I only see 5, then again, I never look, and I never care, because 99% of them suck and almost all of them are Free to Play in no time, which makes the game pointless to me. Point was, games keep coming, same format, flop, go F2P, FFXI has survived for a long time because its different, if it were like every other game why would we stay for a decade when we could just jump to a more modern game? Simple, its different, its unique by compare to everything else now days, so we stay for it, that, and the players & friends we have made for years. By SE changing it, they are killing their player base who has been around so long, and the people who support this change are not likely to stay anyways, so they are killing the game we know and love by supporting this change when chances are they will be gone soon anyways. It seems like they will not kill off the game we have played so long, but they will not even be around in the end to experience the changes to this game they supported.
I think you are overreacting. Every expansion that comes out the gear in the previous expansion becomes irrelevant. Thus time they did it with weapons to. I own 4 empyrean weapons but I'm not making a big deal about this. The only thing that concerns me is what to do with these weapons now because they are taking up inventory space. I'm actually glad they made easier to make end game weapons. Now I won't feel so bad about tossing them when new ones come out.
Last edited by svengalis; 07-14-2013 at 03:34 PM.
What gears were released and three months later they become shit ? Skirmish was done for people who wanted low man options for end game gear. Delve was made for people who wanted to do large groups and obtain end game gear. Don't you think you should get better gear if more people are required to do said content to get that gear?
Last edited by svengalis; 07-14-2013 at 03:35 PM.
I still use my magian 99's and am still working on my Mythic. The point some people here are missing about delve weaps, when they say "every new expansion makes old gear irrelevant" (wrong) is that previous expansions the new basic armor/weaps were maybe +5% to +10% more powerful than basic old armor/weaps. Delve dmg is at least +125% higher than Magian 99's ( the Abyssea era "democratised weapon class" that any casual player could obtain with no gil and using solo effort, yielding a powerful weapon with some really nice augments on.) Its a complete change from the stratified game progression of the last 11 years.
When Mythics are patched they will be > delve because of the job-specific bonuses. Imo they already are >delve because of that reason, despite the delve dmg +125% spike that was like a deranged crackpipe dream.
The other point is that dmg >230 weaps from Delve are of no purpose outside Delve. You can defeat anything in Vanadiel without Delve gear, it just takes old weapons, strat and game skills. Delve weaps obviously speed up some of the tougher old game content, but they are not necessary for it. I see a lot of Delve weap ppl fighting Altepa[a] sandsweepers all day, the basic problem is the mobs that were designed for magian weapons & the occasional REM,. delve weaps 3-shot the mobs. This means normal players can not enjoy their battles, or get skillups, you see the mob just go from 100%-0%hp right infront of you and you spend the whole time running around looking for a new mob which then gets two-shotted as well. Its also harder to azure mobs when they die in 2 seconds too. It also encourages leeching, since the damage output is so high its all you can do to run from the book to the martello before your new page is 5/5.
Its not what FFXI was about. FFXI was about party dynamics, being a good player. If you had a REM it often meant you had worked hard to build it, and you were rightfully proud to own it, but you could also be a great party member with your magian99 or w/e if you played your job well and were a friendly humble kind of person. Delve is like WOW on roids, its about Power Playing not Role Playing.
SOA missions/quests are cool, some of the areas are nice, but delve was a catastrophic error by SE. Example, forget RM's for a moment, they were from many years ago, look at Meeble Burrows which even got revamped this year and is still in its infancy - but completely sabotaged by Delve. The MB gear became obsolete even before most people figured out how to get it. Thats developer seppuku like nothing I've seen, sabotaging their own projects overnight. I wanted the meeble red gaxe but nobody does MB no more coz of delve.
Last edited by Stompa; 07-15-2013 at 11:22 PM. Reason: various reasons
You can one shot mobs with in Abyssea with empyreans, nothing new there.
it's what you learn after you know it all that counts
Do you spend 4 years building ONE of your empyrean weapon then? Also when REM was released, they were meant to stay on top, or at least relevant until server shut down. That's why they can be upgrade to lv 99. If SE wasn't planning to have them stay on top, why allow players to upgrade it? Nobody would spend 3 years building something like Mythic if they know an expansion in 2013 would trash it completely, that's the real issue there. This isn't an issue of "My gears are shit in new expansion", this is the issue of "I spent 3 years building my Mythic, I thought it's gonna be the best, but it's not anymore. If I knew it beforehand I wouldn't make such dumb choice", aka face slapped their most royal customers.
If you have a customer willing to pay multiple account, log on everyday to build their hardest to obtain item, you should please them, not face slap them.
A customer plays 20 hr a week, v.s someone play 5hr a week, obviously someone playing 20hr a week is more valuable as they're less likely to quit and often own double account.
I think most people put weapons in a different class than gear. Relics have never been outdated till Abyssea, before Abyssea Relics were high end and took a long time, they were always at the top of the latter besides Mythics, and some specific weapons for jobs with bad relics, like BLM. What I mean to say by all of this is, while normal gear like bodies and such are outdated most of the time, Relics never were till Abyssea, Mythics never were till Abyssea, and guess what? They updated them too so we could keep them & continue to use them as we progressed. They have never outdated RM weapons and left them for dead, why should they do anything different now? RME weapons should be updated for the fact they have never been outdated before, no expansion has done it till now and gotten away with it, I highly doubt this would could get away with it, and since they already announced they will be updating them, it seems we get them updated yet again as per request.
Long story short, they do not out date RME level weapons every expansion.
When CoP was released, king abjuration gear wasn't outdated. When ToAU was released, sea torques/capes and Rajas Ring weren't outdated. When WotG was released, salvage gear wasn't outdated. When abyssea was released, the majority of the old gear was outdated, but let's face it; the level cap was being increased and anyone thinking all of their old 75 gear would stay relevant were only kidding themselves.
SE also introduced synergy augments to further keep certain older gearpieces relevant, to the point where some became best-in-slot.
So no, every expansion did NOT render old gear irrelevant.
Originally Posted by SpankWustler
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