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  1. #591
    Player Yuriki's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    7
    Character
    Yuriki
    World
    Fenrir
    Main Class
    DNC Lv 99
    Quote Originally Posted by Zebra View Post
    you saved up DKP? good job digging your own grave, SE didnt make you save up all those DKP, you did, you joined a linkshell with a DKP system. there is a few, if any usefull pieces still in dynamis

    THF hands
    RDM head

    thats it, actually, even the rdm head is useless, you barely resist enfeeble magic unless the mob is immune, and the auto-refresh can be gained from wivre hairpins in abyssea - konch, so congratulations, you wasted 5 years on one piece of gear (which isnt gamebreaking anyhow).
    So, without reading the rest of this very long topic... Zebra, you're an idiot. Have you ever played more than one job? Almost every job gets at least one piece that is great for macroing in for various reasons. Seriously, only THF hands and RDM head? DNC head gives 5% waltz potency, which is amazing given the lack of waltz potency gear. DNC body also enhances Violent Flourish for better stun accuracy. Look at any job and they have a piece or two that "enhances x effect". For those of us who want to play our best we do something called GEAR SWAPPING. It's this crazy idea that some equipment is SITUATIONAL and thus we macro said gear with certain JA/WS/etc... which results in the effect being better.

    Just another sign of someone who took his loljob from 30-90 in abyssea without every partying past Qufim.
    (0)

  2. #592
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    One of the things that cut me deepest of all regarding the announced changes:

    •Battling attestation- and fragment-yielding NMs:
    •The format will change to standard battles in which a maximum of 18 players face a single foe.
    These NMs will no longer use Warp.
    All of the NMs have something that interests them... keeps them from warping. I had hoped to one day find and catalog all their interests. So far all I've found is that Claustrum likes being kited.
    (2)

  3. #593
    Player Susake's Avatar
    Join Date
    Mar 2011
    Posts
    8
    Character
    Susake
    World
    Valefor
    Main Class
    WAR Lv 90
    So let me get this straight. We are now able to have a max of 14 hrs (2X7) as apposed to 7 hrs (2X3.5) per week, but your lowering currency drop rates? So know everyone has to work twice as hard for the same amount?
    (2)

  4. #594
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Yinnyth View Post
    All of the NMs have something that interests them... keeps them from warping. I had hoped to one day find and catalog all their interests. So far all I've found is that Claustrum likes being kited.
    I'm not convinced this is true, actually. They have say messages to this effect, but I've never seen any hard evidence that it's tied to anything players are doing.

    Your "Claustrum enjoys being kited" comment is pretty much entirely in line with this. Do you really think that Dynamis-era FFXI programmers were introducing a new game mechanic (monsters telling whether they're running or not) into the game in order to make the animated staff unique? If the Animated Staff is interested in Kiting, it would be the only monster in the game that I can think of whose movement interacts with its AI.

    It's much more likely that it's just random, or tied to something unrelated.



    Anyway, this thread is a lot of complaining about a re-work of an old system that the majority of the game doesn't use anymore. If they don't add new gear to it, I won't be doing it anyway. If they do add new gear to it, we just got an Abyssea-sized expansion for free. Either way, I won't be complaining, and I sure as shit won't miss the old Dynamis.
    (0)

  5. #595
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Byrth View Post
    I'm not convinced this is true, actually. They have say messages to this effect, but I've never seen any hard evidence that it's tied to anything players are doing.

    Your "Claustrum enjoys being kited" comment is pretty much entirely in line with this. Do you really think that Dynamis-era FFXI programmers were introducing a new game mechanic (monsters telling whether they're running or not) into the game in order to make the animated staff unique? If the Animated Staff is interested in Kiting, it would be the only monster in the game that I can think of whose movement interacts with its AI.

    It's much more likely that it's just random, or tied to something unrelated.



    Anyway, this thread is a lot of complaining about a re-work of an old system that the majority of the game doesn't use anymore. If they don't add new gear to it, I won't be doing it anyway. If they do add new gear to it, we just got an Abyssea-sized expansion for free. Either way, I won't be complaining, and I sure as shit won't miss the old Dynamis.
    Tinnin. If hate shifts to anyone outside of his melee range, he will immediately follow a pre-set pattern of attacks. Worms (yes, regular worms). They don't cast if you're inside melee range, they only cast if you move a certain distance away from them. It doesn't take a complicated new dynamic for an enemy to tell if they're being kited or not, they just need to be able to tell who they currently have hate on and how far away that player is.

