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  1. #1
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99

    Leaving low-level content surrounded by L90+ mobs.

    So I end up going into a dungeon zone like Dangruf Wadi.

    I find a treasure chest key. Woot!

    Then I find out the spawn point for those chests is now surrounded by mobs so IT++ vs. the mobs the keys drop from...they can sneeze on the people who'd normally find those keys and obliterate them. Ditto with some of the NM's- why on earth weren't the chest/NM spawns moved to level-reasonable areas when half of those zones were populated with hostile, extremely high level mobs? It'd be nice not to see some random Geyser Lizard NOT popping in the middle of enough powerful goblins to give an L99 party a run for their money.

    Sure, it's lower-level content. But it's silly as heck to see that the dangerous part of fighting the NM isn't the NM, but the "ordinary" monsters surrounding it that are 50-60 levels higher or even more!
    (18)
    Old-time player, new-time character- Ragnarok server.

  2. #2
    Player Caketime's Avatar
    Join Date
    Apr 2011
    Location
    Taco Bell
    Posts
    654
    Character
    Anonymous
    World
    Leviathan
    Main Class
    WHM Lv 99
    It's all about balance, bro. Stick high level mobs into low level zones, effectively scaring newbies into Abby leeching instead of solo adventuring. Everybody wins! Kind of.
    (4)

  3. #3
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,124
    They stuck high level monsters in those areas because they needed to put some somewhere, otherwise abyssea would be the only option. Since areas like dangruf wadi are only minimally visited for a couple things you only have to do once, they were ideal candidates. Still, they could have moved the chest spawns...
    (2)

  4. #4
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    This is something I discovered recently as well. For missions and quests and such, this is why the Grounds Tomes sell Circumspection for next-to-nothing. But of course popping a chest will automatically drop sneak, and...
    (0)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  5. #5
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Alhanelem View Post
    They stuck high level monsters in those areas because they needed to put some somewhere, otherwise abyssea would be the only option. Since areas like dangruf wadi are only minimally visited for a couple things you only have to do once, they were ideal candidates. Still, they could have moved the chest spawns...
    Which was my point. Ditto with low level NM's. Sure, they're relatively less visited...but surrounding those NMs/chest spawns with mobs in the 90's rendered them suicide missions for players in the levels to engage them.

    "Hey! I just got this fresh blood off a L6 sheep in Gustaberg, what's it for?"

    "It spawns a NM leech in a L90 area."

    "Does it drop L90 loot?"

    "Nah, it's meant for L30 players"

    *chucks spawn item*

    This is a fundamental error in zone construction that needs fixing. Move the NM and chest spawns to locations where appropriate level players can access them in dungeons that have had their big neighbors move in for high-level GoV play, or up the power and drops on those NM's to match the area they're in and at least move the chests to saner locations.
    (8)
    Old-time player, new-time character- Ragnarok server.

  6. #6
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Hey guys I had the most insane idea ever. What if lv80+ mobs in mid-level areas didn't aggro?

    Nah, I'm just talking crazy now. Nevermind me.
    (8)

  7. #7
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Many don't. It's the exceptions that are the the real pain.
    (0)
    Nothing in the above post is intended to disparage Square Enix or FINAL FANTASY XI, or to criticize Square Enix staff; such behavior would be a violation of the FINAL FANTASY XI User Agreement. Any such violations of the FINAL FANTASY XI User Agreement should be reported to Square Enix immediately, by using the "Report Post" icon in the bottom-left of forum posts.

    No Moogles were harmed in the making in this post. Stars save the Sibyl!

  8. #8
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    My point was that they all should.
    (1)

  9. #9
    Player Rustic's Avatar
    Join Date
    Dec 2012
    Posts
    468
    Character
    Rustic
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Mirage View Post
    My point was that they all should.
    Boy, that'd make that inital newbie quest in Zerhun Mines REALLY fun.
    (0)
    Old-time player, new-time character- Ragnarok server.

  10. #10
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Huh. I'm saying that they all should not aggro.
    (0)

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