Page 59 of 77 FirstFirst ... 9 49 57 58 59 60 61 69 ... LastLast
Results 581 to 590 of 761
  1. #581
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Yinnyth View Post
    has taken me the better part of 5 years to master.
    And i bet you still find something new and fun from every event, oh well all this going to be forgotten... as i said in couple other post, only the name 'Dynamis' will remain the same.
    (0)

  2. #582
    Player Keyln's Avatar
    Join Date
    Mar 2011
    Posts
    138
    Quote Originally Posted by Ramses View Post
    You are not taking into account that dynamis will now be 2 hours instead of 3 and a half. New dynamis takes almost 4 days to equal 2 days in old dynamis. Now factor in lower drop rate and doing dynamis 7 days will barely beat doing just 2 days the old way. Have fun doing dynamis 2 hours a day every single day just to barely beat doing it 2 days a week.
    Your math is off on that one. If you want to count hours, we can do that. In the old Dynamis, a city run can be done for 3 and a half hours or 210 minutes. Old dynamis run can be done twice a week. So, 210 x 2 = 420 minutes.

    New Dynamis is done for 2 hours maximum, or 120 minutes. But, it can be done everyday of the week, so 120 x 7 = 840 minutes. Or, in other words, I can spend twice the amount of time in New Dynamis than in the old Dynamis.

    Currency will cost MORE in bazaars now due to higher demand that should easily beat the slightly higher overall supply.
    A bit of market speculation there, eh? If Dynamis currency is more easily attainable, I can see people telling the bazaars in Rolanmart to take a jump off of the bridge. Supply will go way up as more currency is available with this update.

    Relics will be MORE difficult to obtain now. The only way relics will be more accessible is if they also drastically reduce currency requirement.
    Well, the devs did mention changing the requirements for mythic and relic to be on par with the empyrian weapons. We'll have to see what they do before we go "They changed it now it sucks!".

    These changes are making dynamis MORE work needing MORE people MORE days to get the same reward as now.
    Again, your math is wrong on that.
    (0)

  3. #583
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Ilax View Post
    And i bet you still find something new and fun from every event, oh well all this going to be forgotten... as i said in couple other post, only the name 'Dynamis' will remain the same.
    Dynamis is special. It's hard to explain, but there is a level of strategy and tactics there that is not available anywhere else in the game, or anywhere else in any MMO for that matter. The order you pull enemies in, how soon before you make next pull, where you pull them from, where you pull them to, the instructions you give your various members, and so on and so on. My LS got a full clear in Dynamis Windurst recently with only 8 people and 2 dualboxed chars. 30 minutes remaining on the hourglass.

    Dynamis is the only place in the game where my knowlege of the mechanics of the game becomes that powerful.

    Edit: For those of you not well versed in Dynamis, Windurst is the hardest of the 4 cities to get a full clear on due to many factors including the WS "sweep", the brutal nature of the trap pulls in the zone, and the manifest icons having access to all sorts of nasty spells. Jeuno takes a close second place.
    (4)
    Last edited by Yinnyth; 03-31-2011 at 06:49 AM.

  4. #584
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Keyln
    Currency will cost MORE in bazaars now due to higher demand that should easily beat the slightly higher overall supply.
    A bit of market speculation there, eh? If Dynamis currency is more easily attainable, I can see people telling the bazaars in Rolanmart to take a jump off of the bridge. Supply will go way up as more currency is available with this update.
    All depend, if this new system toss 2x more currency in circulation BUT 10x more player try finish a dynamis relic wep, expect for sure the currency price to be 5x more. But if you assume 2x more currency and only the same current amount of people doing relic, then yes currency might end to be 1/2 price.

    But thinking about all this, what you really think gonna happen? I really doubt currency gonna drop down.

    Is like saying this update just gonna make people do dynamis to sell currency and not planning doing relic wep out of this. (I doubt ><) if this happen, as i said in other post, dynamis will die quick.
    (0)
    Last edited by Ilax; 03-31-2011 at 07:01 AM.

  5. #585
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Yinnyth View Post
    Dynamis is special. It's hard to explain, but there is a level of strategy and tactics there that is not available anywhere else in the game, or anywhere else in any MMO for that matter. The order you pull enemies in, how soon before you make next pull, where you pull them from, where you pull them to, the instructions you give your various members, and so on and so on. My LS got a full clear in Dynamis Windurst recently with only 8 people and 2 dualboxed chars. 30 minutes remaining on the hourglass.

