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  1. #601
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    Quote Originally Posted by Alhanelem View Post
    The mobs depop, just like anywhere else.
    After a certain time or distance, sure.

    But this would also mean that they are no longer considered special mobs who would stay up upon "spawning".
    (0)

  2. #602
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    Quote Originally Posted by Alhanelem View Post
    Nice try, troll, but no, SE did not ban "most of the prominent players." They only banned most of the prominent *cheaters.* Any person could have seen the treasure pool duping had to be a bug, not intended and should not have done it, and exploiting bugs was clearly mentioned in the terms of service. Those people deserved to be banned. Despite this, those people do not represent "the majority of prominent players.
    For the most part, the two concepts became equivalent, especially the longer bots, Windower, and illegal programs and exploits became the means to become prominent.

    By the time the Salvage bans became in force, the only reason any prominent player was able to stick around was either a restarted character or a deliberate turn of the back by Square-Enix (Anyone remember the illegal first kills on Pandy Warden??)...
    (0)

  3. #603
    Player Alhanelem's Avatar
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    Tahngarthor
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    Shiva
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    SMN Lv 99
    are you joking? people will NOT DO THE EVENT!
    They absolutely will. They certainly won't do it any less than they do now, at the very least.

    You don't seem to understand. It doesn't take 20-30 people to do dynamis anymore. People will only do it because they want to do it or need to do it. If 5 friends decide they want to help one of them get a relic, they'll do it. If someone wants to have some good gear for when they're approaching abyssea but don't have its gear yet, having the relic gear ahead of time will give them something to use. There are plenty of reasons to do dynamis, especially with it being cheaper and more accessible.

    The way you write your post says to me that you think people DO do it now, and won't do it after this. I would contend that dynamis is already dead, and if anything this will breathe some small amount of life into it. These changes are being made so that the people who still want something from these areas can do so

    Dynamis isn't hard and hasn't been hard for a while now. I'm completely baffeled by the "say it ain't so" about "my beloved dynamis." Was it really THAT fun to do after several years? Not to say I didn't enjoy doing it, but it certainly didn't have the same charm after the 5th year of doing it. I'm happy that they're changing it around, as that will make it a little more "fresh" again.

    Finally: The Dreamworld areas are not being changed (yet). If you love everything about dynamis so much, the old system will still be available in those areas.

    For the most part, the two concepts became equivalent, especially the longer bots, Windower, and illegal programs and exploits became the means to become prominent.

    By the time the Salvage bans became in force, the only reason any prominent player was able to stick around was either a restarted character or a deliberate turn of the back by Square-Enix (Anyone remember the illegal first kills on Pandy Warden??)...
    All of it false... SE did not ban people who did not intentionally break alliances to get more stuff (e.g. it only happened once or inconsistently, not every single run). SE's only error was in their (agreeably) slow response (This does not absolve people of guilt however: Should a murderer go free just because it took prosecutors longer than it should have to find the evidence to convict him?). But it certainly wasn't intentional. I'm ignoring all the talk about programs and such. SE cannot detect third party programs (in a legal manner) unless they alter data being sent to/from the server. Fixing a bug and punishing people who abused it is within their control. Third party apps, mostly not.

    But this would also mean that they are no longer considered special mobs
    They are no longer considered special mobs, because they give experience. The non-NMs, based on what information we have been given, will depop and reset the same as any normal mob would. Not "after a certain amount of time." You cannot MPK people with normal mobs.
    (1)
    Last edited by Alhanelem; 03-31-2011 at 11:38 AM.

  4. #604
    Player BurnNotice's Avatar
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    Quote Originally Posted by Gildrein View Post
    What you've all been looking forward to has arrived!

    The details listed on "[dev1000] Dynamis Reborn!" have been updated so please check them out!
    Gildrein,

    With the new changes underway, has the development team considered implementing the idea of upgrading current relic armor(s) dropped from the Dynamis zones? I believe this would be vital and open an opportunity to implement monsters and NMs that will not only carry a great challenge, but rewards in obtaining items to upgrade those armors.

    I assure you that the population would agree that if the element of a "challenge" still exist in Dynamis, like how it was challenging and rewarding to gain relic weapons and relic armors, after the updates and stipulations, it will rekindle the fires of adventuring and fighting in these zones as well as regaining the sense of accomplishment in fully upgrading relic armor(s) that will be superior to those of the easily obtained and modified/upgraded armors of the Empyrean Armor(s).

    It is too soon to say, but it should be highly consider since we are knocking on "Level 99" front door. Keep us posted if this is possible.
    (0)

  5. #605
    Player Yinnyth's Avatar
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    Yinnyth
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    Fenrir
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    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    Dynamis isn't hard and hasn't been hard for a while now. I'm completely baffeled by the "say it ain't so" about "my beloved dynamis." Was it really THAT fun to do after several years? Not to say I didn't enjoy doing it, but it certainly didn't have the same charm after the 5th year of doing it. I'm happy that they're changing it around, as that will make it a little more "fresh" again.

    Finally: The Dreamworld areas are not being changed (yet). If you love everything about dynamis so much, the old system will still be available in those areas.
    My LS is pretty much maxed out on armor. A few people want thf hands for their 9th main job they might play every now and then, but other than that, we're done with the armor. We still do Dynamis twice a week to get relic weapons for each other. I got mine, now it's my turn to stick around and help other people get theirs.

