Rune Fencer
- Runes
Runes are the embodiments of eight different powers unique to rune fencers that they inscribe upon themselves, a process also called "harboring."
- Harboring Runes
Rune fencers may harbor runes by using the ability Rune Enchantment, which can be learned at level five. The number of runes that rune fencers may harbor increases in the following manner:
Level Number Of Runes Able To Be Harbored 5 1 35 2 65 3
- Rune Enchantment
Using the ability Rune Enchantment and selecting an element produces the following effects:
- Increased resistance to one element
- The effect's potency varies depending upon the rune fencer's level.
- The element to which the rune fencer will be more resistant will be the one descendant to the one chosen, except for light and darkness, in which case the rune fencer will gain increased resistance to the opposing element.
- Additional damage
The additional damage, which will occur for normal attacks, will have the following characteristics:
- It will be dependent upon weapon attributes.
- It will increase depending on the number of runes of the same element harbored.
- The element of the damage added will be determined as follows:
- One rune harbored: The element chosen
- Multiple runes of differing elements harbored: The last element chosen
- Multiple runes of multiple elements harbored: The element with the most runes ascribed to it
- Rune Application
Rune fencers can unleash either offensive or defensive energies depending on the type of abilities they decide to employ, which are in turn affected by the runes they harbor using Rune Enchantment.
- Effusions
These abilities add elemental damage to attacks and increase the rune fencer's offensive prowess, but harbored runes must be expended to activate them.
- Wards
These abilities reduce elemental damage, increase the rune fencer's defensive prowess, and do not require the expenditure of harbored runes to activate.
- Rune Fencer Abilities
* The Icon Type 2 scheme will display rune fencer job ability icons in a future version update.
- Rune Enchantment
Ability Level Acquired Effect Ignis 5 Increases resistance against ice and deals fire damage. Gelus 5 Increases resistance against wind and deals ice damage. Flabra 5 Increases resistance against earth and deals wind damage. Tellus 5 Increases resistance against lightning and deals earth damage. Sulpor 5 Increases resistance against water and deals lightning damage. Unda 5 Increases resistance against fire and deals water damage. Lux 5 Increases resistance against darkness and deals light damage. Tenebrae 5 Increases resistance against light and deals darkness damage.
- Effusions
Ability Level Acquired Effect Lunge 25 Expends all runes to deal damage to a target. Gambit 70 Expends all runes harbored to reduce an enemy's elemental defense. The types of elemental defense reduced depend on the runes you harbor.
- Wards
Ability Level Acquired Effect Vallation 10 Reduces elemental damage. The types of elemental damage reduced depend on the runes you harbor. Pflug 40 Enhances resistance. The types of resistance enhanced depend upon the runes you harbor. Valiance 50 Reduces elemental damage for party members within area of effect. The types of elemental damage reduced depend on the runes you harbor. Liement 85 Absorbs elemental damage. The types of elemental damage absorbed depend on the runes you harbor.
- Others
Ability Level Acquired Effect Elemental Sforzo 1 Grants immunity to all magic attacks. Swordplay 20 Increases accuracy and evasion until you take severe damage. Embolden 60 Enhances the effects of the next enhancing magic spell you cast, but reduces effect duration. One For All 95 Grants a Magic Shield effect for party members within area of effect.
- Rune Fencer Job Traits
The levels listed below are the ones at which each trait is learned. These traits will become incrementally more potent depending on the player's level.
Job Trait Level Acquired Effect Tenacity 5 Gives you a slight resistance against various status ailments. Magic Defense Bonus 10 Improves defense against magic spells. Inquartata 15 Grants a bonus to parry. Auto-Regen 35 Gradually restores HP. Tactical Parry 40 Grants bonus TP when parrying an attack.
- Rune Fencer Spells
* Type-two patterned icons will be implemented in a following version update.
Spell Level Acquired Effect Foil 58 Enhances evasion against special attacks.
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