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  1. #71
    Player Densetsu's Avatar
    Join Date
    Mar 2011
    Posts
    2
    Character
    Densetsu
    World
    Ragnarok
    Main Class
    SAM Lv 99
    Some people here are obviously new here, and when I say new I mean post-2009 FFXI so I'll explain to you why some people on here are very passionate about r/m/e,

    It was SE themselves who stated, the game was NOT going past 75 and that relics and mythics were all there was to be FOREVER. Don't say we relic holders put a barrier up, take it up with SE and the "Welcome to 75, this is CAP bitches!" I have been playing since day two Japan release, not importer, I lived in Japan 1999-2003. There was talk of going all the way to level 250, yeah bet you didn't know that, but we got to 75 and the brakes got put on.
    It took me a total of three and a half years to build two relics pre-abby, utilizing all my resources, time and friends to do so. I am talking waking up at odd hours of the night to do dynamis, crafting, hustling, swindling, scheming, damn near cheating, I mean relics used to be a reason for people to flat out hate you in real life! That's time. Time I won't get back. We invested this time because it used to be the "only the few will possess!". If SE said, "hey these weapons are the best at 75 but there may be better weapons on the horizon", hell if they would have warned us the level cap may one day get lifted, no one, I mean no one here would be complaining. We were told this was it, level 75, don't expect anything else. This isn't about some E-peen, or being first, this is about time spent doing what SE stated only a few adventures would ever do. SE hyped all this then BAM, new content and level raise blasted in the face. So please stop blaming us, the r/m/e community for drinking the cool-aid that the SE poured us. Once again, this isn't EQ, WOW, Aion, SWOTR, or any other MMO, this is FFXI, where you work on stuff that takes months and years and it shows while your partying and hunting with your peers, not standing in god damn PJ!

    Side note, You know, it has always been my theory they halted development on XI to work on XIV and that's why we got stuck at 75. It's right around the time the started talking about the new MMO they were making.
    (5)
    I play FFXI because of weapon skills, magic burst, and skill chains. Seriously, just ask Bob!!

  2. #72
    Player Ravenmore's Avatar
    Join Date
    Mar 2011
    Posts
    1,106
    Character
    Ravenns
    World
    Phoenix
    Main Class
    BLU Lv 99
    There were weapons that were better or close to relics at 75 that were piss easy to get and that when relics were a pain in the ass to get. Now every joe blow that has 2 hours a day to kill with a perle bst can have one in a couple months or lets not forget how many were bought with blinkers. Face it relic have became to common and only a couple mystics were ever worth the effort to start.
    (2)

  3. #73
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    If they call these weapons the new super weapons and made them harder to get and more in line with the difficulty to obtain relics/mythics etc, there would be absolutely no problem. Amazes me that some people just can't see that getting a weapon of this magnitude from a drop is just simply insulting to R/M/E owners. You didn't see anyone complaining when empy's were released despite them being same as/better than relics did you? That's because they took a lot of work to make and were justified.

    I'll give you an example. Although we don't know how hard these new HNM are, I'm sure a quest such as "get 5-10 drops from a certain HNM and hand it in with a 99 crafted item to obtain such and such high damage weapon" would be a lot more accepted because although we don't know the difficulty of the HNM, it makes it more in line with relics etc to obtain and therefore not everyone will be running around with them, like is expected.
    (4)

  4. #74
    Player MarkovChain's Avatar
    Join Date
    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    After inputting the new H2H into motenten's spreadsheet, they appear to be only ~ 3 to 7 % damage boost compared to spharai, using shijin spiral on both weapons, depending on buffs. They look gamebreaking because we tend to forget the 13% triple proc rate on spharai. Spharai is more or less the same as a DMG +60 blank weapon. For anyone not used to H2H, "DMG+ X" on the weapon means that in typical situations (level 99, max merit and skill) you have to add 51 DMG to have the final value. So

    spharai 99 = 103 DMG per fist (+ 14 with STR) + 13% triple proc rate
    = 111 DMG per fist (+ 15 with STR) if it didn't have 3x proc rate
    ..and total delay 366

    Tlapoloani = 125 DMG per fist (+16 with STR)
    ..and total delay 376

    For your fists only, excluding kick attack and WS, it's a boost of
    ((125.0+16)/376)/((111+15)/366)=+9%

    The overall boost is less because the weapon DMG doesn't affect kick attacks, and affects WS damage much less.
    (2)
    Last edited by MarkovChain; 04-05-2013 at 07:29 PM.

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  5. #75
    Player Sapphires's Avatar
    Join Date
    Jul 2012
    Posts
    130
    Character
    Sapphire
    World
    Valefor
    Main Class
    DNC Lv 99
    As someone who has been slowly chipping away at collecting alexandrite for the last year and still has 10000 pieces more to collect, i'm not really sure what to think.
    I'll finish my mythic regardless of however all this sorts out but how many months are we going to have to wait before the dev team figures out what it wants to do to keep R/E/M weapons worth the large time investment.

    One of the unique things about FFXI that make it my favorite game is that they manage to design weapons that a player could continue to use for a long time.
    R/E/M weapons should at least be something a player can choose to continue to upgrade so its a competitive option for players.

    I'd prefer if SE would continue to add completely new weapon options that were luck based (like they did with vw pulse weaps) as well as continue to have an upgrade path for those of us that want to continue using our favorite R/E/M weapon.
    If R/E/M weapons arent viable any longer then there is suddenly a whole lot less content worth doing in the game.

