So I end up going into a dungeon zone like Dangruf Wadi.
I find a treasure chest key. Woot!
Then I find out the spawn point for those chests is now surrounded by mobs so IT++ vs. the mobs the keys drop from...they can sneeze on the people who'd normally find those keys and obliterate them. Ditto with some of the NM's- why on earth weren't the chest/NM spawns moved to level-reasonable areas when half of those zones were populated with hostile, extremely high level mobs? It'd be nice not to see some random Geyser Lizard NOT popping in the middle of enough powerful goblins to give an L99 party a run for their money.
Sure, it's lower-level content. But it's silly as heck to see that the dangerous part of fighting the NM isn't the NM, but the "ordinary" monsters surrounding it that are 50-60 levels higher or even more!
		
		
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