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  1. #141
    Player rog's Avatar
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    Mar 2011
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    Quote Originally Posted by Ilax View Post
    Itt: because everyone know CoP zone always been the best for currency...
    I didn't even know cop zones dropped currency.
    (0)

  2. #142
    Player Kagato's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    303
    Who's to say they can't adjust that?

    Original Dynamis zones: New system
    CoP Dynamis Zones: Original system with drop adjustments.

    Everyone's happy.
    (0)

  3. #143
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    54
    Quote Originally Posted by Kagato View Post
    Who's to say they can't adjust that?

    Original Dynamis zones: New system
    CoP Dynamis Zones: Original system with drop adjustments.

    Everyone's happy.
    Yeah that would be nice. /nod
    (0)

    Burmecia | DRG | COR | SMN | NIN | PLD | SAM | BRD | RDM |

  4. #144
    Player AtrixWolfe's Avatar
    Join Date
    Mar 2011
    Posts
    76
    Character
    Verda
    World
    Bahamut
    Main Class
    SMN Lv 99
    Quote Originally Posted by Caria View Post
    Ilax, you are not alone. Dynamis and working toward my relic with a group of faithful friends with whom I have been working for years on end is one of the sole reasons I still log into this game. I have been appalled by many of the changes in the game since the advent of Abyssea and the new level caps. I am a particularly goal driven person. I don't enjoy very many video games because they tend to be very focused on the short-term goals. I fell in love with FFXI when I found out how hard a game it really was, when I realized I could have goals that extended several years out and be successfully working toward those goals. I joined a dynamis group a number of years ago and made a lot of friends that way. The dynamis system was challenging if a little repetitive, but I felt things were balanced very well. I particularly liked the fact that it allowed a system for needing many people working together to empower each other, one at a time, to get their relic weapons, the best weapons in the game (at the time). I never took issue with the fact that others were getting their relic before me. We were all enjoying ourselves and taking on the challenge of clearing these zones, or even just getting wins. It took hard work on the part of everyone there.

    In the recent updates, this has largely changed. While there is a key core of my group that has come together, we are small, because the rewards of dynamis have largely been outdated and the new level caps have largely taken the challenge out of these areas. Our core group still works together, and we manage to recruit new people often, though they don't stay long because the experience of working together is so much less rewarding when the challenge is gone. To a large extent the damage has already been done. I have been hoping for a revamping of Dynamis, but not to make it easier and more accessible, but harder and more challenging with the same currency rewards and hopefully a new way to make the relic armor more competitive.

    I am very concerned about the future of Dynamis now after reading this new information. Removing the need for reservation sounds like making it like the WoE, which at least on my server, has been a very failed system. While many people have been discouraged by the fact that traditional Dynamis shells worked by getting one person in the shell the relic before the next stepped up, I found this to be an exceptionally well designed system when it worked among loyal friends. I have been working for a number of months now on my relic with the help of my group, and there are people still waiting in line. It concerns me that these people may never get their chance, if this new system makes the system open to all and we have to compete for currency.

    I am glad to see from the posts here that I am not the only person worried about these changes. I understand the need to make the game accessible to new people to keep it alive and profitable. But this does not mean that everything has to be made easy. Give the new people competitive gear, but don't have it be equal to the gear that people have worked years to obtain. SE, you gave the new people Abyssea, WoE, Campaign, etc. Do you really have to give them Dynamis and the relics too? Please, don't make this a free for all. Let the shells that have been functioning for many years continue.
    I don't have the time to invest to read more but I do agree with this post a lot. People stay in FFXI because it is one of the few major mmo's out there today that remain difficult. Making everything easy mode, if anything, will lose dedicated subscribers and not be enough oomph to attract replacement subscribers. In short destroying what is monetarily for SE, and will destroy the experience for those who love it for what it is. While I applaud the recent changes as they will allow some people to actually get through everything the game has to offer, removing any and all challenge from the game will devalue the worth of accomplishments to a point where like many mmo's today, it doesn't feel worth doing.
    (0)

  5. #145
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,096
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by rog View Post
    I didn't even know cop zones dropped currency.
    ...
    I hope that was sarcastic.
    (0)

  6. #146
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Burmecia View Post
    Yeah that would be nice. /nod
    Yes i agree, that would be nice they keep CoP old style and adjust the drop. Just still bad if no one buy the new idea and everyone end to fight for the only 4 zone left =(
    (0)

  7. #147
    Player VoiceMemo's Avatar
    Join Date
    Mar 2011
    Posts
    833
    Character
    Voicememo
    World
    Asura
    Main Class
    BRD Lv 99
    I would like to share the way my dynamis shell does dynamis and the way we handle currency. Our shell has been around for some 6+ years in 1 form or another, we have completed 4 relics and our 5th is almost completed.

    Currently, 1 person pays for the glass and collects all the currency for relic upgrade. The rest of the people that are there are either there to help the funder, or there to lot af2. The funder is one that has been in the group for a while and has put in the work with the shell and has the ability to fund constantly.

    Based on my 5+ years with the shell and my data on my own relic here are some thoughts. For my relic, gjallarhorn it took 1 year 7 months to complete with funding, at the time funding was split 3 ways. I did a combination funding/buying, totaling 134 funding runs and 49 million gil spent.I can say that without funding, I would never have finished relic without have spending over 100 mil at the currency rates at the time. 57% of the 14400 was funded and 43% was purchased.

