Who's to say they can't adjust that?
Original Dynamis zones: New system
CoP Dynamis Zones: Original system with drop adjustments.
Everyone's happy.
I don't have the time to invest to read more but I do agree with this post a lot. People stay in FFXI because it is one of the few major mmo's out there today that remain difficult. Making everything easy mode, if anything, will lose dedicated subscribers and not be enough oomph to attract replacement subscribers. In short destroying what is monetarily for SE, and will destroy the experience for those who love it for what it is. While I applaud the recent changes as they will allow some people to actually get through everything the game has to offer, removing any and all challenge from the game will devalue the worth of accomplishments to a point where like many mmo's today, it doesn't feel worth doing.
I would like to share the way my dynamis shell does dynamis and the way we handle currency. Our shell has been around for some 6+ years in 1 form or another, we have completed 4 relics and our 5th is almost completed.
Currently, 1 person pays for the glass and collects all the currency for relic upgrade. The rest of the people that are there are either there to help the funder, or there to lot af2. The funder is one that has been in the group for a while and has put in the work with the shell and has the ability to fund constantly.
Based on my 5+ years with the shell and my data on my own relic here are some thoughts. For my relic, gjallarhorn it took 1 year 7 months to complete with funding, at the time funding was split 3 ways. I did a combination funding/buying, totaling 134 funding runs and 49 million gil spent.I can say that without funding, I would never have finished relic without have spending over 100 mil at the currency rates at the time. 57% of the 14400 was funded and 43% was purchased.
From this data, I have concerns about any change to dynamis. If each of us has to buy a key item from npc, this would eliminate the sole funder, as I would think everyone would want a cut of the currency since they paid for their key item. A solution for this would be the funder to pay for a members key item, but I don't really feel this is fair either unless all members are static. Even if you had 18 static members, if they all wanted to work on a relic, it would increase the total time needed to fund by a factor of 6. Now I know some of you will say but what about you can now enter every real day. I don't know about you, but those of us who have done dynamis for years, I doubt could survive doing it every single day. Doesn't this contradict the agreement that we accept when we enter ffxi, SE by making it able to enter everyday yes it would be possible to complete a relic in 52 days at that rate, but at what cost? There would definitely be a real life cost.
Not everything has to be like abyssea to succeed. I for one liked the challenge of relic, SE for years has said relic would not be for everyone, that it takes dedication to achieve it. In my opinion to lessen it would cheapen the accomplishment of all those who have completed relics.
So to recap, my points I would like to bring up are these:
1) Think of how it would affect the current way of funding. I know SE in the past wanted 64 people to share the cost of glass, but this is not the way the playerbase decided to do it. The playerbase has mostly used the few funders get all the currency to speed up the completion of relic.
2) Think of the reasoning the players have used for the funding. If 1 person buys the hourglass for entry, they should get all the currency from the zone as without the hourglass none of us could enter. If everyone has to get a key item that is only obtained once, this affects how the current way that currency is handled. To equally split currency among all that participate it would take 936 days(2.56 years) to complete all 18 relics, if we use the 52 days to complete a relic(52 * 18 = 936). That is 936 days of constant dynamis, which I highly doubt all 18 would do.
I really don't want to see people fighting over mobs. They can add more spawns and make boss's force popped, but just looks at bastok mines - its only so large. Dyna bastok is a copy+paste of it with darker lighting. There isn't a lot of room to add more mobs in. When we had full dyna groups in they they were all from the same ls...Can you imagine that many people trying to claim a mob or a "???" target? Just the competition will be bad enough, but if they leave in a clock ticking to kick you out after so many minutes it'll be even worse trying to get anything done.
You know what they should be doing this to? Limbus zones. Get dynamis money from exchange of ancient beastcoin. As long as they left ultima/omega as a bcnm battle they could do whatever to the normal apollyon and temenos zones since a boss clear boots you from zone and you can't jump right back in to monopolize. Hey there is an idea. Kill dynamis NM, everyone on its hate list gets kicked out for 1 earth day.
...Basically all I'm saying they darn better make sure the selfish people in this game don't have a way to screw it up for the rest of us before they release this change. That is something they've not been so good with in the past (lookin at you bot-claimed land kings back when kings mattered).
Edit:
the sponsoring issue is a good point, but if you can afford to buy the glass now in theory you should be able to just buy your currency with the new supposedly more plentiful amounts post update.
Last edited by GlobalVariable; 03-10-2011 at 04:09 PM.
We already have Abyssea. Why make Dynamis into Abyssea? That's not saving Dynamis, it's using the name "Dynamis" to refer to something that isn't Dynamis anymore.
The whole thing that has made Dynamis my favorite event in the game is that you go in with a group of friends, and together as a team you take on an entire zone. Everyone has to work together, following a strategy, in a spirit of companionship and friendship. That is the true essence of Vana'diel.
Now that's going away. It's going to be just another zone with random people getting in the way of this great cooperative effort. You're taking what made Dynamis special, and throwing it away to make it just like Abyssea. Sure, Abyssea is very well done, exceptionally good in fact. But we already have Abyssea, we don't need another one called "Dynamis."
What distinguished FFXI from other MMORPGs was the need for cooperation, a rich storyline and in-game culture, and difficult challenges. There was no Easy Button, and I liked that. That's why I picked FFXI over the others, even having never played another Final Fantasy game before.
You see, Dynamis for me has never been about the drops. It's the fun, the challenge, the teamwork, the concept and storyline, that's what has been important to me. It's the immersion in the world, the culture and history of Vana'diel, and the friends I make along the way. You're keeping only the part that's least important to me -- the drops -- and wrecking everything else.
Why not just leave Dynamis as it is? No-one revamped Garrison (another great event) when people stopped doing that. If people want to move on, just let them move on.
Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.
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