side of the game together seamlessly.
The issue is, RDM suffered from becoming much too dependent on its spells (which ultimately led to what we all remember as a period of extreme dominance by the job) and Dark Knight, after attempting to make it less dependent on magic, shifted so far away from magic that it was almost stupid for a DRK to ever bother (say for Dark Magic)
Rune Fencer seems to be right down the middle -- occupying an otherwise under utilized collection of niches (Melee who can deal magic damage without casting + tank who can deal with AoE magic damage without batting an eye.)
Of course, when you consider Aegis for Paladin, some might say that PLD had the magic defense thing under control, but honestly -- if a job has no tools beyond gear to preform a task, it isn't really capable of achieving that task. (a NIN can blink tank naked, for example. Of course it' wold be tons harder, but they have, innately, all of the tools they need to achieve this goal.)
Rune Fencer and Geomancer are both examples of Square filling in gaps they've always wanted to fill, but only recently learned how to. (RUN draws a lot from the sub-menu systems developed for DNC and SCH, GEO borrows heavily from elements explored in the development of Scholar.)
I was, prior to release, really annoyed with the idea of them coming out with new jobs (as much as I was excited for RUN), but looking at the way the two work I'm surprised and impressed how little they infringe on existing jobs. One reason why RUN and GEO aren't on very much gear is because SE wants to allow them to find a unique niche of their own and an opportunity to make sure their future AF and end game gear keeps them away from usurping other jobs' positions.
I'm excited about the possibility of significant balance changes to increase the usefulness of other jobs (like Paladin, and maybe RDM). Honestly the only time I see RDM played is in FC pts.
EDIT:
They have -MDT effects, i don't think we can absorb elemental damage (yet). Unless there's a Resistance threshold that inverts damage into healing -- which honestly would make A LOT of sense, since they did that in other FF games.
I think for now its just Resistance up and -MDT.
Meanwhile -- I feel like the +AGI/EVA magian sword is a decent get, since RUN seems to rely a lot on Parry and Evasion for damage mitigation on the physical side. My biggest question lies on the potency of Foil.
Last edited by Horadrim; 03-30-2013 at 02:38 AM.
Somewhere in space... this could be happening right now.
Rune Fencer is a Magic Defense variant of paladin.
Paladin specializes in mitigating physical damage and RUN specializes in mitigating magical damage.
Last edited by Harle; 03-28-2013 at 09:03 AM.
Whatever you do, do not so this.Meanwhile -- I feel like the +AGI/EVA magian sword is a decent get, since RUN seems to rely a lot on Parry and Evasion for damage mitigation on the physical side. My biggest question lies on the potency of Foil.
"Evasion tanking" is only for DC~EM on jobs with native evasion bonus traits. On anything that pose's a serious threat not even THF can evade a decent amount of time. Focus on STR / DPS for hate and build a -DT set for incoming TP moves.
Doing damage is for WAR's, DRK is about soloing 75 content yo.....Originally Posted by Raelix
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