    From this data, I have concerns about any change to dynamis. If each of us has to buy a key item from npc, this would eliminate the sole funder, as I would think everyone would want a cut of the currency since they paid for their key item. A solution for this would be the funder to pay for a members key item, but I don't really feel this is fair either unless all members are static. Even if you had 18 static members, if they all wanted to work on a relic, it would increase the total time needed to fund by a factor of 6. Now I know some of you will say but what about you can now enter every real day. I don't know about you, but those of us who have done dynamis for years, I doubt could survive doing it every single day. Doesn't this contradict the agreement that we accept when we enter ffxi, SE by making it able to enter everyday yes it would be possible to complete a relic in 52 days at that rate, but at what cost? There would definitely be a real life cost.

    Not everything has to be like abyssea to succeed. I for one liked the challenge of relic, SE for years has said relic would not be for everyone, that it takes dedication to achieve it. In my opinion to lessen it would cheapen the accomplishment of all those who have completed relics.

    So to recap, my points I would like to bring up are these:

    1) Think of how it would affect the current way of funding. I know SE in the past wanted 64 people to share the cost of glass, but this is not the way the playerbase decided to do it. The playerbase has mostly used the few funders get all the currency to speed up the completion of relic.

    2) Think of the reasoning the players have used for the funding. If 1 person buys the hourglass for entry, they should get all the currency from the zone as without the hourglass none of us could enter. If everyone has to get a key item that is only obtained once, this affects how the current way that currency is handled. To equally split currency among all that participate it would take 936 days(2.56 years) to complete all 18 relics, if we use the 52 days to complete a relic(52 * 18 = 936). That is 936 days of constant dynamis, which I highly doubt all 18 would do.
    (0)

  8. #148
    Player GlobalVariable's Avatar
    Join Date
    Mar 2011
    Posts
    330
    Character
    Arisingchicken
    World
    Odin
    Main Class
    PLD Lv 60
    I really don't want to see people fighting over mobs. They can add more spawns and make boss's force popped, but just looks at bastok mines - its only so large. Dyna bastok is a copy+paste of it with darker lighting. There isn't a lot of room to add more mobs in. When we had full dyna groups in they they were all from the same ls...Can you imagine that many people trying to claim a mob or a "???" target? Just the competition will be bad enough, but if they leave in a clock ticking to kick you out after so many minutes it'll be even worse trying to get anything done.

    You know what they should be doing this to? Limbus zones. Get dynamis money from exchange of ancient beastcoin. As long as they left ultima/omega as a bcnm battle they could do whatever to the normal apollyon and temenos zones since a boss clear boots you from zone and you can't jump right back in to monopolize. Hey there is an idea. Kill dynamis NM, everyone on its hate list gets kicked out for 1 earth day.

    ...Basically all I'm saying they darn better make sure the selfish people in this game don't have a way to screw it up for the rest of us before they release this change. That is something they've not been so good with in the past (lookin at you bot-claimed land kings back when kings mattered).

    Edit:
    the sponsoring issue is a good point, but if you can afford to buy the glass now in theory you should be able to just buy your currency with the new supposedly more plentiful amounts post update.
    (0)
    Last edited by GlobalVariable; 03-10-2011 at 04:09 PM.

  9. #149
    Player Laverda's Avatar
    Join Date
    Mar 2011
    Posts
    11
    Character
    Laverda
    World
    Bismarck
    Main Class
    PUP Lv 99
    We already have Abyssea. Why make Dynamis into Abyssea? That's not saving Dynamis, it's using the name "Dynamis" to refer to something that isn't Dynamis anymore.

    The whole thing that has made Dynamis my favorite event in the game is that you go in with a group of friends, and together as a team you take on an entire zone. Everyone has to work together, following a strategy, in a spirit of companionship and friendship. That is the true essence of Vana'diel.

    Now that's going away. It's going to be just another zone with random people getting in the way of this great cooperative effort. You're taking what made Dynamis special, and throwing it away to make it just like Abyssea. Sure, Abyssea is very well done, exceptionally good in fact. But we already have Abyssea, we don't need another one called "Dynamis."

    What distinguished FFXI from other MMORPGs was the need for cooperation, a rich storyline and in-game culture, and difficult challenges. There was no Easy Button, and I liked that. That's why I picked FFXI over the others, even having never played another Final Fantasy game before.

    You see, Dynamis for me has never been about the drops. It's the fun, the challenge, the teamwork, the concept and storyline, that's what has been important to me. It's the immersion in the world, the culture and history of Vana'diel, and the friends I make along the way. You're keeping only the part that's least important to me -- the drops -- and wrecking everything else.

    Why not just leave Dynamis as it is? No-one revamped Garrison (another great event) when people stopped doing that. If people want to move on, just let them move on.
    (0)

  10. #150
    Player Lushipur's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    358
    Character
    Lushipur
    World
    Sylph
    Main Class
    BRD Lv 99
    Quote Originally Posted by VoiceMemo View Post
    ...If each of us has to buy a key item from npc, this would eliminate the sole funder, as I would think everyone would want a cut of the currency since they paid for their key item. A solution for this would be the funder to pay for a members key item, but I don't really feel this is fair either unless all members are static. ...
    Key item is one time buy only. Probably the goblin will check if u have requisite (liv65+ rank6) and let you buy it.
    Then u need nothing else and can enter freely dynamis every 24 hours.
    (0)

    Only the phoenix arises and does not descend. And everything changes. And nothing is truly lost.

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