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  1. #1
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by kaht View Post
    I'm not sure what you're trying to say, but yes - I think dynamis currency drops should be split among members, minus the cost of the glass - 12k per ordelle's means the leader keeps the first 42 pieces of currency to pay for his out of pocket cost. After that, even splits among members since they're all doing the same amount of work.

    Any other system than that will benefit 1 individual more than the rest.
    That just another way to do it too, i mean if your ls have 16 member, then is just going to take 16yr to finish all them, the game going to be dead before any of you get relic weapon.

    Of course one of your member 'Mr. Bob' might get relic by buying everyone currency at 6x the price (bc you know how everyone are greedy) so don't really expect Mr. Bob to stay after he done. Or you can be in a miracle LS where everyone as ME give they currency for totally free (is what i do in salvage) But GL on that.

    Fact is, no matter how people got they relic, is either 4 way, they had friend, They abused of everyone, they buy gil, they ruined they life farming 10x the real price of currency. End of story. And trust me i thanks SE for having that kind of event to make difference from Mr. A/B/C/D in the game. And i am sure some name can pop in your head (probably mine as i abused of my LS, should ask them if i really did, you be surprise)

    But no matter my way or your way, we still derail about the subject, making 'open zone' wont help any of us.
    (0)
    Last edited by Ilax; 03-10-2011 at 06:04 AM.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Ilax View Post

    But no matter my way or your way, we still derail about the subject, making 'open zone' wont help any of us.
    There are times I openly question the motives of Square-Enix regarding player conduct and all.

    They can say what they want, but this whole "relic" situation (and I finally am looking in, with some seriousness, to working toward that direction, should Square-Enix' MMO division last that long!) sounds ugly.

    I remember, before Campaign actually added currency to the situation, currency being 5/10 (5K for Bynes, 10K for the other two). Now, I'm lucky if it's not 7/14. Given what some of these idiots are going to do, what are we looking at? 10/20? WORSE??? (Especially because the Devs have now said that the amount of currency per run is going to drop)

    And as for Camate's stating that monster claim and item drops will work the same as regular areas, that's nice -- problem is you're going to have a gazillion people running around trying to outclaim each other -- that's bot city, in case you people who haven't nearly dealt with this problem on an organizational level at Square-Enix don't get it...
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  3. #3
    Player Catmato's Avatar
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    Mar 2011
    Posts
    1,057
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Starcade View Post
    problem is you're going to have a gazillion people running around trying to outclaim each other -- that's bot city
    Just like Abyssea is bot city right now.

    Oh wait...
    (0)

  4. #4
    Player
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    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Catmato View Post
    Just like Abyssea is bot city right now.

    Oh wait...
    In some respects, it is. There is some alleviation with the forced pops, but there are some preferred pops (*cough*Heqet*cough*) that can get real questionable over the course of time.
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  5. #5
    Player Francisco's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    I envision it working somewhat like abyssea in a sense, where it can support multiple groups of 3-6.

    Xarcabard and Beaucedine are easier to predict, since they have the room to support large camps of demons/gigas/orcs/etc... If a group wants to fight Prince Seere for Cleric's Mitts, they farm a pop item, spawn and kill it - and it'll be free for another attempt or the next group after a few minutes.

    Shadow Lord perhaps will be spawned by collecting a Key Item from each of the major NMs.

    It's tough to predict what they'll do with the city zones... and I can't see them having stuff like the Death House in Windurst anymore - as any idiot can gank the zone at any time in that case.

    From the sounds of it - Dynamis will be "always open" like Abyssea - without the zone needing to "reset" like WoE... For example, if we're given 100 minutes in the new dynamis - we get that full 100 minutes despite anyone who entered the zone prior to us.

    Also - it may be possible Kindred Crests and High Kindred Crests will be used as pop items for NMs in these zones.

    Questions for the Devs:

    - Many people are "done" with Dynamis. Will new gear be obtained from Dynamis along with these changes?

    - Will there be an increase in enemy difficulty?
    (0)
    Last edited by Francisco; 03-12-2011 at 05:30 AM.