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  1. #1
    Player Ilax's Avatar
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    Mar 2011
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    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    It might sound not fair just because you see it as money maker when is obviously not, as i stated that could be 500k glass to collect rare/ex currency. If you look how not fair it is because someone spend gil to get currency while other collect AF for free then again you missed the point, I agree now the gear is garbage, but there still people doing dynamis just for the fun of helping a friend for his relic weapon (and is still 500k cost).

    I can see what you involve into you idea, every member should have a share of the currency and Mr. I Buy Gil (or let say BOB) should buy it from your LS member for 6x the real cost right? 500k Glass = 350 currency average, 500k/350 = 1.5k each... how much Ordel sell again? ~12k (just 10x the price nto too bad.... orz) You guy derailed with dynamis...
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  2. #2
    Player kaht's Avatar
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    Mar 2011
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    68
    Character
    Kaht
    World
    Cerberus
    Main Class
    BLU Lv 99
    Quote Originally Posted by Ilax View Post
    It might sound not fair just because you see it as money maker when is obviously not, as i stated that could be 500k glass to collect rare/ex currency.
    It certainly is for the fair linkshells that split currency and/or give payouts to their members.

    Quote Originally Posted by Ilax View Post
    If you look how not fair it is because someone spend gil to get currency while other collect AF for free then again you missed the point, I agree now the gear is garbage, but there still people doing dynamis just for the fun of helping a friend for his relic weapon (and is still 500k cost).
    Would you go to abyssea and help 1 individual get all the +2 upgrade components, empyrean weapon upgrade components, and sellable drops (heed ring, artemis necklace, etc) while he let you ONLY have the seals? How is that different than letting 1 person keep all the currency in dynamis? (other than the fact that the +1 gear you can make with those seals is substantially better than garbage relic armor drops, matter of fact - this example is a lot more fair than dynamis, but I doubt anybody would fall for a scam like this - so why do we let it perpetuate in dynamis?)

    Quote Originally Posted by Ilax View Post
    I can see what you involve into you idea, every member should have a share of the currency and Mr. I Buy Gil (or let say BOB) should buy it from your LS member for 6x the real cost right? 500k Glass = 350 currency average, 500k/350 = 1.5k each... how much Ordel sell again? ~12k (just 10x the price nto too bad.... orz) You guy derailed with dynamis...
    wut?

    I'm not sure what you're trying to say, but yes - I think dynamis currency drops should be split among members, minus the cost of the glass - 12k per ordelle's means the leader keeps the first 42 pieces of currency to pay for his out of pocket cost. After that, even splits among members since they're all doing the same amount of work.

    Any other system than that will benefit 1 individual more than the rest.
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  3. #3
    Player Ilax's Avatar
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    Mar 2011
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    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by kaht View Post
    I'm not sure what you're trying to say, but yes - I think dynamis currency drops should be split among members, minus the cost of the glass - 12k per ordelle's means the leader keeps the first 42 pieces of currency to pay for his out of pocket cost. After that, even splits among members since they're all doing the same amount of work.

    Any other system than that will benefit 1 individual more than the rest.
    That just another way to do it too, i mean if your ls have 16 member, then is just going to take 16yr to finish all them, the game going to be dead before any of you get relic weapon.

    Of course one of your member 'Mr. Bob' might get relic by buying everyone currency at 6x the price (bc you know how everyone are greedy) so don't really expect Mr. Bob to stay after he done. Or you can be in a miracle LS where everyone as ME give they currency for totally free (is what i do in salvage) But GL on that.

    Fact is, no matter how people got they relic, is either 4 way, they had friend, They abused of everyone, they buy gil, they ruined they life farming 10x the real price of currency. End of story. And trust me i thanks SE for having that kind of event to make difference from Mr. A/B/C/D in the game. And i am sure some name can pop in your head (probably mine as i abused of my LS, should ask them if i really did, you be surprise)

    But no matter my way or your way, we still derail about the subject, making 'open zone' wont help any of us.
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    Last edited by Ilax; 03-10-2011 at 06:04 AM.

  4. #4
    Player
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    Mar 2011
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    Bastok
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    412
    Quote Originally Posted by Ilax View Post

    But no matter my way or your way, we still derail about the subject, making 'open zone' wont help any of us.
    There are times I openly question the motives of Square-Enix regarding player conduct and all.

    They can say what they want, but this whole "relic" situation (and I finally am looking in, with some seriousness, to working toward that direction, should Square-Enix' MMO division last that long!) sounds ugly.

    I remember, before Campaign actually added currency to the situation, currency being 5/10 (5K for Bynes, 10K for the other two). Now, I'm lucky if it's not 7/14. Given what some of these idiots are going to do, what are we looking at? 10/20? WORSE??? (Especially because the Devs have now said that the amount of currency per run is going to drop)

    And as for Camate's stating that monster claim and item drops will work the same as regular areas, that's nice -- problem is you're going to have a gazillion people running around trying to outclaim each other -- that's bot city, in case you people who haven't nearly dealt with this problem on an organizational level at Square-Enix don't get it...
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  5. #5
    Player Catmato's Avatar
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    Mar 2011
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    1,057
    Character
    Catmato
    World
    Leviathan
    Main Class
    BST Lv 99
    Quote Originally Posted by Starcade View Post
    problem is you're going to have a gazillion people running around trying to outclaim each other -- that's bot city
    Just like Abyssea is bot city right now.

    Oh wait...
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  6. #6
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    Bastok
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    Quote Originally Posted by Catmato View Post
    Just like Abyssea is bot city right now.

    Oh wait...
    In some respects, it is. There is some alleviation with the forced pops, but there are some preferred pops (*cough*Heqet*cough*) that can get real questionable over the course of time.
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  7. #7
    Player Francisco's Avatar
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    Mar 2011
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    Bastok
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    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    I envision it working somewhat like abyssea in a sense, where it can support multiple groups of 3-6.

    Xarcabard and Beaucedine are easier to predict, since they have the room to support large camps of demons/gigas/orcs/etc... If a group wants to fight Prince Seere for Cleric's Mitts, they farm a pop item, spawn and kill it - and it'll be free for another attempt or the next group after a few minutes.

    Shadow Lord perhaps will be spawned by collecting a Key Item from each of the major NMs.

    It's tough to predict what they'll do with the city zones... and I can't see them having stuff like the Death House in Windurst anymore - as any idiot can gank the zone at any time in that case.

    From the sounds of it - Dynamis will be "always open" like Abyssea - without the zone needing to "reset" like WoE... For example, if we're given 100 minutes in the new dynamis - we get that full 100 minutes despite anyone who entered the zone prior to us.

    Also - it may be possible Kindred Crests and High Kindred Crests will be used as pop items for NMs in these zones.

    Questions for the Devs:

    - Many people are "done" with Dynamis. Will new gear be obtained from Dynamis along with these changes?

    - Will there be an increase in enemy difficulty?
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    Last edited by Francisco; 03-12-2011 at 05:30 AM.