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  1. #71
    Player Yinnyth's Avatar
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    Mar 2011
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    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    If Dynamis winds up dumbed down to become a casual event where any average Joe can get a relic weapon, my big question becomes: "Where in Vana'diel is there any challenge left?"

    Granted, Dynamis has been gradually been getting easier and easier as time goes by and level caps are raised, but it really was the biggest challenge the game had ever seen. With Dynamis going casual, there is no longer any endgame. It's just nonstop midgame, which has never been what FFXI was about. There's always been something that would beat you toothless if you made a single slip up or didn't quite have the strategy down quite right, and striving to conquer those things are what made the game fun to me.
    (0)

  2. #72
    Player ZeDingo's Avatar
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    Mar 2011
    Posts
    18
    Character
    Thatman
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Alhanelem View Post
    Did you read the news post at all? They're already changing dynamis so you don't need to schedule runs anymore...

    It's not going to be instanced. It's going to be an open area with the bosses being popped NMs.
    Yeah, because we haven't had problems with crowding at pop bosses in Abyssea/everywhere else.
    (0)

  3. #73
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Alhanelem View Post
    Did you read the news post at all? They're already changing dynamis so you don't need to schedule runs anymore...

    It's not going to be instanced. It's going to be an open area with the bosses being popped NMs.
    By my read, it sounds like it's going to be an open area with NMs being cockblocked by jackalopes who demand 500K or you'll never see a meaningful NM.

    Yeah, Square-Enix, nice improvement.
    (0)

  4. #74
    Player Tazz's Avatar
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    Mar 2011
    Posts
    73
    Character
    Tazz
    World
    Fenrir
    Main Class
    SCH Lv 99
    I still help run a strong Dynamis LS, and these changes are both scary and exciting. We have worked hard over the years to create and run our LS. It would be really terrible if some random person could just enter your dynamis zone and lot your hard earned gear like they do in Walk of Echoes. The lower re-entry time would be very nice. I just hope it will be fair to the sponsor's and their need/want for all the required coins for their relic weapon. Please allow our LS to still only run as a LS completely separate of people we don't want in our zone. You all know the types, the ninja lotters the players who lot a level 75 piece and that job is only level 5 or not even unlocked... I trust SE to fix it however I do not really believe it is broken to begin with... Why fix what isn't broken? (let the flames begin but I only wanted to speak my mind) (yes the drop rates could be better esp for those 'elusive' drops but it is what it is)
    (0)

  5. #75
    Player ZeDingo's Avatar
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    Mar 2011
    Posts
    18
    Character
    Thatman
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Starcade View Post
    By my read, it sounds like it's going to be an open area with NMs being cockblocked by jackalopes who demand 500K or you'll never see a meaningful NM.

    Yeah, Square-Enix, nice improvement.
    So instead of relics involving a lot of work, it'll be like trying to claim Faf/Nid and some other overcamped botted world bosses. Or like sky back in the day.

    Not going back to Dyna, that's for sure.
    (0)

  6. #76
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    54
    Quote Originally Posted by Starcade View Post
    By my read, it sounds like it's going to be an open area with NMs being cockblocked by jackalopes who demand 500K or you'll never see a meaningful NM.

    Yeah, Square-Enix, nice improvement.
    But isn't dynamis drops available to everyone in zone even outside of party/alliance? Not that it would make the situation any better, since any regular Joe can lot on anything they want (even if it's meaningless to them and they did nothing to help etcetc).

    But, I'm still remaining hopeful that this isn't going to be like WoE, and more-so instanced like Salvage or something. Really hope. D:
    (0)

    Burmecia | DRG | COR | SMN | NIN | PLD | SAM | BRD | RDM |

  7. #77
    Player Mojo's Avatar
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    Mar 2011
    Posts
    124
    Character
    Cero
    World
    Fenrir
    Main Class
    NIN Lv 99
    Quote Originally Posted by Ilax View Post
    SE already gave E.Wep as alternative, why trying to kill Dynamis relic weapon now? There a limit to transform everything in the game, as i said many time, dynamis was just something that not many loved or able to manage, never been something not accessible. What SE is about to do is just mess up the last even in the game that require devotion from multi player.
    If you admit that not many people liked it, then what's wrong with them changing it? It was an awfully boring and flawed event. A three hour marathon that was exciting at first but that quickly became a highly mundane labour in which only one or two people reaped the rewards of the hard work of several others isn't exactly my idea of fun or good. Changes like this should have come years ago, to be honest.

