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  1. #661
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Flunklesnarkin View Post
    I think you are purposefully playing dumb...

    You really don't see how removing the 500K glass requirement gives more new players access to dynamis?
    nop, I am not and this is why:

    in small sell/spits you make out, people been doing that since 75 and still existed at 90.

    when I went to sell/spit runs i got 13k+ per bronze i think i made around 800k on lucky runs ( only need 1 or 2 100s with 6-8 people)

    only time dyna was "hard" on people is when prices where 4-7k per coin when glass was still 1 M

    I think that was in 08
    (0)
    Last edited by Rambus; 04-02-2011 at 06:57 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  2. #662
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    Didn't say it was hard.. said it was low to midlevel content...

    not this super endgame event you are desperately trying to make it into >_>
    (0)

  3. #663
    Player Rambus's Avatar
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    When I said hard I ment hard on the pocket book because in 07-80 ( i think?) you where getting 5k/6k/7k/ SOMETIMES 8k/9k per coin. bronze was useally sold in the 7k-8k range, shells the 6k-7k and i am not sure about byne

    what is midlevel?

    there is no endgame, there is no reason for events/gear to bridge you. this is not like WoW where you go to lower level raid, get NEEDED gear so you can do the next event.

    there is NO REASON to have gear/events that is suppose to appeal to level 75. you get exp too fast. you get abyssea gear to easy. there is no reason to have it.

    if it was more like WoW where there is NEEDED event briges then yes i can see your point. FFXI is not like that though, thus there is no reason for it, no reason to have the changes SE said they where doing ( do not confuse this with me saying dyna should not be changed)

    I think dyna should be changed but these change notes just does more harm then good
    (0)
    Last edited by Rambus; 04-02-2011 at 07:10 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  4. #664
    Player Swords's Avatar
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    It's just Rambus you learn to ignore him eventually. :P

    He's not completely off his rocker though, there are some points that have validity, but I kind of see the changes this way.

    1. Gives people oppertunities to still work on their relic gear/weapons, without a large group or waiting.

    2. If the exp mechanics are going to be switched to Abyssea mechanics it would free up some spots in abyssea zones.

    3. And this is a big one for relic weapon users, it would give many relic weapon users an easier oppertunity to kill those NM's they need for the ToM relic weapon upgrades. Let's be honest its a pain to go kill the Hydra Corps NM's with a group and getting them to do it 5 times you could spend weeks or months on the trial waiting every 3 days.
    (0)

  5. #665
    Player Rambus's Avatar
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    Quote Originally Posted by Swords View Post
    It's just Rambus you learn to ignore him eventually. :P

    He's not completely off his rocker though, there are some points that have validity, but I kind of see the changes this way.

    1. Gives people oppertunities to still work on their relic gear/weapons, without a large group or waiting.

    2. If the exp mechanics are going to be switched to Abyssea mechanics it would free up some spots in abyssea zones.

    3. And this is a big one for relic weapon users, it would give many relic weapon users an easier oppertunity to kill those NM's they need for the ToM relic weapon upgrades. Let's be honest its a pain to go kill the Hydra Corps NM's with a group and getting them to do it 5 times you could spend weeks or months on the trial waiting every 3 days.
    I actally fear your point 3. I think it would be harder. ( from being spammed/ greif hold)

    there is alreay problems in abyssea of that like sobek and the NMs that need to be killed that drop the KI for sobek.

    I would rather do the 3 day and wait and not worry about the greif then to put up with that.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  6. #666
    Player Swords's Avatar
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    I don't think youd have to worry near as much as you might think. Most think even the upgraded relic weapons are still LOL compared to Emp. weapons. I can't say on their droprate of 100pieces though, with the way SE is redistributing the droprate on currency it's debateable that you would have alot of problems with them. Besides that, other NM's already have about the same probability to drop 100 pieces, and with the way people are lazy I would'nt be suprised they go after an easier yag, quadav, or goblin NM.

