Bah, Dynamis turn abyssea v2, well i am sure many will love that idea since they love how it work in abyssea.
*Standard monsters will respawn at set time intervals after being defeated.Originally Posted by Starcade
Won't be anymore like dynamis (strategy) but more like abyssea (seek and destroy), so i guess anyone go in, set a camp and kill.
The update sound ~ok, the only thing i find sad is how DEV turn everything in abyssea style, i definitively see jar,salvage,limbus get the same treatment. (God i hope salvage get same change, the stupid idea of unlocking everything form every event is annoying + the alex drop rate is retarded.)
That wont be a problem if you think more about it, monster will respawn none stop... So you can just set a camp and kill the same bunch of monster back to back (no downtime, no walking, no wipe due to bad pull) So ya i can easy see how lowering drop rate wont change total currency per run.Yeah I honestly think they should have upped the currency drop rates not lowered them
Anyway the good news is dynamis won't be WoE style...