No need to quote yourself. I love these abilities. Btw, after reading these posts, I'm down with adding a ton of new content if atall possible. New jobs, abilities, areas, quests, missions (Expansions can only add missions, I know.), endgame event areas, all the things that keeps making an MMO a bigger and better world.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
Here's my version:
Job Name: Engineer
Combat Skill Ranks:
Gunblade - A
Great Gunblade - B+
Evasion - D
Parry - B
Shield - C+
Job Traits:
10-Accuracy Bonus
20-Attack Bonus
35-Accuracy Bonus II
50-Resist Amnesia
75-Resist Amnesia II
80-Tinkerer (Junction and charge abilities have increased accuracy.)
Job Abilities:
Trigger
Level 1, Recast: 10 seconds.
Effect: You expend gunblade ammo to gain an additional effect to your next melee attack. (This includes Junction abilities.)
Junction
Level 5, Recast: 1 minute.
Effect: Use a special melee attack that has an additional effect based on which Junction you use. Expends ammo. (from a list of abilities. Base accuracy of added effect is the same as accuracy to hit. +10 accuracy with "Tinkerer" trait.)
List: 5-Blind, 10-Weaken (attack down), 15-Paralyze, 20-Bind, 25-Slow, 30-Silence, 35-Unbalance (defense down), 40-Gravity, 45-Venom (what do you mean by venom? Is this poison?), 50-Stun, 55-Dispel, 60-Dumbfound (magic attack down), 65-Stagger (TP loss)
Draw
Level 15, Recast: Depends on Draw used.
Effect: Gain an effect from an enemy and use it immediately on your party or the enemy, depending on Draw used.
15-HP, Recast: 45 seconds. Effect: Draw HP from the enemy and split it amongst your party.
30-MP, Recast: 45 seconds. Effect: Draw MP from the enemy and split it amongst your party.
45-TP, Recast: 75 seconds. Effect: Draw TP from the enemy and split it amongst your party.
60-Defense, Recast: 60 seconds. Effect: Draw some defense from the target and split it amongst your party. (Gives Def Down effect to target, and gives Def Bonus effect to pt members for 1/6th, 1/5th, 1/4th, 1/3rd, or half the amount, depending on how many people are in your pt. Half is also if you're solo.)
75-Status, Recast: 90 seconds. Effect: Draw a positive status effect from the target, then give the status effect to your party. (Status effects stealable are the same as enhancement spells whm can cast. Other effects cannot be stolen.)
90-Elemental, Recast: 120 seconds. Effect: Draw the target's element, then use it as an attack on the target. (Attack is a magic attack, using intelligence as the attack plus the user's attack stat.)
Charge
Level 20, Recast: 2 minutes.
Effect: Give a beneficial effect to the entire party. Duration: 3 minutes. (Two Charge effects may stack.)
20-Aim (Accuracy bonus), 30-Critical (Critical damage up), 40-Attack (Attack bonus), 50-Guard (Defense bonus), 60-Accelerate (Attack speed bonus), 70-Pressure (Critical hit rate up), 80-Aura (Store TP bonus), 90-Flash (Double attack bonus)
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
venom is just a strong poison
i like how you thought out some names for the abilities and gave out descriptions too. i was too lazy to do it myself. two types of gunblades seems rather interesting, would dual wielding gunblades give you double trigger?
i think you and i will always disagree with the name of the job =p. perhaps GBS and ENG should be made
 
			
			
			
			
				 
			
			
				That still sounds like it would step on the feet of BRD and COR. It basically uses the visceral points of a brd/cor, while remaining another dime a dozen melee DD. These jobs are already fairly uncommonly played these days, it would only further their extinction. Furthermore, how can you expect this job to do anything without a party with the crazy low evasion, parry, and shield you've given it? Parry is far too difficult to level, and even then it hardly makes a difference. Is this job going to wear heavy armor and absorb damage like a sponge? Because then you would be stepping in PLD territory, and they are having a hard enough time trying to get things done as is, (they can do sword shield and 2h weapon as well, supporting, healing, and tanking etc.) What you need to do is flesh out the material so it becomes unique in its own sense rather than being just another dime a dozen DD trying to find a place to fit in, as being a jack of all trades but a master of none makes you nothing more than another PUP. What I'm trying to say is, this job sounds awful.
Oh my god... what is the obsession with gun blades?
i got a sudden flash of ideas. we can give the great gunblade high dmg and decent delay. plus the trigger JA lets you hit the monster from distance and you get tp out of it as well as the dmg boost. then at a later lvl we give the job a high trigger JA that pretty much does the same thing but better. oh and gunblades can deal both slashing and piercing dmg. oh and if we go with engineer, we can give them a dragon. a real big one, not a flimsy one, and since its an engineer, it would be a mechanical dragon.
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