    Far as abyssea goes, again people tend to be lazy so they'll go after mobs that provide the least challenge, in this case sobek is rather easy versus some of the other mobs that might drop seals they need.
    (0)

  7. #667
    Player Rambus's Avatar
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    Quote Originally Posted by Swords View Post
    I don't think youd have to worry near as much as you might think. Most think even the upgraded relic weapons are still LOL compared to Emp. weapons. I can't say on their droprate of 100pieces though, with the way SE is redistributing the droprate on currency it's debateable that you would have alot of problems with them. Besides that, other NM's already have about the same probability to drop 100 pieces, and with the way people are lazy I would'nt be suprised they go after an easier yag, quadav, or goblin NM.

    Far as abyssea goes, again people tend to be lazy so they'll go after mobs that provide the least challenge, in this case sobek is rather easy versus some of the other mobs that might drop seals they need.
    It is the same mob that drops the stage 4 paper though right? Mine was not a big deal because i got my drop back when we where killing them for people with interest and mine drop.

    so my personal one was not a big deal, but some other people that i respect ( taint?) i think the scythe relic person that also tried gettign a mythic and bow never got to do ether because the paper would nto drop (54?) or something, and for mythic she did not find help on NMs.

    your sobek comment, yeah maybe, i dont care about that, what i care about is the mass farming for the emp weapons with the mass compition. I am trying to do sword and a fellow ls member is on sobek for NIN and so far its nothing but headake due to the mass compition. I would feel better about compition if I knew someone was done to BOTs but SE let people bot so mass compition for anything is a problem.

    I rather deal with the 3 days and not worry about that.
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    Last edited by Rambus; 04-02-2011 at 07:54 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #668
    Player Lixue's Avatar
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    Lixue
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    No, my response wasn't pointed towards anyone in particular. I actually didn't even read this whole thread because I saw a lot of what to me looked like fodder for a flame war. I rarely look at forums for this exact reason. All I'm saying is that I think it's good to remove the high cost and make it a little easier for a couple people to go in and duo Dynamis without having to shell out 500K. For me, I have limited play time and the last thing I want to do is spend what little time I have farming. Yes, I do have a high level THF but farming is boring as hell, I'm sure everyone will agree with this.

    As far as what I plan to gain from this, I have a Stage 4 Aegis that I'd like to finish. Yes, I know PLD is dead right now, but it's still something I've dedicated a lot of my time and gil to that I'd like to finish. And the idea of being able to farm my own currency w/ a couple of friends without having to spend 100s of thousands of gil is extremely appealing to me. And I don't want to pay market prices for currency because they are ridiculous. Plus there are other jobs that I'd like to level that I would like to get some Dynamis gear for. I don't really give a crap whether other "noobs" can more easily get the gear. All I care about is having the right gear for the right situation. If it's the same crap as everyone else has, great. And hell, someday I might be stuck in an ls or an xp party with this "noob" that is able to do their job better because SE made Dynamis easier/cheaper to enter.
    (0)

  9. #669
    Player Rambus's Avatar
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    Quote Originally Posted by Lixue View Post
    No, my response wasn't pointed towards anyone in particular. I actually didn't even read this whole thread because I saw a lot of what to me looked like fodder for a flame war. I rarely look at forums for this exact reason. All I'm saying is that I think it's good to remove the high cost and make it a little easier for a couple people to go in and duo Dynamis without having to shell out 500K. For me, I have limited play time and the last thing I want to do is spend what little time I have farming. Yes, I do have a high level THF but farming is boring as hell, I'm sure everyone will agree with this.

    As far as what I plan to gain from this, I have a Stage 4 Aegis that I'd like to finish. Yes, I know PLD is dead right now, but it's still something I've dedicated a lot of my time and gil to that I'd like to finish. And the idea of being able to farm my own currency w/ a couple of friends without having to spend 100s of thousands of gil is extremely appealing to me. And I don't want to pay market prices for currency because they are ridiculous. Plus there are other jobs that I'd like to level that I would like to get some Dynamis gear for. I don't really give a crap whether other "noobs" can more easily get the gear. All I care about is having the right gear for the right situation. If it's the same crap as everyone else has, great. And hell, someday I might be stuck in an ls or an xp party with this "noob" that is able to do their job better because SE made Dynamis easier/cheaper to enter.
    Hmm I do not know how to replay to this without possibly makign you mad.

