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  1. #11
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    Back when those spells generated more enmity, Red Mage was a great tank for things that an absolute minimum number of people engaged or that the tank didn't engage for some reason. Against things that could be hit with things normally, there were far better options.

    Other than stuff that is super-tanked by Paladins, I can't think of anything today that the tank doesn't engage other than the same level 75 content that is much easier now. So, I doubt changing the enmity of those spells back would actually change anything.
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  2. #12
    Player Ziyyigo-Tipyigo's Avatar
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    Mar 2011
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    Windurst
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    Ziyyigotipyigo
    World
    Sylph
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    PUP Lv 1
    Quote Originally Posted by SpankWustler View Post
    I can't think of anything today that the tank doesn't engage
    Anything that the party hasn't proc'd on yet.
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  3. #13
    Player Phafi's Avatar
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    Mar 2011
    Location
    Dragon's Aery
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    190
    Character
    Phaffi
    World
    Lakshmi
    Main Class
    RDM Lv 99
    Quote Originally Posted by Zhronne View Post
    It was nerfed before the level cap increase if I recall.
    it was in the patch notes for the level 80 cap Visions of Abyssea update, i remember having to go level PLD because of this

    Quote Originally Posted by Himrik View Post
    You apparently forgot that RDM was a specialist back in the days of lvl 75. Debuff was his job, and buffing was pretty high too. Refresh has always been the best way to recover MP, whitout using your two only buff spot of having trouble positionning yourself. Since RDM could main heal a PT (And where frequently asked to), they certainly could Cure efficiently.

    Every job shouldn't have a hate tool, non tanks should have abilities that pull hate as a drawback, not as a hate tool. The fact that RDM could tank means that they could build more hate than frontline jobs (Something even a PLD, the specialist tank, had a hard time doing), and survive direct assaults long enough for the PT to kill the mob.

    Sorry to disagree, but soloing, even for two hours, is pretty special compared to other jobs, who just can't solo.

    @italics: how many bad paladins did you regularly play with?

    @not italics part: MP is not an issue anymore, due to the frequency of ghorn/daurd bards where you can get around +21/tick refresh without a rdm. whm af3+2 pants making your cure 4s cost like nothing. Phalanx II is the only real party targetable buff that rdm has over whm, and a sch can just accession/perpetuance phalanx I and hit six people instead of one for a longer duration that rdm's would have lasted. rdm is now only the best at enfeebles, which i mentioned earlier all content can be done without the higher tiers of slow/paralyze/dia/blind which you have to pick from anyway because the not 5/5 merits are ok for maybe ..slow, and a well geared whm should have no issue landing slow/para/addle on a target, as they can get their enfeebling skill damn near 500 if not actually 500 due to only needing 80 from light arts (puts you at 404, i'm sure a lot of people still have enfeebling merits, so 420 and enfeebling gear isn't hard to come by.) currently i see zero reason to bring a rdm to anything where you want to be efficient. so why try and stop rdm from getting back on the board in one category which also enables pld and nin to go back to their lv75 tanking ability.

    Quote Originally Posted by SpankWustler View Post
    Other than stuff that is super-tanked by Paladins, I can't think of anything today that the tank doesn't engage other than the same level 75 content that is much easier now. So, I doubt changing the enmity of those spells back would actually change anything.
    I didn't engage things in Legion as if someone needed to stona me or something, they would end up getting destroyed by something if it was early enough in, also anything where you could freely swap between aegis and ochain and not care about the tp loss was fantastic (also the above situation, as well as a few solo ones)

    with current content, i do not think anything would change as they will probably maintain their zerg only status (except for odin i guess). I would like for the ability to select between your tanks for future content. however, these adjustments i suggested, not only enable rdm to tank, it also opens up PLD/RDM and NIN/DRK again which are also hate machines.

    Quote Originally Posted by Camate View Post
    [*]Enmity Adjustments
    ...the enmity incurred in relation to the amount of HP cured, will be reduced. ... We are also making adjustments at the same time so that the enmity gains from Cure V are reduced.
    the part in bold leaves me to believe that if in any significant amount, cure enmity is reduced, the only unchanged method of obtaining CE is through flash, and all it would take to eliminate the CE generated from flash (let's say with +50 enmity, which would be 180*1.5, so +270 CE as per Kaeko's tables) would be a hit for around 300 excluding the af3 neck and pants and foe sirvente. [check my math, it's not my forte, used [ CE Loss ] = 1800 x [ Damage Taken ] / [ Target Max HP ] where target max hp =1980~2k]

    with damage and cures being slashed, PLD would probably need a reverse-tranquil heart trait for cures to be any decent if the enmity reduction of cures is even around half of that of damage. another thing could be to have atonement not apply to the damage reduction, but that just seems lopsided toward pld leaving no room for ninja or any other tank. putting the enmity of these spells back in would revive multiple ways to tank

    /rant
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    Last edited by Phafi; 03-20-2013 at 12:56 AM.

  4. #14
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    Join Date
    Mar 2011
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    Quote Originally Posted by Phafi View Post
    Too long to quote
    I didn't play with bad PLD, I played with good DDs.

    We're refering to "cap 75 era", when MP was an issue, when every BRD didn't have Empy/Relic and skills capped only around 400 with a pretty good stuff and max merits.

    Now, I totally agree on the uselessness of RDM. But if RDM should be fixed, it's not on the tank side. Unique enfeebles and buffs is what RDM need.

    On a side note, as sad as it is, I don't think anything can save PLD nowadays.
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  5. #15
    Player Horadrim's Avatar
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    Jul 2011
    Location
    Windurst
    Posts
    411
    Character
    Horadrim
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by Himrik View Post
    Santa...isn't...real
    RDM...isn't...supposed...to...tank
    Neither was Ninja. And the Japanese pitched a royal fit about NINs tanking for ages before it became a standard that SE embraced.

    Quote Originally Posted by Phafi View Post
    with damage and cures being slashed, PLD would probably need a reverse-tranquil heart trait for cures to be any decent if the enmity reduction of cures is even around half of that of damage. another thing could be to have atonement not apply to the damage reduction, but that just seems lopsided toward pld leaving no room for ninja or any other tank. putting the enmity of these spells back in would revive multiple ways to tank

    /rant
    I think that's the unspoken reality behind the information we've been given. They claim to be fixing PLD tanking and they are giving us a job which purportedly attempts to maintain hate in a very similar fashion -- the only reality can be that they are giving Paladin + Enmity Traits to go along with the changes to defense that will allow it to take less damage and loss less health.

    The only real way Paladin will be able to work is if they get +Enmity sustain/accumulation traits -- and a lot of them. And it can't be Rune Fencer getting them for sub, or else we'll just see semi-Magic immune Ninja/Rune Fencers running around and Paladin will get left out in dust like it has been.
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    Last edited by Horadrim; 03-20-2013 at 06:55 AM.
    Somewhere in space... this could be happening right now.

  6. #16
    Player Tummie's Avatar
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    Mar 2011
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    Character
    Tummie
    World
    Lakshmi
    Main Class
    BLU Lv 99
    The thing is, if you ask for those old enmity values to be reinstated, then BRDs will want the old values for mazurka to come back as well. Though it was a very useful and often used tactic, it was a bit unbalanced and needed an adjustment.
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