    Dynamis is the only place in the game where my knowlege of the mechanics of the game becomes that powerful.

    Edit: For those of you not well versed in Dynamis, Windurst is the hardest of the 4 cities to get a full clear on due to many factors including the WS "sweep", the brutal nature of the trap pulls in the zone, and the manifest icons having access to all sorts of nasty spells. Jeuno takes a close second place.
    Oh i know what you saying, i share the same feeling

    That make 5yr+ i do dynamis too, my LS also clear more with less player. (but we never success 100% windy clear only 80% max i would say, tbh your ls is a step in front of us... your ls always been hot =P)

    Anyway i was just saying for myself even after 5yr+, i was till founding new trick form event to event. Should have seen dynamis Sandy we did with 5 player only, that was fun and complex like first time we did dynamis @ 54 member lol
    (2)

  6. #586
    Player Yinnyth's Avatar
    Join Date
    Mar 2011
    Posts
    839
    Character
    Yinnyth
    World
    Fenrir
    Main Class
    BRD Lv 99
    Quote Originally Posted by Keyln View Post
    Your math is off on that one. If you want to count hours, we can do that. In the old Dynamis, a city run can be done for 3 and a half hours or 210 minutes. Old dynamis run can be done twice a week. So, 210 x 2 = 420 minutes.
    Once every 3 days, not twice a week. Twice a week is the arbitrary schedule set up by 99.9% of all Dynamis linkshells because it's a pain to schedule for every 3 days exactly. Don't know why I'm even bringing this up.

    New Dynamis is done for 2 hours maximum, or 120 minutes. But, it can be done everyday of the week, so 120 x 7 = 840 minutes. Or, in other words, I can spend twice the amount of time in New Dynamis than in the old Dynamis.
    Because everyone wants to spend 840 minutes per week in Dynamis instead of 420 minutes per week, right? (That's sarcasm, one of the big complaints about Dynamis is that it takes too much time. Completely self-sponsored, it will take you more hours to complete a relic weapon under the new system, just less gil and less friends)

    A bit of market speculation there, eh? If Dynamis currency is more easily attainable, I can see people telling the bazaars in Rolanmart to take a jump off of the bridge. Supply will go way up as more currency is available with this update.
    The speculation is not without precedent. When the cost of hourglasses was halved, the currency prices on Fenrir did not drop, they increased. Almost doubled at first, then leveled out at around 1.2-1.5x what they cost before the hourglass cost was halved. Why? When hourglass prices were reduced, the overall cost of a relic weapon was decreased. People who were sponsoring or who wanted to sponsor had more free money at that point to help themselves finish faster by seeking outside currency. In addition to that, more people saw finishing a relic as a possibility, so fewer people were willing to sell- they wanted their own relic instead.

    That being said, it is my opinion that currency prices will drop after the update though unless relics are made on-par with empyreans at the exact same time. Just isn't the demand for outside currency lately.
    (1)

  7. #587
    Player Ramses's Avatar
    Join Date
    Mar 2011
    Posts
    3
    Character
    Ramses
    World
    Asura
    Main Class
    DRK Lv 95
    Quote Originally Posted by Keyln View Post
    Your math is off on that one. If you want to count hours, we can do that. In the old Dynamis, a city run can be done for 3 and a half hours or 210 minutes. Old dynamis run can be done twice a week. So, 210 x 2 = 420 minutes.

    New Dynamis is done for 2 hours maximum, or 120 minutes. But, it can be done everyday of the week, so 120 x 7 = 840 minutes. Or, in other words, I can spend twice the amount of time in New Dynamis than in the old Dynamis.



    A bit of market speculation there, eh? If Dynamis currency is more easily attainable, I can see people telling the bazaars in Rolanmart to take a jump off of the bridge. Supply will go way up as more currency is available with this update.



    Well, the devs did mention changing the requirements for mythic and relic to be on par with the empyrian weapons. We'll have to see what they do before we go "They changed it now it sucks!".



