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  1. #1
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Kojo View Post
    I know everyone has said the same, but Mythics were intended to be the casual player's Relic, yet they've been harder to get since day 1. The Devs will, hopefully, be tweaking with Mythics to add RUN's and GEO's in, so why not fix them and make the base 75 Mythic easier to get while tweaking? Leave the ToTM trials for them as is, but make getting the base easier and make them truly a casual player's Relic.

    inb4 comments about me whining or something
    Mythic quests are clearly the hardest quests in the game. There is nothing more hardcore than maing a mythic. the 30,000 alexandrite are not the reason (supply is good since salvage II). The difficulty were the same at level 75. so not sure where you think they are for casual lol.

    Clearing assaults again is minimum 50days and 150k tokens in nyzul is 30 days (assuming 15 floots per run). Add to that getting captain (50 days too), you're looking at a minimum of 130 days. 130 days is 4 months, and you still need a party of 6 people to do einherjar, 3 to do assaults/nyzul. A party of 6 people just needs ~3month to make a glowing relic, playing just 2 hours of dynamis a day, so yes, mythic is even harder than glowing weapons lol.
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  2. #2
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    Quote Originally Posted by Monchat View Post
    Clearing assaults again is minimum 50days and 150k tokens in nyzul is 30 days (assuming 15 floots per run). Add to that getting captain (50 days too), you're looking at a minimum of 130 days. 130 days is 4 months, and you still need a party of 6 people to do einherjar, 3 to do assaults/nyzul. A party of 6 people just needs ~3month to make a glowing relic, playing just 2 hours of dynamis a day, so yes, mythic is even harder than glowing weapons lol.
    Yes but in a party of 6 doing assault/NI/einehrjar the 6 people get the progress on their mythic so you're saying that doing 6 mythic is harder than doing 1 afterglow relic (using leveled, uptodate mules loging in/out for buff....)
    and assault+salvage doesnt take more time per day than dyna
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  3. #3
    Player
    Join Date
    Mar 2011
    Location
    Ru'Lude Gardens!
    Posts
    4,310
    Quote Originally Posted by Monchat View Post
    Mythic quests are clearly the hardest quests in the game.
    There is a difference between hard, and time taking. Legion is hard for most people. Making a Mythic is time taking for most people. Some people can do them easier or faster than others, but they are the current extremes of the categories. Mythics are not really the hardest quests, that would probably be Provenance Watcher's (only because not everyone can get a good group to go with, I have been with plenty of fail groups) where as all of the Mythic stuff is easy, it all just takes months of work to muddle through.

    As for the reasoning why he thinks they are for casual players, its because thats basically what SE said when they were talked about, and yet, they were most definitely not that. It would be like if they announced Legion as the new Abyssea, where everyone could go and enjoy it, and it was a mainly casual event, where as the final result was the most difficult thing there is. In all fairness though, SE probably did their math wrong and though that casual players would be ok with doing 3 hours of work every day on a game after getting home from their jobs over the course of half of a year so they could enjoy a weapon that depending on the job was going to be terrible in almost all cases in only 2~3 years anyways. I know not all of that info was there at the time on either side, but really, they made a mistake about the time it requires. Mythics should take 1~2 months at most if you work on them everyday, not 4~5 months.
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