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  1. #11
    Player Trangnai's Avatar
    Join Date
    Mar 2011
    Posts
    98
    Character
    Rivicus
    World
    Asura
    Main Class
    RDM Lv 99
    I just hope it doesn't destroy Dynamis as we know it, I can personally say I enjoy the way Dynamis works at the moment, quick kills with a decent drop rate but still enough of a challenge to require a semi-decent amount of people. If it becomes just a normal zone with a time limit and re-entry time when you time out it may may it hard to obtain dynamis gear/currency. Hopefully they will make it so each party entering has there own instance of the zone allowing them to kill mobs and get wins at there own pace, while not having to camp NMs and farm pop items for zone bosses and such. The new key items will make Dynamis much more affordable and rewarding, not spending money on a glass everytime you want to enter will make things alot easier. And exp on normal mobs in the zone will make it so that thfs or other sack pulling jobs don't end up with as much of a loss due to needing to preform such a task.
    (0)

  2. #12
    Player
    Join Date
    Mar 2011
    Posts
    2
    The parts that strikes me as odd follow as "New key items will replace the "Timeless Hourglass" and "Perpetual Hourglass" items needed for entry." as well as the"The key items need only be obtained once. It will be made available at an affordable price via the Goblin NPCs presently dealing in hourglasses." Why this strikes me as odd is because I wonder how this new dynamis will work. If this is instanced (similar to bcnm) how will these "key items" control who can enter? For instance, group of 19 friends want to enter, how can they be sure those 19 friends can enter the same instanced. Or will the new dynamis be capped at 18 ppl per instance similar to KSNM99. If this will not be instanced will more than 1 group be allowed to enter the same zone? A lot of the info provided "Monster distribution will receive drastic revisions." and "Trigger items will be introduced as a new spawn condition for certain notorious monsters (NMs)" make me think SE will either make dynamis instanced while giving us less mobs, or give us a boat load more mobs allowing more groups to enter the same zone at the same time. I'm just curious/concerned about the future of relics and dynamis is all. So enlightenment can I have it? --- On a much more biased side note, I agree with Yopop on the note of not taking the speed bump out of dynamis. Some may say my reasoning is elitist or w/e, but I spent a lot of time and gil (can honestly say I never bought any) to get my relic. I had lots of support and friends help me get mine, but all in all I felt like I made a major accomplishment. I felt kind of shot down when SE brought out these over powered E.weps, but I have moved on and even started to make one of those. Just seeing more ppl get an easy ride to something that was so stressful to obtain is sad to see. So hopefully the degree of difficulty needed to obtain these items will be maintained even if they follow through with these adjustments. Simple logic follows the fact that If something is easy to beat you will only replay it so many times before it looses its hold. If you make the game too easy people will find less and less reason to continue paying for something that gives less and less return (value wise).
    (0)

  3. #13
    Player hiko's Avatar
    Join Date
    Mar 2011
    Posts
    774
    Character
    Meuporg
    World
    Ragnarok
    Main Class
    BST Lv 99
    lucky Dreamlands not affected can still farm AFs/currency without dealing with noob/leech.

    "trigger items..." : mean we can pop a same NM several time in a run, or ??? wont repop ? (one run per magian trial)
    (0)

  4. #14
    Player
    Join Date
    Mar 2011
    Posts
    34
    Quote Originally Posted by hiko View Post
    lucky Dreamlands not affected can still farm AFs/currency without dealing with noob/leech.

    "trigger items..." : mean we can pop a same NM several time in a run, or ??? wont repop ? (one run per magian trial)
    that would be killer
    (0)

  5. #15
    Player
    Join Date
    Mar 2011
    Posts
    1
    I am hoping that SE will finally allow multiple/infinite instances as opposed to just 1 open to all instance how this will work if you plan on entering with more than 1 alliance (not that you need more than 1!) i am not sure, but i like dynamis now with low man groups, no lag, bigger payouts etc, the limit was 64 people iirc so i cannot see how they can just have 1 open instance but you never know with SE!
    (0)

  6. #16
    Player Yopop's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    81
    Character
    Yopop
    World
    Bahamut
    Main Class
    BST Lv 99
    Yeah I found out the hard way about that. I returned after 22 months and made a party and started snagging people with proper rank. Boy was I wrong, the people were clueless and never been to the zones I was taken them to level.

    I disbanded and ran away crying

    Quote Originally Posted by Aangeliceus View Post
    If you think about, it's more of the 'first kid on the block to have the new toy...' -- Rank 10 used to mean something back when the game first came out. Some philosophy.

    *~*~*~

    Another side note onto this.

    I was reading another post and if any old joe can jump into dynamis while a group is in there they can sit back ( ie a BST ) and pick off mobs and basically steal mobs from that alliance.

    All it takes is a quick finger for a BST to take a NM in there because @ 90 a BST can solo the NM there. I farm in there as is solo as BST.
    (0)
    Last edited by Yopop; 03-08-2011 at 07:11 PM. Reason: added another reply
    Re-garu-darus,

    Yopop


    reserved for useless space filler

  7. #17
    Player Chew's Avatar
    Join Date
    Mar 2011
    Location
    I obey the beard.
    Posts
    8
    Can enter once per Earth Day. Certain NMs will need trigger items to pop. EXP. Adjustment of drop rates?!.
    I'm hoping Dynamis V2.0 is better then V1.0

    Is excited.
    (0)

  8. #18
    Player Dais's Avatar
    Join Date
    Mar 2011
    Posts
    36
    Character
    Dais
    World
    Shiva
    Main Class
    BLU Lv 99
    I have not stepped into dynamis in over a year. I hope there are more incentives to go than just exp, currency, and old af2.
    (0)

  9. #19
    Player Tezz's Avatar
    Join Date
    Mar 2011
    Posts
    99
    This is exciting news! I agree, there NEED to be good incentives for this. Dynamis is still tedious and boring, i hope they don't add to that with tedious Magian Trials (/sigh).
    (0)

  10. #20
    Player Vivik's Avatar
    Join Date
    Mar 2011
    Location
    Asura
    Posts
    392
    Character
    Vivik
    World
    Asura
    Main Class
    DRG Lv 99
    Quote Originally Posted by Corres View Post
    only bad thing i can think about yet:
    some linkshells making profit of mercing certain nm's for relic's items of whatever.
    They already do. My shell has been mercing drops from Dynamis for years.
    (0)
    Vivik- Asura
    Do you know who you really are? Are you sure it’s really you?

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