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  1. #1
    Player KorPoni's Avatar
    Join Date
    Mar 2011
    Location
    Carbuncle
    Posts
    205
    Final Fantasy I had job upgrades even. White Mage - White Wizard, Black Mage - Black Wizard, Red Mage - Red Wizard, Black Belt - Master, Thief - Ninja, Fighter - Knight. I know this can't change exactly like this, as thief and ninja are seperate jobs now, but this is pretty much how it happened. They introduced higher stats, ninja gained use of black magic like drk and knight gained use of white magic like pld. Also, the mages gained access to more spells themselves upon upgrading.
    (0)
    I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.

  2. #2
    Player Laotzu's Avatar
    Join Date
    Mar 2011
    Posts
    12
    Character
    Bennyboiler
    World
    Sylph
    Main Class
    BLU Lv 99
    Here's a few I have been thinking about, I don't know how effective they'd be but it'd be cool to see;

    NINv2: Given abilities similar to the Kuji-Kiri, the nine cuts, to boost their abilities in specific actions like damage, shadow tanking etc.. Info taken from Wikipedia
    • Rin: Strength of mind and body, att+ STR+ buffs maybe
    • Pyo: Direction of Energy, Increased effectiveness of self-buff ninjutsu
    • Toh: Harmony with the universe, acc+ and/or abilities to ensure you're holding the mobs attention
    • Sha: Healing of self and others, exactly what it says on the tin
    • Kai: Premonition of danger, Seigan/Third Eye-like effect
    • Jin: Knowing the thoughts of others, increased evasion, parry, defensive stats + enmity for tanking
    • Retsu: Mastery of time and space, increased accuracy/success with enfeebling ninjutsu
    • Zai: Control of the elements of nature, increased accuracy/damage with elemental ninjutsu
    • Zen: Enlightenment, knowing the weaknesses of your enemies, intimidating them and stuff?

    RDMv2: Enhancing their sword skills and enhancements, making them more of a front line mage and give them W-Magic/Doublecast or similar abilities to affect their spellcasting amount/effectiveness.

    PLDv2: Brick s&#$ house tank with good offensive capability, ability to protect party members from severe damaging attacks without having to reposition self and also to manage enmity more effectively.

    SAMv2: Increased ability to coordinate skillchains and to boost the ability of party members to join with them in creating more powerful skillchains, Lv.4+ maybe? ^^;

    DRKv2: Batman! Give them a tool belt with some toys to climb up buildings like Adam West, seriously though, I have no idea what to do with DRK.
    (0)
    Last edited by Laotzu; 03-22-2011 at 08:26 AM.

  3. #3
    Player
    Join Date
    Mar 2011
    Posts
    146
    as a followup...in this way a WAR (general, barbarian gladiator?) could become a literal blood tank. for every hit it takes its attack rating jumps allowing it to hold hate through damage (which, admittedly it can anyway) as long as its cure bombed. its attack would be cumulative but there would have to be a severe drawback to this that i haven't thought up yet. defense down would be obvious but i dont really wanna mimic a perm souleater type effect.
    (0)

  4. #4
    Player
    Join Date
    Mar 2011
    Posts
    146
    Instead of creating a new char class...Tier2 could be the impetus to some really kickazz t3 merits. For example at 99 MNK becomes and gets title of Grandmaster (Blu=Immortal, etc) and would open up merits with some of the abilities ya want implemented. I'm sure it would be easier than opening 20 new jobs.
    (0)

  5. #5
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Auredant View Post
    Instead of creating a new char class...Tier2 could be the impetus to some really kickazz t3 merits. For example at 99 MNK becomes and gets title of Grandmaster (Blu=Immortal, etc) and would open up merits with some of the abilities ya want implemented. I'm sure it would be easier than opening 20 new jobs.
    You wouldn't even need 20. You can have it that you would need multiple capped jobs in order to gain access to the few new ones. Then once all of the new are capped, you gain access to the final.
    (0)

  6. #6
    Player Leatherman's Avatar
    Join Date
    Mar 2011
    Location
    Batok10, Windurst6
    Posts
    63
    Character
    Golliath
    World
    Valefor
    Main Class
    PUP Lv 99
    Quote Originally Posted by Tsukino_Kaji View Post
    You wouldn't even need 20. You can have it that you would need multiple capped jobs in order to gain access to the few new ones. Then once all of the new are capped, you gain access to the final.
    I agree, don't need 20 new jobs. If we could come up with some that would be considered Tier II and yes they would be stronger than average. At least 1 tank, 1 healer and 4 DD 1-2 Support.

    Tank = Crusader
    Healer = Devout
    Damage Dealer = Geomancer, Fighter, Assassin, Wizard...
    Support = Performer, Engineer, Pirate

    2hrs for tank: Goddess Blessings - Absorbs phisical and magical damage for a short period of time. Generates incredible ammount of hate.

    Healer's 2hrs: Resurrection - Heals and revive everyone in party/alliance within range. Death penalty cut in half.

    Just some random ideas...
    (0)
    http://www.ffxiah.com/player/Valefor/Golliath


    Save a Chocobo ride a Galka!

  7. #7
    Player
    Join Date
    Mar 2011
    Posts
    3
    If you did sacrifice your old job to begin again at lvl 1 with the new stronger version, I see a big issue. After a while, when enough players have done this, it would make it virtually impossible/veeeery difficult for any new players, or old players lvling new jobs, to level...

    Everyone would be going for the tier 2 jobs to lvl with and leave the tier 1s in the dust, I'm sure there would be people who'd even wait for a tier 2 to pop up even if tier 1 jobs were available (basically how it was for old school drg way back, except for every tier 1 job). And yes I know you could say they could just solo up now with the fancy boost in xp yield and everything else, but thats just not what ffxi is about...
    (0)

  8. #8
    Player Tsukino_Kaji's Avatar
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    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ongaku View Post
    If you did sacrifice your old job to begin again at lvl 1 with the new stronger version, I see a big issue. After a while, when enough players have done this, it would make it virtually impossible/veeeery difficult for any new players, or old players lvling new jobs, to level...
    You can solo now.
    (0)

  9. #9
    Player
    Join Date
    Mar 2011
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    3
    Quote Originally Posted by Tsukino_Kaji View Post
    You can solo now.
    and i said...

    And yes I know you could say they could just solo up now with the fancy boost in xp yield and everything else, but thats just not what ffxi is about...
    (0)

  10. #10
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Ongaku View Post
    And yes I know you could say they could just solo up now with the fancy boost in xp yield and everything else, but thats just not what ffxi is about...
    It is now.
    (0)

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