Quote Originally Posted by Byrth View Post
I'm not convinced this is true, actually. They have say messages to this effect, but I've never seen any hard evidence that it's tied to anything players are doing.

Your "Claustrum enjoys being kited" comment is pretty much entirely in line with this. Do you really think that Dynamis-era FFXI programmers were introducing a new game mechanic (monsters telling whether they're running or not) into the game in order to make the animated staff unique? If the Animated Staff is interested in Kiting, it would be the only monster in the game that I can think of whose movement interacts with its AI.

It's much more likely that it's just random, or tied to something unrelated.



Anyway, this thread is a lot of complaining about a re-work of an old system that the majority of the game doesn't use anymore. If they don't add new gear to it, I won't be doing it anyway. If they do add new gear to it, we just got an Abyssea-sized expansion for free. Either way, I won't be complaining, and I sure as shit won't miss the old Dynamis.
Tinnin. If hate shifts to anyone outside of his melee range, he will immediately follow a pre-set pattern of attacks. Worms (yes, regular worms). They don't cast if you're inside melee range, they only cast if you move a certain distance away from them. It doesn't take a complicated new dynamic for an enemy to tell if they're being kited or not, they just need to be able to tell who they currently have hate on and how far away that player is.

As for your doubt, if you ever find yourself in Dynamis Xarc before the update with some free time, aggro any weapon besides Claustrum and kite, they will eventually lose interest and warp. Claustrum will chase you forever.