Would be a cool weapon for a COR, since they need a bit of a buff for their current place in the game. Something within the damage range of say a Great Sword or something similar, maybe a little less due to their ranged ability.
Also take out the shared delay from standard melee to /ra so that they can melee and shoot reasonably quickly - however the delay between /ra still exists, as does between melee.
I think what should be added is this:
Trigger - Level 1
Ability: Your next melee attack has an added effect depending on the ammo you're using.
Full effect: Adds trigger effect to your character. Does nothing if you're not equipped with a Gunblade. Added effect depends on gunblade ammo you're equpped with. Consumes 1 ammo each time you use this ability.
Recast: 10 seconds.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
This is the worst idea since Watergate.
Kannagi 2/50 0/50 3/75
Almace 3/50 1/50 4/75
Masamune 45/50 3/50 0/75
Caladbolg 50/50 50/50 33/75
Gandiva 5/50 2/50 0/75
Redemption 0/50 0/50 0/75
Verethragna 1/50 0/50 0/75
I'm almost tempted to make a wiki focusing on jobs people would like to see in ffxi. 20 jobs are nice, but when 99 becomes the cap, people will start becoming bored of the jobs we have. In various other final fantasy games, there's 30+ jobs, depending on which game you're speaking of.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
Sure. We'll go with that. Tactics shows the most similarity to ffxi of any other final fantasy, with attacks being melee or ranged, how far you are from your enemy compared to what you can use. Sorry, coulda sworn V had over 30, didn't bother checking because I know there were atleast 2.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
My point is, there aren't any jobs that will do anything new. They're going to reuse the same spells/weapons anyways. Looking at you BLU, DNC, SCH, COR, PUP. Anything new would either be worthless or be overpowered tremendously to invalidate previous jobs. Right now SE needs to balance the jobs it has now.
Balancing the jobs is simple: don't do it just to satisfy players. Every job needs to have options, but not every option players whine about.
SE has DDs tanking, Tanks sidelining, and everything else balance-wise is thrown off by atma's in abyssea. However, balance can be worked on WHILE they begin introducing new jobs. If they spend all their time JUST balancing, there won't be much new content once we see 99, just updates on balance. zzz
Last edited by KorPoni; 03-22-2011 at 03:30 PM.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
We should add gunblade to FFXI wiki and see if anyone notices.
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