The one I came up with, the 2handed version is like a greatsword with lower base damage but same delay, and you can spam Trigger, consuming ammo for +10 attack and maybe an additional effect, depending on ammo used, such as elemental damage like some weapons have naturally, or status effect, also similar to some weapons have naturally.
The 1handed version is like a regular sword, probably a xiphos-type sword with lower base damage but same delay, and you can again spam Trigger for the same +10 attack and additional effect, or, if dual wielded, expend two ammo for the +10 attack and additional effect with each weapon.
By the way, the ammo is planned to be cheap, since it's easier to consume than arrows, bolts, and bullets for ranger and cor. Maybe 10gil for the lvl 1 ammo, 990 for a stack, 20 gil for the smaller status effect ammo, 30 gil for the added elemental damage ammo, 100 gil for enfeebling ammo (like str down, vit down, int down, agi down, etc.). If that doesn't sound TOO cheap, that's what I'd go for.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
so would it be a Cervantes (soul edge) type gunblade rather then ff8 gunblade?
That's my likeness. Don't exactly remember what his does, but if you mean added damage, then yes. And if you Boost and use Trigger (as ENG/MNK, not as MNK/ENG since you hafta be main ENG for Trigger) then you could be spamming a nice damage buff low levels, but couldn't dual wield the smaller gunblades like the cervantes comparison you made. (The job doesn't have a natural Dual Wield, so subjob retains importance on how the job is played.)
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
Cervantes' gunblade was literally a gun as the hilt. so he could shoot and slash seperately
but i assume you mean this right?:
http://en.wikipedia.org/wiki/Pistol_sword
While I do love the Gunblade itself, I'd go more towards Solider being the class, and give them a self healing ability to self and nearby party members is is based on a timer as a last resort to healing.
Then make the Gunblade a usable weapon in the mix, while equipped you cannot equip items to ranged or ammo. It will have a short distance, in order to separate RNG and COR from them, possible 5 yalms or so.
Similar to ninjitsu, the ammo is "spell" based however requires the ammunition to be in the inventory. Soilders can only equip chain or light armor no plate (and definitely no subligar.) making them a damage dealing class however would not be able to tank as hard as WAR. I like the ammo's added effects that you all are talking about, however they are able to use all 1 handed weapons excluding rapiers. No native dual-weild trait, cannot equip shields.
I think one thing we're forgetting about is not just the extra "job" to throw in, but the content that would come with it. Story, skills, quests, ect.
If you're going to go that far, list off a seperate job setup from the original poster like I did. I tweaked it to my liking, then reposted it here with the original poster's comment. I added Trigger, Tinkerer, adjusted how the abilities worked, removed various weapons from the list, added Great Gunblade and Shield, then posted it up. I'd personally like to see your version of a job setup.
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
Quick! Everyone hit up King to draw us a gunblade! lol
with that being said, how could my junction be used as a sub ability? maybe allow the base "Gunblade Ammo" be changed in name to "Ammo Shells" and have it be for "All Jobs" like the first animator for PUP?
I like playing dnc. But, as galka, they should have natural earth damage to most dnc abilities.
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