And the autumn of life has finally come
with the promise of winter thaw.
All of which actually isn't that overbearing of a task. Do you really have to beat Assaults twice?
Either way, its about 3 months for what ends up being at least the second most powerful weapon for any class in the game. Doesn't seem too bad to me.
Definitely better than AFK'ing for the first half of building an Empy weapon, in my opinion.
Somewhere in space... this could be happening right now.
I liked doing the Mythic quest the first time because I enjoyed ToAU content. If I was going to list one reason why the quest shouldn't be nerfed, it's because the entirety of the quest is so varied and enjoyable. Basically:
* Making a relic is a grind because it's 99.5% just farming currency/gil and 0.5% walking to a goblin.
* Making an empyrean is a grind because it's 20% farming R/Ex items and 80% farming plates/rift items/gil.
* Making a mythic is fun because it's 50% doing quests, Einherjar, etc. and 50% farming Alexandrite/gil.
Mythics are monumentally more effort, but if you find doing quests, Einherjar, etc. fun then it feels less like "work" and more like you're playing an enjoyable game. Of the 4 level 99 weapons I own, my mythic was by far the most fun to make and felt like the largest accomplishment when it was done. That said, I have plenty of gil and no desire to make a second.
Being captain is a requirement to even start the quest for a Mythic. After that, you get given 5 assault books and told to go back and record memories (essentially win the missions).
Repeating the mythic quest is kind of amusing, you get something of a "here we go again" and "you should know what to expect this time." But they coded the quest to restart the initial requirements even though they're all tracked by titles. So it's like go kill odin, the beastmen bosses and the salvage bosses. CS Ends.. click Naja again, good job you're done. Now go to Nashmau and see Paparoon.
On your repeat, since you are already captain, you get a new set of 5 assault books to repeat with. So its getting captain to start, and then 1 set of 50 assaults per mythic.
MNK99 WHM99 DNC99 BRD99
Sylph - Vyvian Bastok Rank 10
See, but I don't mind that. Personally I wish they scripted it like "Well, before we put this in your hands -- we need to see you do some training. You've done these before, so it should be a good exercise, right?"
Still, I think the only thing they need to do to make that ok is set it so that once you acquire a mythic, they let you store unlimited Assault tags. Then you still have to redo them, but you can burn them down in a day if you so choose.
Meanwhile -- its no different than if I decide I want to make na Almace or Empy Lance after I finish my Verethragna -- I still have to recamp NMs for what seems like an eternity.
Somewhere in space... this could be happening right now.
The big problem with getting mythics really is the party requirements. You NEED to be in a party of three to start any assault. You NEED to be in a party of three to climb Nyzul Isle. You NEED to be in a party of 3 to go into Salvage.
If SE wants to make mythics easier to get (and they should, judging by the number of mythics out there), they should drop the party requirements for Nyzul Isle, Assaults, and Salvage. Most of these things can be done solo by most players.
Edit: I mostly agree with the points Keyln raised regarding 3-person entry requirements, not because I think Mythics are the only weapon which requires a group to complete, but because assaults and nyzul can be solo'd by most jobs now, if not for their entry requirement.
Last edited by Yinnyth; 03-26-2013 at 05:30 PM.
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