Really you should go the other way about it. Since Alex will dry up its best to buy up what you can now, seeing as supply will probably shrink and the cost will grow.
As far as farming Alex, they made it really dumb, old Salvage would take probably more than 10 months to get all 30k if you did it every day and everyone donated it to a single person, let alone the original 50k which was needed, the cost is much to high or if you shared/split. Even with the current speed, if you average 200 a run, it would end up being 150 days, thats 5 months, if you give all Alex to a single person, and you kill the NQ and HQ every run. As for the Assault problem, more people doing Salvage helps that a bit, but the problem is most people do Assault with their Salvage static so they all get points together, so unless you have a Salvage static you probably wont have much luck with an Assault static, also if you have a Salvage static it might be hard for you to get them to move forward with Assault missions rather than spamming easy ones for points, as a failure would slow you down.Only problem with mythic is the alex, a combination of needing two others (doesn't drop enough to get a decent amount after splitting :/) and the amount. There's a pretty big supply of it now, seen multiple bazaars with 12-15 stacks of it, yet the price is still anywhere from 12k-16k a piece >< Oh and assaults(not as bad but yeah), can't forget that lol No one wants to spend their tags to do outdated stuff that doesn't give them anything. 8 years of XI taught me that, people couldn't give a crap about anyone else unless they get something out of it lol
That is partially correct. The price would be lower if all were equal, however, it is not. Aht in my opinion takes more work to get done, where as Nations can be spammed easily and quickly, so access to Dyna vs Salvage puts Salvage on the harder side. Salvage requires three people to enter, Dyna can be entered solo, as well as finished Solo, where as Salvage is harder to solo generally due to starting out with very little at the beginning of a run. Thanks to how Salvage is designed, it is also impossible to have a temporary team up, in Dynamis people often team up for TEs, and split up after so they can each profit from their own separate runs, where as in Salvage you require these extra people, and there is no splitting up and going your own way upon entrance, rather you have to share the run. Due to this, all profits must be shared as well. So rather than being like Dynamis, where one can enter alone, choose to team up, and then make their own money alone after, Salvage requires you to enter with extras, and prevents you from splitting up to make your own money after. Thanks to this, the price is risen, also, Alex drop rates are lower than currency. People often do Dynamis and exit with 150~200 AC on your average run, with the occasional run that goes much higher, to 250 or even higher. Salvage, does not allow for such a thing, at best Salvage I probably awards about 150 Alex, if you get a Purse from every possible NM as well as the boss, and farm all Gears for their Alex as well. Salvage II allows for a much greater income, but also involves more people, at best you could probably make around 300 a run from Salvage II.Considering only a very few jobs get a use of their mythic, you would assume the price would be lower, than let's say, a relic, which more jobs can get more uses out of. >.> Because for some reason, people think better(relic) = cheaper, not so great(mythic, for most jobs) = more expensive.
Basically, it takes more work to get access to and into Salvage than Dyna, it takes more work and planing to get through Salvage than Dyna, and it takes more people, to get into Salvage than Dyna. On top of that the amount you get is lower in Salvage, and the luck factor is also much greater because purse drops on NMs are not all 100%, especially the boss at the end which is where a ton of your Alex come from. Less people do Salvage, and there is a high demand, along with everything else this causes the high prices we experience.


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