Quote Originally Posted by Kojo View Post
I know everyone has said the same, but Mythics were intended to be the casual player's Relic, yet they've been harder to get since day 1. The Devs will, hopefully, be tweaking with Mythics to add RUN's and GEO's in, so why not fix them and make the base 75 Mythic easier to get while tweaking? Leave the ToTM trials for them as is, but make getting the base easier and make them truly a casual player's Relic.

inb4 comments about me whining or something
Mythic quests are clearly the hardest quests in the game. There is nothing more hardcore than maing a mythic. the 30,000 alexandrite are not the reason (supply is good since salvage II). The difficulty were the same at level 75. so not sure where you think they are for casual lol.

Clearing assaults again is minimum 50days and 150k tokens in nyzul is 30 days (assuming 15 floots per run). Add to that getting captain (50 days too), you're looking at a minimum of 130 days. 130 days is 4 months, and you still need a party of 6 people to do einherjar, 3 to do assaults/nyzul. A party of 6 people just needs ~3month to make a glowing relic, playing just 2 hours of dynamis a day, so yes, mythic is even harder than glowing weapons lol.