    I was on the stance that there should be some contant made for people with more time otherwise those people get board to easy and quit. I though doing a relic weapon would be one such contant while people that casually play can find vaule in drops.

    I do not know about duo dyna, even at 75 people could sell/spit or even sell some currency to pay for glass ant let the rest go to a relic, that took about 8 people to do.

    I personally never entered a dyna with less then 6 people so i do not know about duo.

    Can i ask this though without making you mad? what about just letting emp stuff being open to casual ( I think some changes are needed like how sobek is spammed to hell, lessen dependcy on t3 VNM) and letting mythic and relic being for people with more time?

    Even though PLD is lol, so is that shield, MDT is easy to cap so the emp shield walks all over rlic sheild atm.

    That goes back to one of my main issues, why do relic weapons when you can do emp weapons? easier and better ( for most part). even if relic became better it is hard asking people to do something soley for you. It is even harder to ask hey guys i have a relic but can you help me on emp now because it is better?

    Do note though I am standing here saying yes dyna needs to be changed but I am also saying if dyna HAD content that appealed to 90/99 it would not be as hard getting help with relic since doing dyna would not be just for you.

    I am just saying these changes really does not change what can be done now but maybe I am a bit wrong on that with what you just said. still though If you want a relic what stoped you from getting say 6-8 people, sell enough to pay for glass split some currecy with people and keep most for your relic?
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    Last edited by Rambus; 04-02-2011 at 08:08 AM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  10. #670
    Player Lixue's Avatar
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    Quote Originally Posted by Rambus View Post
    Hmm I do not know how to replay to this without possibly makign you mad.

    I was on the stance that there should be some contant made for people with more time otherwise those people get board to easy and quit. I though doing a relic weapon would be one such contant while people that casually play can find vaule in drops.

    I do not know about duo dyna, even at 75 people could sell/spit or even sell some currency to pay for glass ant let the rest go to a relic, that took about 8 people to do.

    I personally never entered a dyna with less then 6 people so i do not know about duo.

    Can i ask this though without making you mad? what about just letting emp stuff being open to casual ( I think some changes are needed like how sobek is spammed to hell, lessen dependcy on t3 VNM) and letting mythic and relic being for people with more time?

    Even though PLD is lol, so is that shield, MDT is easy to cap so the emp shield walks all over rlic sheild atm.

    That goes back to one of my main issues, why do relic weapons when you can do emp weapons? easier and better ( for most part). even if relic became better it is hard asking people to do something soley for you. It is even harder to ask hey guys i have a relic but can you help me on emp now because it is better?

    Do note though I am standing here saying yes dyna needs to be changed but I am also saying if dyna HAD content that appealed to 90/99 it would not be as hard getting help with relic since doing dyna would not be just for you.

    I am just saying these changes really does not change what can be done now but maybe I am a bit wrong on that with what you just said. still though If you want a relic what stoped you from getting say 6-8 people, sell enough to pay for glass split some currecy with people and keep most for your relic?
    Nah, your response doesn't make me mad. For me, you kind of contradicted yourself there. Why not leave Relic weapons for people with more time, but relics aren't even as good as Emp weapons anymore. So why argue with SE balancing things out. You said yourself, why bother with relic when emp weapon is far easier/better to get? That to me shows a balance issue, so why not let SE make it easier to get something no one even wants anymore? Well, that's an overgeneralization, of course people want them still. The thing is, Dynamis is old as hell. It's an antiquated system, and it desperately needs an update. I won't say that this is by far the best possible things SE could do with it, but I don't think there is any way anyone can say it doesn't need SOME sort of fix.

    Oh, and for the duoing... That is something that is probably possible now, but will be even more possible when the level cap reaches 99. RDMs will most likely be soloing it when that happens, actually.
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