Bah, Dynamis turn abyssea v2, well i am sure many will love that idea since they love how it work in abyssea.

Quote Originally Posted by Starcade
But there's one major problem they don't address yet. How are you going to prevent a cockblocker from literally rampaging the zone and MPKing everybody, leaving semi-exclusivity and the probability that, with enough people cooperating, a smaller group of people can control currency prices -- since it is clear that you probably (short of shout groups) can't do a relic through your own Dynamis anymore after this update.
*Standard monsters will respawn at set time intervals after being defeated.

Won't be anymore like dynamis (strategy) but more like abyssea (seek and destroy), so i guess anyone go in, set a camp and kill.

The update sound ~ok, the only thing i find sad is how DEV turn everything in abyssea style, i definitively see jar,salvage,limbus get the same treatment. (God i hope salvage get same change, the stupid idea of unlocking everything form every event is annoying + the alex drop rate is retarded.)

Yeah I honestly think they should have upped the currency drop rates not lowered them
That wont be a problem if you think more about it, monster will respawn none stop... So you can just set a camp and kill the same bunch of monster back to back (no downtime, no walking, no wipe due to bad pull) So ya i can easy see how lowering drop rate wont change total currency per run.

Anyway the good news is dynamis won't be WoE style...