Just because you want something, doesn't mean it's realistic.
Just because you want something, doesn't mean it's realistic.
Wait, what? Changing your argument? I thought your argument was against a new job, that wields gunblades. Or does the following post not say that?
That post right there, is why I brought up giving gunblade to Corsair. No where in that argument did you actually go against the pure addition of just the gunblade. If you're going to, then you need to eat your own words about job balancing. As adding new weapons would be a good way of doing so.
Cross Hair Lv30: Cool down 3 minutes
Increase the attack and accuracy of your next attack.
Auto Fire Lv60: Cool down 5 minutes
Add extra ammo damage to your next weapon skill.
No need to quote yourself. I love these abilities. Btw, after reading these posts, I'm down with adding a ton of new content if atall possible. New jobs, abilities, areas, quests, missions (Expansions can only add missions, I know.), endgame event areas, all the things that keeps making an MMO a bigger and better world.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
Here's my version:
Job Name: Engineer
Combat Skill Ranks:
Gunblade - A
Great Gunblade - B+
Evasion - D
Parry - B
Shield - C+
Job Traits:
10-Accuracy Bonus
20-Attack Bonus
35-Accuracy Bonus II
50-Resist Amnesia
75-Resist Amnesia II
80-Tinkerer (Junction and charge abilities have increased accuracy.)
Job Abilities:
Trigger
Level 1, Recast: 10 seconds.
Effect: You expend gunblade ammo to gain an additional effect to your next melee attack. (This includes Junction abilities.)
Junction
Level 5, Recast: 1 minute.
Effect: Use a special melee attack that has an additional effect based on which Junction you use. Expends ammo. (from a list of abilities. Base accuracy of added effect is the same as accuracy to hit. +10 accuracy with "Tinkerer" trait.)
List: 5-Blind, 10-Weaken (attack down), 15-Paralyze, 20-Bind, 25-Slow, 30-Silence, 35-Unbalance (defense down), 40-Gravity, 45-Venom (what do you mean by venom? Is this poison?), 50-Stun, 55-Dispel, 60-Dumbfound (magic attack down), 65-Stagger (TP loss)
Draw
Level 15, Recast: Depends on Draw used.
Effect: Gain an effect from an enemy and use it immediately on your party or the enemy, depending on Draw used.
15-HP, Recast: 45 seconds. Effect: Draw HP from the enemy and split it amongst your party.
30-MP, Recast: 45 seconds. Effect: Draw MP from the enemy and split it amongst your party.
45-TP, Recast: 75 seconds. Effect: Draw TP from the enemy and split it amongst your party.
60-Defense, Recast: 60 seconds. Effect: Draw some defense from the target and split it amongst your party. (Gives Def Down effect to target, and gives Def Bonus effect to pt members for 1/6th, 1/5th, 1/4th, 1/3rd, or half the amount, depending on how many people are in your pt. Half is also if you're solo.)
75-Status, Recast: 90 seconds. Effect: Draw a positive status effect from the target, then give the status effect to your party. (Status effects stealable are the same as enhancement spells whm can cast. Other effects cannot be stolen.)
90-Elemental, Recast: 120 seconds. Effect: Draw the target's element, then use it as an attack on the target. (Attack is a magic attack, using intelligence as the attack plus the user's attack stat.)
Charge
Level 20, Recast: 2 minutes.
Effect: Give a beneficial effect to the entire party. Duration: 3 minutes. (Two Charge effects may stack.)
20-Aim (Accuracy bonus), 30-Critical (Critical damage up), 40-Attack (Attack bonus), 50-Guard (Defense bonus), 60-Accelerate (Attack speed bonus), 70-Pressure (Critical hit rate up), 80-Aura (Store TP bonus), 90-Flash (Double attack bonus)
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
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