    As for your doubt, if you ever find yourself in Dynamis Xarc before the update with some free time, aggro any weapon besides Claustrum and kite, they will eventually lose interest and warp. Claustrum will chase you forever.
    (2)

  6. #596
    Player
    Join Date
    Mar 2011
    Posts
    478
    Nice sounds like they are going to use the "Confrontation" system that is similar to fov elite regimes...

    Don't have to worry about people overcamping a single NM or w/e ^^
    (0)

  7. #597
    Player Rambus's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,561
    Character
    Rambus
    World
    Bismarck
    Main Class
    BRD Lv 99
    Quote Originally Posted by Yinnyth View Post
    Tinnin. If hate shifts to anyone outside of his melee range, he will immediately follow a pre-set pattern of attacks. Worms (yes, regular worms). They don't cast if you're inside melee range, they only cast if you move a certain distance away from them. It doesn't take a complicated new dynamic for an enemy to tell if they're being kited or not, they just need to be able to tell who they currently have hate on and how far away that player is.

    As for your doubt, if you ever find yourself in Dynamis Xarc before the update with some free time, aggro any weapon besides Claustrum and kite, they will eventually lose interest and warp. Claustrum will chase you forever.

    um they always cast if you are out of range because that is all they can do-.- they still cast regardless

    fun fact:
    Enfeebling type spells are randomly cast on people, not linked to hate.
    includes flash .. and so on it does not nessery relate to spells that are only tied with the skill.

    just that type of magic that is ment for some impendance.
    (0)
    Quote Originally Posted by Camate View Post
    Spending Gil = Game balance, next question please tia
    Quote Originally Posted by Babekeke View Post
    They're reading and agreeing that these are very good ideas.... to be implemented to rune fencer.

    Just like any good suggestions in the RDM thread get applied to SCH.

  8. #598
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Olor View Post
    Oh nooooes! Now everyone - not just the people a select clique feels are worthy - will be able to experience the content of the game they are paying for! FFXI IS RUINED!
    I know you mean that as sarcasm, but welcome to FFXI for much of the elite playerbase.

    The more people "intrude" on "their" content, the less they can enjoy their game and lording their position in it over everybody.

    Quote Originally Posted by Olor View Post
    Obvs. only 10% of the subscription paying population should get to do 90% of the content! Stupid scrubs who want to get to play the full game - they are ruining everything!
    I would bet that there are much of that "10%" who believe that statement completely!

    Quote Originally Posted by Olor View Post
    For serious - anyone complaining about these changes is one of those people who can't feel good about themselves unless they can somehow "prove" they are better than other people. Get a self-esteem.
    Why? This is the Internet.

    Quote Originally Posted by Olor View Post
    I just rerolled - and I am really happy to see that I will be able to gear up my character without sacrificing my entire life for it - and being on some ridiculous schedule - and having to spend weeks farming gil... Way to go SE - you're taking this game in the right direction.
    They have a LONG way to go before I can believe that.
    (0)

  9. #599
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Ilax View Post
    Bah, Dynamis turn abyssea v2, well i am sure many will love that idea since they love how it work in abyssea.
    Not everyone does, but since the game is now "Abyssea, also starring Final Fantasy XI"...

    Then, to my question regarding cockblocking...

    Quote Originally Posted by Ilax View Post
    *Standard monsters will respawn at set time intervals after being defeated.

    Won't be anymore like dynamis (strategy) but more like abyssea (seek and destroy), so i guess anyone go in, set a camp and kill.
    That doesn't do anything to help. All one has to pretty much do is have a cooperative somebody agg the zone and wipe all the camps. Great way to drive up the price of currency if you can get enough small groups to do it over the course of time on a given server.
    (0)

  10. #600
    Player
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    412
    Quote Originally Posted by Rambus View Post
    People in general DO NOT do things for an extended period of time that only benefits one person, that is why mythic weapon count is so low and so much harder to do now than before.
    Whaddya mean? You just described the standard Dynamis linkshell, for the most part.

    Dynamis' survivability, for the most part, relied on enough suckers to get people to get their relics.
    (0)

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