that is what abyssea is, do you like abyssea but hate dyna? abyssea useally eats more time then that per day and ti is the same thing over and over again
I do not understand how someone can say " i hate killing the same thing over and over again for 4 hours" when abyssea is the same thing.
So gear reward makes it tolerable in one instance but not the other?
With this viewpoint why should dyna minic abyssea like someone else said ealier?
you get random people entering able to lot like WoE? because that is what it sounds like in the notes.
I do agree abyssea needs changing but SE will prob mess it up make it like WoE to try mimic this abyssea for everything trend.
Well the dev team already stated specifically loot will work like regular zones
Ie. party gets their own loot pool
It wont be like walk of echoes.
I am just going to wait for more detail or see it in action because I really do not see that working well.
As a whole I do not see SEs idea working well.
Like I said Dyna does need changing but I do not like how SE stated it.
The content needs updating like make mobs harder, have it drop stuff that people might want like emp +2 upgrades every once in a while. Maybe introduce matts to make +2 relic gear.
Either way I do not see fighting for mobs and each party fights for coins as working content.
What if my LS has more then 18 people that want to cooperate togher?
when everyone fights for one item does not end well.
thats one thing that is nice about abyssea that mobs drop things that is ment for more then one person.
that is why old dyna worked , people wanted the drops and nothing to do with the weapons.
I agree.. i'd like to see the new dynamis changes in action..
However I am hopeful the changes are going to be positive.
I could only see problems getting worse by lvl 99 if they left it a reserved zone... I mean a party or less can already clear entire zones....
and I don't see them spending the amount of time they spent on empyrean armor.. to implement dynamis armor upgrades.. they already have a new system that works great for new armor...
I'd rather them funnel their energy into new content.. and balance old content for accessibility.. like they are testing with dynamis.
[Removed by Moderator according to the FINAL FANTASY XI FORUM Guidelines.] SE has been following the trend of making this game more and more easy. By first nerfing CoP for those who were stuck on it. Then Fov lvl sync etc their trying to make this game easier for the obvious reasons, as someone else has already posted. I mean trying to boost your subscriber's is one thing, but at the same time your loosing player's that have been on this game since it came out. This whole dynamis reborn is just a slap in the face for those player's that spent years trying to get one. But then again SE has shown they rather have those customers that subscribe for a couple of months then quit, and go to another game. Than actually hold onto it's loyal fan base. To keep it short for all of you lol cool story bro..
Fix ff14 instead of trying to revive an outdated game, seriously before u end up with one server lol.
or dump the ps2 user's and add more content, and take the game off it's perma easy mode.
Cuz seriously what achievement is there in completing something in this game if it takes u an hr to do it lol.
Last edited by Baccanale; 03-25-2011 at 09:51 AM. Reason: Content was edited by Moderator due to violation of Forum Guidelines.
I can infer that the Dev. Team will probably have separate lot pools for each group or alliance, have that claim status on a mob if another group,alliance, or player has it, and probably lower the drop rate a tad bit on currency. Now, keep in mind, they can also add mobs that can drop more currency, but are much more tougher than normal. I am not talking about NMs here. Just tougher mobs with better drops. They may keep the drop rate on the current NMs and maybe even increase their strength for a nice decent chance of 100s dropping. NMs that consist of getting Attestations and Fragments shouldn't change since those are already tough to get. I mean, it could workout for the best for us. I am sure it will be nothing like WoE.
I would love to have relic h2h, since I wont bow down and kiss anyones rear over the one they have, or in some ppl's cases Many. I dont play for the social aspect of it, I play so I am not bored in real life. If i can get a relic in 6 months vs 2+++ Years im all for it, Price will Raise at 1st im sure for coins and 100's, And drop if so many people flood the economy which I like. What I fear is that you take 6 people into a Dyna zone for the purpose of Farming Currency and wind up with 6 coins only. So for now I will wait for the % and # adjustments and I will scream my head off if they Mess it up. I would accept 50% of the current rate, So only gettin 100 coins in 1 hour vs 200+ is fine by me, Just up the % on 100's by 5% so I can get my relic asap. m<@^@>m
At least i am not the only one thinking that, my main frustration in all this is not only about the update itself but more about many question that remain unanswered, is easy pre-info release speculate on how positive this update going to be as it is easy to speculate how negative this going to be, but in the end no one is really wrong, we just worry for different thing.
what can i contribute more about subject, here:
Can we have more answer to our question before release?
What solution i can bring for the subject:
*Can you do multiple instance instead?
*Can each group be guaranted to get same amount of currency per run. [open zone np, by time each group inside can get they 300~400 currency or a bit less since as SE stated they now can go 7/7]
Last edited by Baccanale; 03-25-2011 at 10:06 AM. Reason: Quoting from content that was edited by Moderator due to violation of Forum Guidelines.
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