    Dynamis is no exception as to what requires fewer people these days. A party of six strong players could clear every town zone at 75 cap. I'm sure that just a duo of a RDM + MNK could do it too at 90. Relic weapons are the same as always were. They require an unnecessary amount of coin grinding to complete and the end result is quite mediocre in most cases.

    I don't think this patch will "kill" relic weapons by any means. Dynamis was previously on the outs because the gear was obsolete and nobody liked the event. People are actually considering doing it now and AF2 might actually become useful pieces of gear. That's perhaps the most that anybody who liked Dynamis could ever hope for. I think instead of cradling their relics like a wounded child while berating the announced changes, relic holders should embrace what is to come and be hopeful. What I would like to see is the difficulty of obtaining relic weapons be mitigated while also adjusting the strength of their weaponskills and perhaps increasing the frequency of the triple damage procs. Honestly, relic weapons were mediocre before Abyssea, it just took a while for people to catch on.
    (0)

  8. #78
    Player
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    Mar 2011
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    Bastok
    Posts
    412
    Quote Originally Posted by Burmecia View Post
    But isn't dynamis drops available to everyone in zone even outside of party/alliance? Not that it would make the situation any better, since any regular Joe can lot on anything they want (even if it's meaningless to them and they did nothing to help etcetc).

    But, I'm still remaining hopeful that this isn't going to be like WoE, and more-so instanced like Salvage or something. Really hope. D:
    Except for one thing: You knew, for the most part, who you were going in with, because you reserved the zone and you paid 500,000 gil for it.

    Taking that away is going to make Dynamis into a bot-filled piece of... excrement run by bot-filled pieces of... excrement.
    (0)

  9. #79
    Player Mojo's Avatar
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    Mar 2011
    Posts
    124
    Character
    Cero
    World
    Fenrir
    Main Class
    NIN Lv 99
    Quote Originally Posted by Starcade View Post
    By my read, it sounds like it's going to be an open area with NMs being cockblocked by jackalopes who demand 500K or you'll never see a meaningful NM.

    Yeah, Square-Enix, nice improvement.
    This is perhaps the most unlikely situation to occur if the NMs are popped by triggers. It demonstrates a complete lack of knowledge or experience in other facets of the game.

    For instance, almost every NM in Abyssea is popped by a trigger. Nobody can block you out of them. They might be able to pop one before you if they spam the ???. It's just luck really. But you're stopping them just as much as they're stopping you and with 1 minute ??? repops it's not even a big deal. The only thing that they can do is perhaps try and hold an NM so that the ??? can repop. If this is the case, you can simply GM them (it is against the ToS.)
    (0)

  10. #80
    Player ZeDingo's Avatar
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    Mar 2011
    Posts
    18
    Character
    Thatman
    World
    Asura
    Main Class
    WAR Lv 99
    Quote Originally Posted by Mojo View Post
    This is perhaps the most unlikely situation to occur if the NMs are popped by triggers. It demonstrates a complete lack of knowledge or experience in other facets of the game.

    For instance, almost every NM in Abyssea is popped by a trigger. Nobody can block you out of them. They might be able to pop one before you if they spam the ???. It's just luck really. But you're stopping them just as much as they're stopping you and with 1 minute ??? repops it's not even a big deal. The only thing that they can do is perhaps try and hold an NM so that the ??? can repop. If this is the case, you can simply GM them (it is against the ToS.)
    "It demonstrates a complete lack of knowledge or experience in other facets of the game."

    ??? mark repops 1 minute after NM dies, not 1 minute after you pop it.
    (0)

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