    Again, your math is wrong on that.
    Read again what I actually said, at no point is my math wrong. You also missed the point entirely. Sure you can get a little more currency if you do dynamis every single day. Have fun with that. This is not a good change. You may like to waste 2 hours a day, EVERY SINGLE day of the week for a very slight increase in currency, but I seriously doubt more than a handful of the overall population will. The speculative things I said are pretty reasonable. I already see a ton of people thinking they will upgrade a relic now. Way higher demand and little higher supply will easily raise prices. You can't possibly conclude that people will bypass bazaars to spend 7 days a week in dynamis for little gain if you have ever paid even casual attention to bazaar trends over the last 7 years. There is also some precedent here. The last time there was a spike in demand for currency was when cost of dynamis was lowered to 500k. Jadeshells were 700k before this happened and they shot up to near 2 mil afterward. Both supply and demand went up at that point due to more people doing a cheaper dynamis. Problem was, demand spiked way higher than supply as to be expected. Check out how much they cost now, years later, to see that it is not just a temporary spike in price.
    (2)

  8. #588
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Still too early to say what gonna happen for those LS that sell/buy currency. (Depend on offer/demand)

    For LS as mine where we do not sell/buy currency but do it for relic weapon, well is clear that we have to do 2x more day to archive the same progress, so ya 4 day per week. (assuming the other LS won't cause us a slow down in the process)
    (0)

  9. #589
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Quote Originally Posted by Ramses View Post
    Read again what I actually said, at no point is my math wrong. You also missed the point entirely. Sure you can get a little more currency if you do dynamis every single day. Have fun with that. This is not a good change. You may like to waste 2 hours a day, EVERY SINGLE day of the week for a very slight increase in currency, but I seriously doubt more than a handful of the overall population will. The speculative things I said are pretty reasonable. I already see a ton of people thinking they will upgrade a relic now. Way higher demand and little higher supply will easily raise prices. You can't possibly conclude that people will bypass bazaars to spend 7 days a week in dynamis for little gain if you have ever paid even casual attention to bazaar trends over the last 7 years. There is also some precedent here. The last time there was a spike in demand for currency was when cost of dynamis was lowered to 500k. Jadeshells were 700k before this happened and they shot up to near 2 mil afterward. Both supply and demand went up at that point due to more people doing a cheaper dynamis. Problem was, demand spiked way higher than supply as to be expected. Check out how much they cost now, years later, to see that it is not just a temporary spike in price.
    This is true, people are thinking that there will be this huge flood of currency out there now and its just not true. People just don't do Dynamis anymore like they used too. The gear is outdated, and its way too long. SE just needed to change a few things in dynamis. IMO they should have cut the max time to 2 hours (which they are doing) and INCREASE the currency drop rate to compensate for the 1 hour 30 min less you will be inside. Gear and length of time inside are the 2 main reasons people hate dynamis. What I dont like is that we can trigger certain mobs in this new revision.

    Come on SE, if we want to do Abyssea, we will go to Abyssea. Whats next trigger blue on Long-Armed Chariot for linen purse in salvage?

    I like that there is a strategy in dynamis, just like a previous poster stated. I'm totally agreeing with him. I like that we have a set layout of mobs, and we can judge how long it takes to do a certain pull with those last few minutes left.
    (0)

  10. #590
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Unleashhell View Post
    This is true, people are thinking that there will be this huge flood of currency out there now and its just not true. People just don't do Dynamis anymore like they used too. The gear is outdated, and its way too long.
    Let face it, the only real reason left to do dynamis is all about currency, can be sure if dynamis get back popular it wont be because of lol-afv2....

    So in the end they wan currency for 2 possible reason: Sell or do relic wep. How many reading this thread is excited about selling currency? (I doubt there many) how many reading this thread is excited to do dynamis relic (probably majority)

    Have a good picture of offer/demand right here, no one will come back do dynamis for those lol-afv2 so poeple ITT have to stop expecting get currency at a cheap price.

    Edit: If currency sell for too cheap, those LS that do it for the gil will die quick as it happen in everything else in the game.

    Also keep this in mind, the sponsor in my LS used to spend 500k per run and they have a GIL BUFFER (between 15~34m) This update offer them 'free' dynamis, what you think they gonna do with they 15~34m? They gonna rape all currency on market just to finish quick. ( Hello demand >> Offer ) Good luck to find any currency (specially for a cheap price)

    It might stabilize eventually, but that can only happen if people lost interest in dynamis weapon, And at that point, is the end of dynamis...

    (E.wep kinda already did that but people still hope dynamis weapon will end to be better....)

    Edit2: for me and Yinnyth, as for probably many other player, dynamis is already dead after this update. (because is not anymore the same fun event, just ITT: people think everyone was hating old dynamis style.)
    (1)
    Last edited by Ilax; 03-31-2011 at 07:52 AM.

Page 59 of 77 FirstFirst ... 9 49 57 58 59 60 61 69 ... LastLast