Quote Originally Posted by Kojo View Post
I know everyone has said the same, but Mythics were intended to be the casual player's Relic, yet they've been harder to get since day 1. The Devs will, hopefully, be tweaking with Mythics to add RUN's and GEO's in, so why not fix them and make the base 75 Mythic easier to get while tweaking? Leave the ToTM trials for them as is, but make getting the base easier and make them truly a casual player's Relic.

inb4 comments about me whining or something
Mythics aren't hard to go, they just take a lot of effort. If you list out all of the requirements and step, the only thing really bad is the Alexandrite.

Odin can be killed by a good 6 man party, nothing else on the list of tasks is really so daunting, boils down to:

Complete ToAU storyline
Win each Salvage area
Complete and log each Assault
Defeat each ToAU megaboss (farm 3 keys for each)
30000 Alexandrite
Complete a Runic Disc (beat Floor 100 of Nyzul)
Defeat Pandamonium Warden (or was it just have the win items from the 3 bosses before him?)
Buy two ichor items (farm poitns from Einherjar)

What did I miss?

None of that is hard anymore -- remember all of it was level 75 content and we're level 99 now. You just have to build a good static and work on it consistently.