    I'll give you the benefit of the doubt and assume you're serious about sticking to only CoP runs if I love Dynamis so much. The coin rate in CoP runs is abysmal. We've done CoP runs since they were first introduced and our LS has only seen the bosses drop 4 hundos twice in all those years. We throw in CoP runs to keep things interesting mostly. The city runs are where the coins are, and coins are 95% of what we want from Dynamis right now. To make an analogy of what you're saying, if you love delicious cake so much, eat the crumbs and don't complain when people who hate cake take the rest to make their trash smell good.

    The people who like these changes don't like it because it's Dynamis, they like it because it's something new, and they would be happy with ANY new event. They'd be happy if SE tore any old event they no longer do to pieces and turned it into an abyssea knockoff. What they fail to grasp is that it's not actually Dynamis, it's just the same rewards that used to be in Dynamis in a dumbed down abyssea ripoff.
    (2)
    Last edited by Yinnyth; 03-31-2011 at 12:03 PM.

  6. #606
    Player Rambus's Avatar
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    Rambus
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    They absolutely will. They certainly won't do it any less than they do now, at the very least.

    You don't seem to understand. It doesn't take 20-30 people to do dynamis anymore. People will only do it because they want to do it or need to do it. If 5 friends decide they want to help one of them get a relic, they'll do it. If someone wants to have some good gear for when they're approaching abyssea but don't have its gear yet, having the relic gear ahead of time will give them something to use. There are plenty of reasons to do dynamis, especially with it being cheaper and more accessible.
    I never said it takes 20-30 people I said people did do it at 75 because it was something to do and they could get gear from it.

    with abyssea out it kills that reason.

    most likey what will happen is people where flood it when the update comes out, try to sell them, prices plummit, people go "this is not worth it " never do it, then prices raise higher then they are now.

    and ill stay that way because people are abyssea only.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  7. #607
    Player Alhanelem's Avatar
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    Shiva
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    The coin rate in CoP runs is abysmal.
    Really not true. If these runs lasted 4 hours, you wouldn't get that much less. The *rate* isn't much different, only the time available to farm.

    New dyna should be win win for you. Unless you're really still having tons of fun with the predetermined dynamis setups after several years, this should be both a fresh change of pace AND beneficial for you and your goals.

    most likey what will happen is people where flood it when the update comes out
    It's not likely to happen. Most people who stopped doing dynamis don't suddenly have a reason to do it again other than to see what's different. I might be continuing the relic I already started, but if I hadn't already started one, I wouldn't be very interested in going back.
    (0)
    Last edited by Alhanelem; 03-31-2011 at 12:06 PM.

  8. #608
    Player Rambus's Avatar
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    Bismarck
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    BRD Lv 99
    Quote Originally Posted by Alhanelem View Post
    Really not true. If these runs lasted 4 hours, you wouldn't get that much less. The *rate* isn't much different, only the time available to farm.

    New dyna should be win win for you. Unless you're really still having tons of fun with the predetermined dynamis setups after several years, this should be both a fresh change of pace AND beneficial for you and your goals.

    It's not likely to happen. Most people who stopped doing dynamis don't suddenly have a reason to do it again other than to see what's different. I might be continuing the relic I already started, but if I hadn't already started one, I wouldn't be very interested in going back.
    DING! that is why it needs new content, new upgradable matts like stuff to +2 relic gear, have my "proof" yet that dyna needs new contant?

    if you don't it is POINTLESS to update.

    dyna needs to be more then just relic weapon currecy.
    (0)
    Last edited by Rambus; 03-31-2011 at 12:26 PM.
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  9. #609
    Player Alhanelem's Avatar
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    Shiva
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    DING! that is why it needs new content,
    BZZZT. We need NEW new content. not new Dynamis content.

    Dynamis is specifically for getting the 2nd tier of job specific gear and some fancy weapons. That's all it's for and that's how it should remain.

    No one's asking for new assaults or salvage runs, either. To get new stuff we want new content, not old content with new items added.
    (0)

  10. #610
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    Quote Originally Posted by Alhanelem View Post
    BZZZT. We need NEW new content. not new Dynamis content.

    Dynamis is specifically for getting the 2nd tier of job specific gear and some fancy weapons. That's all it's for and that's how it should remain.

    No one's asking for new assaults or salvage runs, either. To get new stuff we want new content, not old content with new items added.
    If SE is counting on people logging more Dynamis hours in order to counteract their lowering of the currency droprate then Dynamis needs new drops to make it appealing for people who don't care about relic or trash AF2.

    Let's face it, most of the relic armor is complete trash and nothing you can't get 12 of within 2hrs of city runs. What are you supposed to do then? Most people have dabbled in Dynamis as it is one of the oldest events in the game so unless SE decides to make all those funny named NMs drop new gear or something, this event will be niche like WOE.

    Yeah, we need new content but adding some new gear to Dynamis2 in addition to old content would make sense. If this is going to just be a retread easymode Dynamis then one has to ask why bother changing it in the first place.
    (1)

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