Rune Fencer
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  • Runes
    Runes are the embodiments of eight different powers unique to rune fencers that they inscribe upon themselves, a process also called "harboring."
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  • Harboring Runes
    Rune fencers may harbor runes by using the ability Rune Enchantment, which can be learned at level five. The number of runes that rune fencers may harbor increases in the following manner:
    LevelNumber Of Runes Able To Be Harbored
    51
    352
    653
 
  • Rune Enchantment
    Using the ability Rune Enchantment and selecting an element produces the following effects:
    • Increased resistance to one element
      • The effect's potency varies depending upon the rune fencer's level.
      • The element to which the rune fencer will be more resistant will be the one descendant to the one chosen, except for light and darkness, in which case the rune fencer will gain increased resistance to the opposing element.
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    • Additional damage
      The additional damage, which will occur for normal attacks, will have the following characteristics:
      • It will be dependent upon weapon attributes.
      • It will increase depending on the number of runes of the same element harbored.
      • The element of the damage added will be determined as follows:
        • One rune harbored: The element chosen
        • Multiple runes of differing elements harbored: The last element chosen
        • Multiple runes of multiple elements harbored: The element with the most runes ascribed to it
 
  • Rune Application
    Rune fencers can unleash either offensive or defensive energies depending on the type of abilities they decide to employ, which are in turn affected by the runes they harbor using Rune Enchantment.
    • Effusions
      These abilities add elemental damage to attacks and increase the rune fencer's offensive prowess, but harbored runes must be expended to activate them.
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    • Wards
      These abilities reduce elemental damage, increase the rune fencer's defensive prowess, and do not require the expenditure of harbored runes to activate.
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  • Rune Fencer Abilities
    * The Icon Type 2 scheme will display rune fencer job ability icons in a future version update.
    • Rune Enchantment
      AbilityLevel AcquiredEffect
      Ignis5Increases resistance against ice and deals fire damage.
      Gelus5Increases resistance against wind and deals ice damage.
      Flabra5Increases resistance against earth and deals wind damage.
      Tellus5Increases resistance against lightning and deals earth damage.
      Sulpor5Increases resistance against water and deals lightning damage.
      Unda5Increases resistance against fire and deals water damage.
      Lux5Increases resistance against darkness and deals light damage.
      Tenebrae5Increases resistance against light and deals darkness damage.
    • Effusions
      AbilityLevel AcquiredEffect
      Lunge25Expends all runes to deal damage to a target.
      Gambit70Expends all runes harbored to reduce an enemy's elemental defense. The types of elemental defense reduced depend on the runes you harbor.
    • Wards
      AbilityLevel AcquiredEffect
      Vallation10Reduces elemental damage. The types of elemental damage reduced depend on the runes you harbor.
      Pflug40Enhances resistance. The types of resistance enhanced depend upon the runes you harbor.
      Valiance50Reduces elemental damage for party members within area of effect. The types of elemental damage reduced depend on the runes you harbor.
      Liement85Absorbs elemental damage. The types of elemental damage absorbed depend on the runes you harbor.
    • Others
      AbilityLevel AcquiredEffect
      Elemental Sforzo1Grants immunity to all magic attacks.
      Swordplay20Increases accuracy and evasion until you take severe damage.
      Embolden60Enhances the effects of the next enhancing magic spell you cast, but reduces effect duration.
      One For All95Grants a Magic Shield effect for party members within area of effect.
 
  • Rune Fencer Job Traits
    The levels listed below are the ones at which each trait is learned. These traits will become incrementally more potent depending on the player's level.
    Job TraitLevel AcquiredEffect
    Tenacity5Gives you a slight resistance against various status ailments.
    Magic Defense Bonus10Improves defense against magic spells.
    Inquartata15Grants a bonus to parry.
    Auto-Regen35Gradually restores HP.
    Tactical Parry40Grants bonus TP when parrying an attack.
 
  • Rune Fencer Spells
    * Type-two patterned icons will be implemented in a following version update.
    SpellLevel AcquiredEffect
    Foil58Enhances evasion against special attacks.