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  1. #41
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Quote Originally Posted by Kojo View Post
    As for AF, no, a statless version, to my memory, was never released in game. PUP, BLU, and COR simply didn't receive AF for about a month
    Might be wrong here but I think they didn't add AF for way longer than just one month. Was it 2-3?

    I'm curious what they'll do about Relic (dynamis I suppose?) and Empyrean. Will it still be related to Abyssea?
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  2. #42
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Zumi View Post
    Beat ToAU missions
    Get Captain 50 assaults
    Beat all 4 Salvage bosses
    Beat each ToAU beast man king all 3 (this can take weeks or more of camping because people kill them so much in besieged making them not spawn in their stronghold)
    Finish a disc in old nyzul to 100.
    Get an Eye patch 100k points from Einherjar
    Redo assaults all 50 trade a log to the rune of release.
    150000 nyzul tokens to buy an item
    ZNM items from each of the 3 Tier 4 ZNMs.
    All of which actually isn't that overbearing of a task. Do you really have to beat Assaults twice?

    Either way, its about 3 months for what ends up being at least the second most powerful weapon for any class in the game. Doesn't seem too bad to me.

    Definitely better than AFK'ing for the first half of building an Empy weapon, in my opinion.
    (0)
    Somewhere in space... this could be happening right now.

  3. #43
    Player Kojo's Avatar
    Join Date
    Jul 2011
    Location
    Here
    Posts
    544
    Character
    Kojo
    World
    Phoenix
    Main Class
    DRK Lv 99
    Yes, beat once for captain rank, second time to log the victories for the quest.
    (3)
    Quote Originally Posted by SpankWustler View Post
    Can you imagine waking up each morning knowing that you would have to wrestle a man-sized radish to death in order to eat?
    Sorry, had to.

  4. #44
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    I liked doing the Mythic quest the first time because I enjoyed ToAU content. If I was going to list one reason why the quest shouldn't be nerfed, it's because the entirety of the quest is so varied and enjoyable. Basically:
    * Making a relic is a grind because it's 99.5% just farming currency/gil and 0.5% walking to a goblin.
    * Making an empyrean is a grind because it's 20% farming R/Ex items and 80% farming plates/rift items/gil.
    * Making a mythic is fun because it's 50% doing quests, Einherjar, etc. and 50% farming Alexandrite/gil.

    Mythics are monumentally more effort, but if you find doing quests, Einherjar, etc. fun then it feels less like "work" and more like you're playing an enjoyable game. Of the 4 level 99 weapons I own, my mythic was by far the most fun to make and felt like the largest accomplishment when it was done. That said, I have plenty of gil and no desire to make a second.
    (3)

  5. #45
    Player Vyvian's Avatar
    Join Date
    Mar 2011
    Posts
    27
    Character
    Vyvian
    World
    Sylph
    Main Class
    MNK Lv 99
    Quote Originally Posted by Horadrim View Post
    All of which actually isn't that overbearing of a task. Do you really have to beat Assaults twice?

    Either way, its about 3 months for what ends up being at least the second most powerful weapon for any class in the game. Doesn't seem too bad to me.

    Definitely better than AFK'ing for the first half of building an Empy weapon, in my opinion.
    Being captain is a requirement to even start the quest for a Mythic. After that, you get given 5 assault books and told to go back and record memories (essentially win the missions).

    Repeating the mythic quest is kind of amusing, you get something of a "here we go again" and "you should know what to expect this time." But they coded the quest to restart the initial requirements even though they're all tracked by titles. So it's like go kill odin, the beastmen bosses and the salvage bosses. CS Ends.. click Naja again, good job you're done. Now go to Nashmau and see Paparoon.

    On your repeat, since you are already captain, you get a new set of 5 assault books to repeat with. So its getting captain to start, and then 1 set of 50 assaults per mythic.
    (0)
    MNK99 WHM99 DNC99 BRD99
    Sylph - Vyvian Bastok Rank 10

  6. #46
    Player Horadrim's Avatar
    Join Date
    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Vyvian View Post
    Being captain is a requirement to even start the quest for a Mythic. After that, you get given 5 assault books and told to go back and record memories (essentially win the missions).

    Repeating the mythic quest is kind of amusing, you get something of a "here we go again" and "you should know what to expect this time." But they coded the quest to restart the initial requirements even though they're all tracked by titles. So it's like go kill odin, the beastmen bosses and the salvage bosses. CS Ends.. click Naja again, good job you're done. Now go to Nashmau and see Paparoon.

    On your repeat, since you are already captain, you get a new set of 5 assault books to repeat with. So its getting captain to start, and then 1 set of 50 assaults per mythic.
    See, but I don't mind that. Personally I wish they scripted it like "Well, before we put this in your hands -- we need to see you do some training. You've done these before, so it should be a good exercise, right?"

    Still, I think the only thing they need to do to make that ok is set it so that once you acquire a mythic, they let you store unlimited Assault tags. Then you still have to redo them, but you can burn them down in a day if you so choose.

    Meanwhile -- its no different than if I decide I want to make na Almace or Empy Lance after I finish my Verethragna -- I still have to recamp NMs for what seems like an eternity.
    (0)
    Somewhere in space... this could be happening right now.

  7. #47
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    The big problem with getting mythics really is the party requirements. You NEED to be in a party of three to start any assault. You NEED to be in a party of three to climb Nyzul Isle. You NEED to be in a party of 3 to go into Salvage.

    If SE wants to make mythics easier to get (and they should, judging by the number of mythics out there), they should drop the party requirements for Nyzul Isle, Assaults, and Salvage. Most of these things can be done solo by most players.
    (2)

  8. #48
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Byrth View Post
    Mythics are monumentally more effort, but if you find doing quests, Einherjar, etc. fun then it feels less like "work" and more like you're playing an enjoyable game.
    And if you don't enjoy those things, or you enjoyed them the first million times you did them, but don't look forward to the second million, then you'd rather be punched in the nuts than make a mythic.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  9. #49
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Edit: I mostly agree with the points Keyln raised regarding 3-person entry requirements, not because I think Mythics are the only weapon which requires a group to complete, but because assaults and nyzul can be solo'd by most jobs now, if not for their entry requirement.
    (0)
    Last edited by Yinnyth; 03-26-2013 at 05:30 PM.

  10. #50
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Quote Originally Posted by Raksha View Post
    And if you don't enjoy those things, or you enjoyed them the first million times you did them, but don't look forward to the second million, then you'd rather be punched in the nuts than make a mythic.
    If you have done Nyzul or Einherjar a million times already, shouldn't you have all the ampoules/tokens you need or at least be well in to the requirement?
    (0)

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