    I dont really want to see XI go down the path of other mmos where you constantly get new items and throw old ones away, thats no longer a game im interested in playing.
    (3)

  6. #76
    Player Areayea's Avatar
    Join Date
    Jul 2012
    Location
    Windurst (Denver, CO)
    Posts
    112
    Character
    Areayea
    World
    Phoenix
    Main Class
    NIN Lv 99
    you know I think it would be cool if they did drop from the Naakuals; furthermore I hope that those hnms are harder than tiamat/pw/av/vrtra/jormy back in the day; I think that would solve everyone's Q.Qing, not to mention would come with a fun fight. also it would be awesome if they did what they did with pw and av where the updates never gimped them if anything they made them harder (3 hour race to defeat the 21 versions of PW back in the day lololol)
    (0)

  7. #77
    Player Asymptotic's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    656
    Character
    Sylow
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Losie View Post
    Good. The damn relics have lorded over this game and put an arbitrary barrier on making new and exciting items for everyone in the game that doesn't want to relic grind. If you got your relic like some of us have, then awesome, great, cool beans buttered jeans. Now deal with the growth of the game, deal with it becoming outdated, and move on! There's so much "don't take my achievement away," but that's entirely the wrong mindset. When I played EQ you didn't whine because an encounter or flag requirement was made easier, or better gear came out, you got the thrill of being first, of having it, knowing it'd be easier to do in time or be outdated. I don't get why people feel their one item should be the end-all-beat-all *forever.*
    They've already stated they're going to do something to 99 RMEs, so I don't know what you're getting all excited about. If you weren't capable of making a 99 RME before, chances are you won't have access to these new weapons either so good luck with that. Enjoy your AH weapons!

    Also, your argument is stupid. Keeping prestige weapons the top of their niche in no way takes away SE's ability to make new and desirable weapons that are either useful for non-prestige owners, situationally useful for prestige-owners, or both. A good example is Murasamemaru. It doesn't blow any of the prestige weapons away under normal conditions, but where it's useful, it's amazing. I have a 99 Terpsichore and a 99 Twashtar. Under normal conditions, I dual-wield them both - but I have myriad other daggers that I equip under other situations. Do I need to evade? I wield Twash/Evasion dagger. Do I need haste more than anything? Twashtar/Oynos. Other weapons that I use or would use situationally include but are not limited to Pugiunclus and STR Thokcha. Daggers are actually a great example because they recently released Aluh Jambiyah, an AH-buyable option which was still behind RME for pretty much all purposes, but it was still a highly competitive option for players who play more casually or picked up a job on the side.
    (6)
    Last edited by Asymptotic; 04-06-2013 at 02:33 AM.

  8. #78
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Areayea View Post
    you know I think it would be cool if they did drop from the Naakuals; furthermore I hope that those hnms are harder than tiamat/pw/av/vrtra/jormy back in the day; I think that would solve everyone's Q.Qing, not to mention would come with a fun fight. also it would be awesome if they did what they did with pw and av where the updates never gimped them if anything they made them harder (3 hour race to defeat the 21 versions of PW back in the day lololol)
    You realize that it's those types of mobs that enforce the "zerg it down" mentallity everyone hates now right? Mobs that can kill you just by making eye contact does not make for an engaging fight, just for a "kill it before it kills us" fight. And until now we've had Perfect Defense/Embrava to deal with those mobs. Now with the recent nerf, if you continue to make mobs like that it's only going to frustrate the playerbase and bleed subscriptions.

    Despite the prestige that having the Virtuous Saint title used to have, no one should want another AV. It doesn't have to be abyssea god mode either, but a nice balance in the middle (with some game mechanics getting fixed) that'll create engaging gameplay.
    (5)

  9. #79
    Player Areayea's Avatar
    Join Date
    Jul 2012
    Location
    Windurst (Denver, CO)
    Posts
    112
    Character
    Areayea
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Aeonk View Post
    You realize that it's those types of mobs that enforce the "zerg it down" mentallity everyone hates now right? Mobs that can kill you just by making eye contact does not make for an engaging fight, just for a "kill it before it kills us" fight. And until now we've had Perfect Defense/Embrava to deal with those mobs. Now with the recent nerf, if you continue to make mobs like that it's only going to frustrate the playerbase and bleed subscriptions.

    Despite the prestige that having the Virtuous Saint title used to have, no one should want another AV. It doesn't have to be abyssea god mode either, but a nice balance in the middle (with some game mechanics getting fixed) that'll create engaging gameplay.
    tbh I do want another av... i want another 7 avs... I think that'd be awesome >.>; there is an undefeatable mob that takes very specific strategies to defeat... rather than that zerg it down strat that you just outlined. as for that zerg it down before it kills us I want these to have benediction that activates if you do that >.> I think it'd be awesome.
    (1)

  10. #80
    Player Jaall's Avatar
    Join Date
    Jan 2012
    Posts
    247
    Character
    Kyqrieas
    World
    Odin
    Main Class
    DRG Lv 99
    Quote Originally Posted by Areayea View Post
    tbh I do want another av... i want another 7 avs... I think that'd be awesome >.>; there is an undefeatable mob that takes very specific strategies to defeat... rather than that zerg it down strat that you just outlined. as for that zerg it down before it kills us I want these to have benediction that activates if you do that >.> I think it'd be awesome.
    I actually LOVE that idea! On any NM that's killed in say a minute that should last a lot longer, they should just have auto benediction lol, would be a new challenge for people and force them to use a strategy. Definitely a good fix for the whole zerging thing.
    (0)

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